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Old 11-29-2002, 11:11 AM   #1
Cutthroat Jimmy
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Join Date: July 31, 2002
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I heard that you can get use the kits from Baldur's Gate II in the original.

Does anyone know anything about this?
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Old 11-29-2002, 05:15 PM   #2
khazadman
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Not as far as I know.
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Old 11-29-2002, 07:03 PM   #3
True_Moose
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Nope, can't use them. [img]smile.gif[/img]

[ 11-29-2002, 07:04 PM: Message edited by: True_Moose ]
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Old 12-04-2002, 11:00 AM   #4
I wish my name was Baggins
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Nope
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Old 12-04-2002, 11:21 AM   #5
NiceWorg
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No. [img]smile.gif[/img]
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Old 12-04-2002, 03:55 PM   #6
andrewas
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In *theory* you could copy the Bg1 files into a BG2 install, modify a few of them and play BG1 in the BG2 engine with high resolution, tab highlighting of objects and the BG2 classes and kits.

It would be a lot of work to make the conversion though. Its something I plan to attempt over christmas - maybe.

For some kits it is possible to emulate them in BG1 by using gatekeeper to give yourself the appropriate bonuses. You'd also have to add some of the spell-like abilities in as well, that would need a bit of experience with infinity engine modding though.
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Old 12-04-2002, 07:38 PM   #7
SixOfSpades
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I agree with andrewas--some of the classes & kits can be approximated via cheating. For instance, to make a Sorcerer, just hack yourself a Mage with an extra spell slot per level, but don't permit yourself to scribe more than 5 scrolls of each level. Too bad there's no way to reproduce the Sorcerer's casting fluidity, though.
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Old 12-05-2002, 10:28 AM   #8
Morgeruat
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the mage kits (ie specialist mages) are already integrated into the engine (just not wild mages, or sorcerors)
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Old 12-05-2002, 12:49 PM   #9
andrewas
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Quote:
Originally posted by SixOfSpades:
I agree with andrewas--some of the classes & kits can be approximated via cheating. For instance, to make a Sorcerer, just hack yourself a Mage with an extra spell slot per level, but don't permit yourself to scribe more than 5 scrolls of each level. Too bad there's no way to reproduce the Sorcerer's casting fluidity, though.
If you knew how to make spells, all you have to do is reproduce Neckhal's Reckless Dweomer, and you can see where it goes from there.

Create 5 versions, one for each spell level and capable of casting only spells of that level, memorise nothing but the modified dweomers, and learn spells according to how much an equivalent sorceror could know.

All of which leaves the question - can Neckhal's be reproduced in BG1?
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Old 12-18-2002, 06:08 PM   #10
lucius
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andrewas had a good idea, my brother worked on baldures gate 2 at the grande prairie collage so im going to try to get him to help me change the files tp get the character kits switched
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