12-08-2005, 10:32 AM | #1 |
Quth-Maren
Join Date: February 17, 2003
Location: Portsmouth
Age: 34
Posts: 4,145
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*Spoilers*
On taht werewolf island with teh boat, irght at the top tehre is teh boss werewolf. Any ideas on how to beat him? Cheers DS
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aka Loc der Graf, Quillruke |
12-08-2005, 12:53 PM | #2 |
Red Wizard of Thay
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There are many ways to defeat karoug depending on who you have in your party and what level you are. I always begin by applying maximum defensive clerical spells (bless, chant, defensive harmony etc) with good offensive spells (haste in particular) should get you off to a good start, with good micromanagement of the pause button, focusing on one at a time. [img]smile.gif[/img]
However, those werewolves move very fast and moving wounded characters quickly away from the action can be quite tough. So in my most recent game, I decided to cheese it out and not give Karoug any chance at all, attacking without even engaging in dialogue, so intent was I upon killing him. I sent Coran hasted and in the shadows up to the top deck, walked to the bottom and fired off as many arrows of detonation as I could before the transformation can take place. Initially this was just to 'soften him' up, but it worked a treat, as it was the most easiest time I've had with this battle, which can be difficult. There should be some great old topics which might have some nice info also - I'm a big fan of doing that for tactical ideas. [img]smile.gif[/img] Good luck with it. [img]smile.gif[/img]
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Diddledy High, Diddledy Low, Come Brave Blood Sheep, You've a goodly way to go. - Brilhasti Ap Tarj |
12-08-2005, 07:41 PM | #3 |
Lord Ao
Join Date: May 15, 2005
Posts: 2,092
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Well, send your mage with HUGE protective bonuses at him. Have him memorize an Invis. spell. Have all other characters take defensive positions around the boat, and set your archers on the coast.
I put hte AI on, and had no difficulty beating him. Note: With your mage invisible, you can cast as many monster summoning spells as you like, and trap him. |
12-08-2005, 08:59 PM | #4 |
Drow Priestess
Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
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I usually send in Shar-Teel after having had her drink potions of Storm Giant Strength, Speed, Invulnerability, and Regeneration. She will be wielding that silver dagger (or the longsword versus shapeshifters) and wearing the anti-lycanthrope necklace, as well. It might take her a couple of trips, but she usually manages to whack everything singlehandedly. [img]graemlins/petard.gif[/img]
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Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
12-08-2005, 09:08 PM | #5 |
Lord Ao
Join Date: May 15, 2005
Posts: 2,092
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Very nice, if a bit straight forward, strategy
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12-09-2005, 08:06 PM | #6 |
Drow Priestess
Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
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Why waste strategic thinking on nasty werewolves? [img]graemlins/petard.gif[/img]
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Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
12-11-2005, 01:05 AM | #7 |
20th Level Warrior
Join Date: December 28, 2003
Location: Kentucky
Age: 38
Posts: 2,820
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I seem to recall running up and down the stairs...and hitting things REALLY hard...
Of course, I was running a paladin through the second time, and had a 20 in strength, and crazy-awesome stats/equipment...just closed in with that guy, and the rest of my party switched to range and hammerred away... If the beasty got too frisky, the rest of my party would run down the stairs, then come back up once they'd drank some potions.
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12-11-2005, 03:37 PM | #8 |
Lord Ao
Join Date: May 15, 2005
Posts: 2,092
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I smell a loop hole!
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