Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 11-07-2002, 10:59 PM   #1
Jack of Speed
Manshoon
 

Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
Posts: 246
Ok... I was thinking the way to go on my next party would Be Fighter/Druids and Fighter/Clerics and to get the MAXIMUM stats out of them I plan to make them either Human OR Half Orc and lower their Cha and Int ALL the way down. BUT if spellcraft has any other benefit BESIDES the "Spirit of Flame" etc feats I would go with human to get the extra skill point (AT 3 INT)and put it into spellcraft. Is there a bonus with Divine spellcasters? Every time the manual talks about Spellcraft checks its only talking about arcane casters trying to write scrolls. What does spellcraft ACTUALY DO??? If it doesnt do much for Divine Spellcaters, why is it a class skill?
__________________
\"You better move now little darlin\' or you\'ll be <br />trading fours with the Jack of Speed\" -Steely Dan
Jack of Speed is offline   Reply With Quote
Old 11-07-2002, 11:45 PM   #2
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
Spellcraft has the following functions:

1. Identify spells the enemy is casting.

2. Used as a modifier to rolls when wizards write a new spell in their books.

3. Opens up the Spirit of Flame, etc. feats. This one, for instance, would apply to Flamestrike.

And that's about it.

Nightowl2
Nightowl2 is offline   Reply With Quote
Old 11-08-2002, 12:07 AM   #3
Jack of Speed
Manshoon
 

Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
Posts: 246
WOW, thats totaly lame... BUT it does mean my Army of Half-Orc Druids and Clerics is gonna rock. [img]smile.gif[/img] only put points into concentration 20 Str 16 Dex 18 Con 18 Wis 1 Int and Cha... Gonna give em 4 levels of Fighter a peice. I was thinking 2 Half-Orc Fighter/Druids 2 Half-Orc Fighter/Clerics 1 Aasimar Sorcerer(1 lvl Pal) 1 Teifling Wizard66%/Theif33%. Im planning on STARTING this party in HoF... the summons can kill a gobby at level one... and the way HoF hands out Exp to Low Level Characters they should all be level 15 ish by the Horde Fortress. 6 Spell Casters will be nice and 4 tanks to boot. Its like having 10 characters for the price of 6 [img]smile.gif[/img]
__________________
\"You better move now little darlin\' or you\'ll be <br />trading fours with the Jack of Speed\" -Steely Dan
Jack of Speed is offline   Reply With Quote
Old 11-08-2002, 12:15 AM   #4
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
Interesting combinations there, Jack. With a little care, you should do all right in HOF mode with this bunch.

Suggestion: send your thief out alone (stealth mode) and get into Tamewater's house (no need to chat first). Grab the xbow. Head on to the Salty Dog. Buy the greataxe and bow from Guthwulfe. Also as much ammo as possible, but leave a couple of slots open for the other bow and spear outside the tavern.

That gives you three ranged weapons, one decent melee (axe), and one that's slightly better than the toothpicks you start with

If everyone beats on the same gobbie, that, along with the summons, should take them down fairly quickly.

I know this from experience

Nightowl2
Nightowl2 is offline   Reply With Quote
Old 11-08-2002, 12:24 AM   #5
Jack of Speed
Manshoon
 

Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
Posts: 246
Cool, thx for the advice... On the topic of weapons: the Druids get a level 1 spell "Shillelagh" [img]smile.gif[/img] 1D10+1 Plus one is pretty nice for a lvl 1 Chracter in Targos. I think I will let my summons handle the gobbies for awhile though. In HoF they do more damage than my characters have hit points. They will be level ONE in HoF that means my tanks will only have 12 hit points... but my "summon monster 1" monsters will have like 50+ hit points. [img]smile.gif[/img] Cheap but regular mode is just TO EASY once you have played HoF... And the weapons hardly seem worth it anymore. I went back to regular mode to play a solo sorceress and found it FAR to easy. This will be an interesting challenge. They are going to be easy pickens until they are level 15.
__________________
\"You better move now little darlin\' or you\'ll be <br />trading fours with the Jack of Speed\" -Steely Dan
Jack of Speed is offline   Reply With Quote
Old 11-08-2002, 12:27 AM   #6
Night Stalker
Lord Ao
 

Join Date: June 24, 2002
Location: Nevernever Land
Age: 49
Posts: 2,002
Don't forget Scion of Storms for druids. I use call lightning and static discharge frequently.
__________________
[url]\"http://www.duryea.org/pinky/gurkin.wav\" target=\"_blank\">AYPWIP?</a> .... <img border=\"0\" alt=\"[1ponder]\" title=\"\" src=\"graemlins/1ponder.gif\" /> <br />\"I think so Brain, but isn\'t a cucumber that small called a gherkin?\"<br /><br />Shut UP! Pinky!
Night Stalker is offline   Reply With Quote
Old 11-08-2002, 01:15 AM   #7
Jack of Speed
Manshoon
 

Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
Posts: 246
Good point... I had forgot about all the Electricity spells... Maybe humans will do. 18 strength compared to 20 isnt a huge difference.
__________________
\"You better move now little darlin\' or you\'ll be <br />trading fours with the Jack of Speed\" -Steely Dan
Jack of Speed is offline   Reply With Quote
Old 11-08-2002, 12:04 PM   #8
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
Remember that summoned critters don't last long at low levels. At first level, they will be there only 4 rounds. So it's a good thing if you can help your friends.

I was able to clear the docks (up top and down below) with a regular party of 2 tanks, 1 cleric, 1 rogue, and 2 sorcs using the suggestion I made earlier. It was one of my "Experiments in Craziness" to see if a raw, level 1, buck naked, "armed with toothpicks" party could survive. Did have a few white-knuckle moments, but they did pull it off.

Basically we did the first warehouse (healing potion) and all the gobbies outside before doing Firtha and the house by the docks with two gobbies.

For 1st-3rd level parties, gobbies are 3600 pts, so 600 per for a party of six. At 4th level, that drops to 3200, and so on down from there.

Not counting the second warehouse, there are 16 gobbies topside, so you can figure where you'll be in level before heading to the big one.

Nightowl2
Nightowl2 is offline   Reply With Quote
Old 11-08-2002, 01:07 PM   #9
Jack of Speed
Manshoon
 

Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
Posts: 246
Four rounds is enough if you can summon 15-20 monsters. [img]smile.gif[/img] 6 spellcasters is a beatiful thing. Sure you can only summon 6 at a time but as each one gets killed or wears off you can put a new one in its place... once they reach level 4 they will have better summons and may actualy be able to go melee with the gobbies.
__________________
\"You better move now little darlin\' or you\'ll be <br />trading fours with the Jack of Speed\" -Steely Dan
Jack of Speed is offline   Reply With Quote
Old 11-08-2002, 03:40 PM   #10
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
So you're gonna start everyone off on the magic side? Hmmm, wouldn't be my first choice, but I must think about this; there might be advantages.

But I can see you'll be spending a lot of time snoozing in the early going

Nightowl2
Nightowl2 is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Is getting skill levels past Lvl7 in Spellcraft skills worthwhile?? Robalex Wizards & Warriors Forum 3 05-26-2004 11:13 PM
Classes, Classes, Classes. ThaddeusKarine Baldurs Gate & Tales of the Sword Coast 29 11-12-2002 05:01 PM
If you could be one of the classes what would it be? Tom Baldurs Gate II Archives 31 05-10-2001 01:00 PM
Switching Roles and Lvl7 Spellcraft Heado'Cabbage Wizards & Warriors Forum 13 01-18-2001 11:36 AM
Spellcraft and Itemcraft fitz Neverwinter Nights 1 & 2 Also SoU & HotU Forum 5 01-02-2001 06:55 AM


All times are GMT -4. The time now is 06:19 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved