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Old 04-11-2001, 06:25 AM   #1
Bristowe
Elminster
 

Join Date: March 4, 2001
Location: Victoria, Australia
Age: 41
Posts: 449
MAY be a Tob Expansion spoiler
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Alright, what is a Terrasque? I've seen it/him/her mentioned in some posts ages ago and some other places and heard that it may be in Tob...so what is it?

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Old 04-11-2001, 06:29 AM   #2
caleb
Horus - Egyptian Sky God
 

Join Date: April 10, 2001
Location: Tacoma, WA, U.S.A.
Age: 40
Posts: 2,615
POSSIBLE SPOILER IF TERRASQUE IS IN TOB
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I think it has almost the same physical stats as a ancient red dragon it regenerates really fast has a automatic terror spell radius all the time and ressurects itself and coincidently there was a unique zerg unit in startcraft called the terrasque

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Old 04-11-2001, 06:32 AM   #3
Thorin Orcslayer
Elite Waterdeep Guard
 

Join Date: March 6, 2001
Location: Duesseldorf, Germany
Posts: 12
The mega monster, destroyer of worlds, crusher of mountains. It sleeps for several centuries, but when it awakes it will devaste whole landscapes.
It is the monster who gives the most Exp. If you can kill it and live to tell the story.
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Old 04-11-2001, 06:40 AM   #4
Bristowe
Elminster
 

Join Date: March 4, 2001
Location: Victoria, Australia
Age: 41
Posts: 449
Ah.. ok, But why is it called a terrasque if it is basically a red dragon? more powerful yes, but... so? Also why red? why not other colours? I seriously would like to know... pls.

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Old 04-11-2001, 06:56 AM   #5
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
It's MUCH, MUCH more than a red dragon, Bristowe. Here are the AD&D 2nd Ed. stats (it's been strengthened for 3rd Ed.):



Tarrasque

CLIMATE/TERRAIN: Any land
FREQUENCY: Unique
ORGANIZATION: Solitary
ACTIVITY CYCLE: See below
DIET: Omnivore
INTELLIGENCE: Animal (1)
TREASURE: See below
ALIGNMENT: Nil
NO. APPEARING: 1
ARMOR CLASS: -3
MOVEMENT: 9, Rush 15
HIT DICE: 300 hp (approx. 70 HD)
THAC0: -5
NO. OF ATTACKS: 6
DAMAGE/ATTACK: 1-12/1-12/2-24/5-50/1-10/1-10
SPECIAL ATTACKS: Sharpness bite, terror
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Nil
SIZE: G (50' long)
MORALE: Champion (15)
XP VALUE: 107,000

The legendary tarrasque, for there is fortunately only one known to exist, is the most dreaded monster native to the Prime Material plane. The creature is a scaly biped with two horns on its head, a lashing tail, and a reflective carapace.

Combat: The tarrasque is a killing machine and when active (see below) eats everything for miles around, including all animals and vegetation. Normal attacks are with its two forelimb claws (1d12 points of damage each), a sweeping tail lash (2d12 points of damage), a savage bite (5d10 points of damage plus acts as a sword of sharpness, severing a limb on a natural attack roll of 18 or better), and two thrusting horn attacks (1d10 points of damage each).
Once every turn, the normally slow-moving tarrasque can rush forward at a movement rate of 15, making all horn attacks cause double damage and trampling anything underfoot for 4d10 points of crushing damage.
The mere sight of the tarrasque causes creatures with less than 3 levels or Hit Dice to be paralyzed with fright (no saving throw) until it is out of their vision. Creatures of 3 or more levels or Hit Dice flee in panic, although those of 7 or more levels or Hit Dice that manage to succeed with a saving throw vs. paralyzation are not affected (though they often still decide to run away).
The tarrasque's carapace is exceptionally tough and highly reflective. Bolts and rays such as lightning bolts, cones of cold, and even magic missiles are useless against it. The reflection is such that 1 in 6 of these attacks actually bounces directly back at the caster (affecting him normally), while the rest bounce off harmlessly to the sides and into the air.
The tarrasque is also immune to all heat and fire, and it regenerates lost hit points at a rate of 1 hit point per round. Only enchanted weapons (+1 or better) have any hope of harming the tarrasque. The Tarrasque is totally immune to all psionics.

Habitat/Society: It is fortunate that the tarrasque is active only for short periods of time. Typically, the monster comes forth to forage for a week or two, ravaging the countryside for miles around. The tarrasque then seeks a hidden lair underground and lies dormant, sleeping for 5d4 months before coming forth again. Once every decade or so, the monster is particularly active, staying awake for several months. Thereafter its period of dormancy is 4d4 years unless disturbed. The ratio of active to dormant states seems to be about 1:30.

Ecology: Slaying of the tarrasque is said to be possible only if the monster is reduced to -30 or fewer hit points and a wish is then used. Otherwise, even the slightest piece of the tarrasque can regenerate and restore the monster completely. Legend says that a great treasure can be extracted from the tarrasque's carapace. The upper portion, treated with acid and then heated in a furnace, is thought to yield gems (10d10 diamonds of 1,000 gp base value each). The underbelly material, mixed with the creature's blood and adamantite, is said to produce a metal that can be forged by master dwarven blacksmiths into 1d4 shields of +5 enchantment. It takes two years to manufacture each shield, and the dwarves aren't likely to do it for free.
It is hoped that the tarrasque is a solitary creation, some hideous abomination unleashed by the dark arts or by elder, forgotten gods to punish all of nature. The elemental nature of the tarrasque leads the few living tarrasque experts to speculate that the elemental princes of evil have something to do with its existence. In any case, the location of the tarrasque remains a mystery, as it rarely leaves witnesses in its wake, and nature quickly grows over all remnants of its presence. It is rumored that the tarrasque is responsible for the extinction of one ancient civilization, for the records of their last days spoke of a "great reptilian punisher sent by the gods to end the world."
Note: Creatures with a minus THAC0 can only be hit on a 1.



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Old 04-11-2001, 07:12 AM   #6
Bristowe
Elminster
 

Join Date: March 4, 2001
Location: Victoria, Australia
Age: 41
Posts: 449
Ooooh, very nasty, ha i take that all back then! I want to kill it now! hahahahahaha thanks again Memnoch !

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Old 04-11-2001, 07:18 AM   #7
Lifetime
Red Dragon
 

Join Date: March 3, 2001
Location: Scotch College, Melbourne
Posts: 1,503
I'd like to know how you can take that on with anything less than an army and full complement of Wizards.
Sounds like a brute..though its only subtlety (if you could call it that) is its fear effect. Nothing like eye tyrants or mind flayers.

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Old 04-11-2001, 07:31 AM   #8
Staralfur
Baaz Draconian
 

Join Date: April 8, 2001
Location: Nottingham, UK
Age: 44
Posts: 786
You know that big dungeon the've announced........ oh blimey.

I've just got up, (so I'm easily confused), what do you mean by:
'Note: Creatures with a minus THAC0 can only be hit on a 1.'

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Old 04-11-2001, 07:58 AM   #9
Lord Shield
Guest
 

Posts: n/a
The Tarrasque is also a unique creature. People who have played the Starcraft expansion "Brood Wars" may recall the Tarrasque as a powerful Ultralisk. Essentially, even if you could beat its hit points down, you will then need a carefully worded WISH to kill it.
 
Old 04-11-2001, 08:28 AM   #10
caleb
Horus - Egyptian Sky God
 

Join Date: April 10, 2001
Location: Tacoma, WA, U.S.A.
Age: 40
Posts: 2,615
Quote:
Originally posted by Lord Shield:
The Tarrasque is also a unique creature. People who have played the Starcraft expansion "Brood Wars" may recall the Tarrasque as a powerful Ultralisk. Essentially, even if you could beat its hit points down, you will then need a carefully worded WISH to kill it.
I guess no one pays any attention to me because I JUST SAID THAT!


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