01-09-2005, 08:09 PM | #1 |
Emerald Dragon
Join Date: December 10, 2003
Location: UK
Age: 40
Posts: 961
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I'm pretty sure we all know the cheepness of it, fighter/druids can use any armour they like, and cleric/fighters can't use the pointy weapons they trained with before they joined the preisthood..
Now there are already mod's that alter these problems, but they do it by in one case dissallowing compleatly and allowing compleatly the other way.. From going though IEEP I know you can have weapons and armour dissable preist spells, and I know you can do other things to enable clerics to use bladed weapons so that's not what I was wondering.. I was wondering if anyone knows a way to selectivly dissable preist spells? as in putting on metal armour dissabling a druids spells while not dissabling the casting skills of a cleric that wore the same, and a way to make bladed weapons dissabled clerical spell's while not dissabling druidic spells? So anyone know if it can be done, or am I setting myself an impossible goal?
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01-09-2005, 08:15 PM | #2 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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Chalk up one guy who thinks the engine can't implement it. Besides, what would it do for Ranger/Clerics? Allow casting spells that appear on one side of the Scroll, but not the other?
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01-09-2005, 09:17 PM | #3 |
Quintesson
Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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Druidic and Clerical spells all seem to fall into the same category of "priest" spells. I don't think that there's really any way to differentiate them.
Nearly all armor has a special effect added that disables arcane spell casting. From what I've seen, the engine onely recognizes three types of spellcasting: arcane, priest, and innate. There seems to be no differentiation between bardic and mage arcane spellcasting or between druidic and clerical spellcasting. |
01-10-2005, 12:27 AM | #4 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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4 types of spellcasting. Arcane, Priest, Innate and Class.
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01-10-2005, 12:39 AM | #5 |
Emerald Dragon
Join Date: December 10, 2003
Location: UK
Age: 40
Posts: 961
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Six you missed my point, dundee you also missed my point I already know the game sorts the spell such.. I was asking if there was a simplyer way than remaking half the spell's and armour and weapons to allow a mod like I'm suggesting..
Six, you'd be able to cast druidic spell's while in studded leather or below, and clerical spell's while using non-bladed/non-"pointy" weapons well that'd be my idea.. Basicaly my idea is to make the class restrictions carry over for the druid and cleric (I'd let clerics use bladed and pointy weapons when multi or dualed but not be able to cast while doing such) I'm thinking of carrying over the restictions to the ranger but not to the pally, so you'd have to be wearing studded leather or below to cast druid spell's.. So I'll ask again now I've made the question unmisstakable, is there an easyer way than remaking half the games items and spells?
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-Jenn |
01-10-2005, 12:42 AM | #6 |
Apophis
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I think it would be impossible to allow cleric spells but not druid spells. When a fighter/mage puts on armor, their entire spellbook is disabled... You can't even access it; it's greyed out. If it was possible to make it impossible to cast divine spells in a certain type of armor (which I also doubt) it would be impossible to differentiate which spells would be disabled or not.
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01-10-2005, 12:57 AM | #7 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
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Dundee and I understood you all right--and we agree that the game simply can't differentiate between the two halves of the Priest scroll. So not only is there not a way to do it without editing half the spells and items in the game, but you wouldn't be able to do it even then.
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01-10-2005, 01:11 AM | #8 | |
Quintesson
Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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Quote:
However, I agree with Six and Dundee and you that differentiating between Druidic and Clerical spellcasting seems impossible. |
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01-10-2005, 01:14 AM | #9 | |
Quintesson
Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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Quote:
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01-10-2005, 01:27 AM | #10 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
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Hmm, it is more about how they are categorised in the game. Take a look at the SPELL.IDS file. The existence of the 'Class' type spell gave me a lot of grief when I first started coding.
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