06-24-2002, 07:04 PM | #11 |
Elite Waterdeep Guard
Join Date: June 24, 2002
Location: Canada
Age: 39
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I trust you, so should i be mage/cleric or necro mage?
i just looked and illusion does kind of suck if im mage/cleric wont i only be able to get around level 7 or so mage spells and 5 or so cleric? |
06-24-2002, 07:05 PM | #12 |
Elite Waterdeep Guard
Join Date: June 24, 2002
Location: Canada
Age: 39
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woops i meant spell levels not that many spells
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06-24-2002, 08:17 PM | #13 |
Symbol of Cyric
Join Date: May 12, 2002
Location: Atlanta
Age: 36
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if your making a specialist mage, make a necomancer. and if you want spells like invisibility and stuff find another mage for your party, that way u get the illusion stuff but still have a necromancer.
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06-25-2002, 12:07 AM | #14 |
Manshoon
Join Date: June 14, 2002
Location: Someplace
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I loved palying shapeshift, prob is at low levels hes really not that good. I just kept export in port until he's up to 15, thats not a bad level to play him as.
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06-25-2002, 12:35 AM | #15 |
Elite Waterdeep Guard
Join Date: June 24, 2002
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Dont druids go up to level 14 only...
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06-25-2002, 01:02 AM | #16 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
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I was nodding my head along, until I read that somebody thinks Illusion spells does kind of suck.
*cough* Mirror Image, Mislead, Project Image, etc... are hardly sucky spells. Any Mage/Sorcerer worth his salt will endeavour to fully exploit these spells. If you decide to go along with a Specialist Mage, and your aim is powergaming, choose the Conjurer. You will only lose out on Divination spells. Necromancer would be my choice for roleplay value. |
06-25-2002, 01:15 AM | #17 | |
Ironworks Moderator
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Quote:
The game was designed in such a way, that to have the best gaming experience, you make one PC and 'hire' 5 NPCs. A personally made party will lack the NPC interaction and romances, but it will enable to create funky roleplay parties like Robin Hood and his Merry Men. 2)do multi classed characters get to top level in both classes? because if they do shouldnt they be way better then the normal class because the kits dont seem that great... The Xp is split between the classes in a multiclassed character. 3)Same thing but Dual class The Xp is also split between the classes, and you can never level up in the original class, after you dual. 4)Which are better, Sorcerers or mages? By far the Sorcerer, but until you learn the basic rules of spellcasting, a Mage is your better bet. Blindly making a Sorcerer leads to much angst, trust me on this. Get a better feel on how magic works in the game first, then ponder making a Sorcerer. 5)Are specialist mages worth it? you lose a whole school... Yes, especially the Conjurer and the Necromancer. These two are generally considered the best two. 6)The shapeshifter druid looks pretty cool, being able to be a greater werewolf at level 13? Is shapeshifter good? Yes, in a party. 7)If i create all my own characters (At least for beggining) What would be a good party combo A Paladin kit( not a plain Paladin), a Conjurer, a Berserker dualled to a Cleric at level 9, an Assassin, an Archer and a multiclassed Cleric/Mage. This is one of many ideal combinations. There are many others. |
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06-25-2002, 01:17 AM | #18 | |
Ironworks Moderator
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Quote:
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06-25-2002, 02:24 AM | #19 |
Manshoon
Join Date: June 14, 2002
Location: Someplace
Posts: 181
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sorry, I ahev an XP cap remover, sorry for the confusion
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06-25-2002, 02:35 AM | #20 |
Elite Waterdeep Guard
Join Date: June 24, 2002
Location: Canada
Age: 39
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Hmmm
I guess ill play it through first with one made character Would a mage conjurer or necro be good or is a cleric/mage better? |
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