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Old 06-22-2004, 09:48 PM   #1
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
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[img]graemlins/rant.gif[/img]
God I hate the whole Shoal the Nereid encounter. It forces me to use advance knowledge to be able to do it. I hate the idea that if your character is the "party spokesman" (which he usually is in my parties) the game punishes you for it by killing your character and forcing you to reload. Thus, you have to send someone else to talk to her just to get through the quest. I just find the whole thing to be such a stupid idea.
[img]graemlins/rant.gif[/img]

Sorry, just had to get that off of my chest...
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Old 06-22-2004, 10:21 PM   #2
Dron_Cah
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I have to agree. Who sends another nPC to speak to people? I never did, until that encounter.
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Old 06-23-2004, 09:20 AM   #3
RoSs_bg2_rox
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Join Date: May 20, 2003
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yeh it does suck! If you were doing a solo no-reloads run and it slipped your mind it would also suck too.
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Old 06-23-2004, 09:45 AM   #4
Xen
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Join Date: June 5, 2002
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Yeah it sucks big time. But life does. Live with it.
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Old 06-24-2004, 11:15 AM   #5
Arledrian
Egyptian Goddess of the Dead
 

Join Date: July 12, 2001
Location: South Carolina
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What I hate about this encounter is the fact that I'm always too tempted to kill Shoal on sight with the aid of Kivan, Imoen and some fancy arrows between them, since this nets you 5000xp and a level up for nearly everyone in the party. It's much quicker and easier than playing out the scene ordinarily, but it sucks from a roleplaying perspective, so I'm always in two minds about it.
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Old 06-24-2004, 07:12 PM   #6
Nerull
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Quote:
Originally posted by Arledrian:
What I hate about this encounter is the fact that I'm always too tempted to kill Shoal on sight with the aid of Kivan, Imoen and some fancy arrows between them, since this nets you 5000xp and a level up for nearly everyone in the party. It's much quicker and easier than playing out the scene ordinarily, but it sucks from a roleplaying perspective, so I'm always in two minds about it.
Actually, this last time through with a chaotic neutral character, I ended up doing both (freeing her, the killing her before she got away). I had knocked her down to near death before she talked again, so a few hits and she was gone. Justification? It felt right to free her (don't like people enslaved), but I owed her big time for killing my friend (even if she did bring him back). In truth, the encounter ticked me off so much I just wasted her out of spite... [img]tongue.gif[/img]
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Old 06-24-2004, 10:20 PM   #7
Dron_Cah
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Nerull: That's the way to be!! God, negativity in video games is fun!
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Old 06-25-2004, 03:51 AM   #8
Armen
Symbol of Cyric
 

Join Date: February 11, 2003
Location: UK
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Quote:
Originally posted by Arledrian:
What I hate about this encounter is the fact that I'm always too tempted to kill Shoal on sight . . . but it sucks from a roleplaying perspective, so I'm always in two minds about it.
i don't know about that - you do exactly the same to the sirines if you sneak up on them and they look pretty similar - actually the whole red circle thing is a bit of a stretch role-playing wise thinking about it (unless your role is an unstoppable monsterphobic killing machine that's easily distracted from what he or she is supposed to be doing)
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Old 06-26-2004, 11:48 AM   #9
Illumina Drathiran'ar
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Hmm... It's also unrealistic, tole-playing wise, to have sirines walking around all over land and attacking you on sight, without warning or provocation.
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