07-09-2003, 10:51 AM | #21 |
Manshoon
Join Date: July 1, 2003
Location: Hawaii
Age: 38
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I suppose the complexity would become a problem with multiple combatants. Still more animations would be nice. I'm getting sick of seeing my paladin duck to dodge a blow coming from above. As for the weights, a longsword, (Historical I'm talking about. The historical longsword blade was about 36 inches it was weilded in two hands.) weighed 2.5 pounds maybe a bit more or less. The one handed sword, which I suppose NWN's short sword will have to cover for weighed about 1.5 pounds. Later larger greatswords weighed about 3-4, then the truly massive true two handers of the renaissance could weigh up to 8 pounds and required a special style to use effectively anyhow. Now theres something wrong when your sword weighs 15 stones. And one stone I'm fairly sure is about 1 pound. The only swords that weighed 15 pounds were parade swords and those weren't used in combat anyhow.
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07-09-2003, 11:00 AM | #22 | |
Galvatron
Join Date: January 22, 2002
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07-09-2003, 11:33 PM | #23 |
Manshoon
Join Date: July 1, 2003
Location: Hawaii
Age: 38
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210!!! Really? Thats messed up! Oy, 14 pounds a stone, how can a bottle of holy water weigh 14 pounds!
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07-10-2003, 06:21 AM | #24 |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
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Weights in BG2, NWN and most CRPGs set in the medieval/fantasy settings are measured in pounds.
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07-10-2003, 11:20 AM | #25 |
Dracolich
Join Date: August 28, 2001
Location: Hurricane Valley
Age: 51
Posts: 3,089
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I play a game called Dark Age of Camelot, they have a pretty decent combat system in it, granted you dont see the blood but you do evade, block and parry.
It takes in for multiple players and abilities also. I have a realm ability called Mastery of Blocking and all you hear when I', in combat is the thunking of hits on my shield. Its cool, Thives get the ability to evade which can be real annoying to an Armsman(tank style class) because you tend to miss alot. Granted with ths game you have to pay to play, but since my social life is all but non existant no worries there. 3 children, work and school= very little interaction with outside stimuli. |
07-11-2003, 12:18 AM | #26 | |
Manshoon
Join Date: July 1, 2003
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Quote:
[ 07-11-2003, 12:42 AM: Message edited by: Azimaith ]
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07-11-2003, 02:40 PM | #27 |
Dracolich
Join Date: August 28, 2001
Location: Hurricane Valley
Age: 51
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no attacks to the leg's per say, but you still get hit on them. I couldnt see
that happening in a R/L based game though one solid hit and your leg is shattered, I know [img]smile.gif[/img] |
07-11-2003, 11:56 PM | #28 | |
Manshoon
Join Date: July 1, 2003
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07-12-2003, 11:27 PM | #29 |
Drow Priestess
Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
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I'm glad someone else is dedicated to seeing weapon reality have a more significant place in gaming. On the other hand, they are only games....
GURPS is a wonderful system that approximates the reality--and the lethality--of combat, including the ability of a person to use a weapon to parry, a shield to block, or armor to absorb a successful hit. Unfortunately, no one has designed a game engine or game that uses GURPS rules.
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