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Old 04-05-2004, 11:04 AM   #1
Dragonshadow
Quth-Maren
 

Join Date: February 17, 2003
Location: Portsmouth
Age: 34
Posts: 4,145
I recently started to play this game again, and I have two questions, so i decided to stick them in one thread.
1) How do you get into the gate at the start of trials of teh luremaster? I have four scrolls on the knights, I thought that was all you needed?
2) Due to the fact taht my characters are all at the"Godhood" level (30) because I have had the same party for YEARS now, I'm thinking of creating a new party and would like suggestions.
Cheers.
DS
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Old 04-05-2004, 11:07 AM   #2
Dundee Slaytern
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Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Go to the altar in the church(door to the right where you started). Do something to the altar to proceed with the game.
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Old 04-05-2004, 11:57 AM   #3
Dragonshadow
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Join Date: February 17, 2003
Location: Portsmouth
Age: 34
Posts: 4,145
ah, so you DO have to do taht? I wasn't sure if you had to or not, but you do. Thankyou Dundee. [img]smile.gif[/img]
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Old 04-05-2004, 04:35 PM   #4
Roboghost
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Join Date: May 15, 2002
Location: California
Posts: 216
Exclamation

New party:

They are fun and frustrating--aren't they?

I've been planning my parties according to the items that you can fetch in the games.

Example 1: Bard:

In order to cast spells
-they need elven chain
Snooping a tip-link; you can get a harp [late game] that needs a WIS of 13 (assuming it is correct)
-my Bard looks like this:
16
18
16
18
12 (WIS)
18
so, the WIS will have to bump up one (actually +2 with a potion) and I lose +1 DEX (one of the elven chains' gives a +1 DEX, so it might work out)

Now, I can play the harp!

Example 2: Dwarf Fighter:

I'm getting my Dwarf Fighter to end up (before I even get to the "Trials" section) to look like this without magic help:

15% Pierce
65% Slash
20% Crush
15% Missile
100% Cold
-10 AC (not great, but look up)

Formula: Armor + Belt + Shield + Ring [that is all you get]

Since his DEX is 17...I had to make it hurt less! His CON will end up as 21 though (serious hitpoints folks.)

Example 3: Gnome Cleric/Illusionist

With a WIS of 17 and my only primary Cleric (and Mage for that matter)...I want to get that WIS up!

Formula: 3 RANDOM potions.

The 3 potions will knock the CON down one point, but when you have your CON at 17 to start, it won't do any harm!

12 --> 12
18 --> 18
17 --> 16
19 --> 19
17 --> 19
10 --> 10

Bad to the bone.

Anyway, [giving in to play the Bard] here is my current team:

Human Paladin
Dwarf Fighter
Human Fighter(13)/Druid
Halfling Fighter/Thief
Half-Elf Bard
Gnome Cleric/Illusionist

I kind of have an idea for my next party as well:

My fist pick is a Human Mage that doesn't Dual or anything...just a plain old wizard and his pack of guards (hence...Merlin).

As for the rest...well..."Oh, the pain."

[ 04-05-2004, 04:38 PM: Message edited by: Roboghost ]
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Old 04-06-2004, 10:36 AM   #5
Dragonshadow
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Join Date: February 17, 2003
Location: Portsmouth
Age: 34
Posts: 4,145
BTW, I went into the crypt and nothig was there that could get me into the castle. help?
edit: don't worry, I found out what to do.

[ 04-06-2004, 11:10 AM: Message edited by: Dragonshadow ]
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