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Old 09-13-2002, 12:07 AM   #11
Sig Segorn
Dungeon Master
 

Join Date: June 28, 2001
Location: southeastern Michigan
Age: 69
Posts: 91
No problem, Packrat. I'm grateful for anybody answering ANY of my questions. Thanks for the spell-learning tip, Bungleau. I'm not surprised that this game even makes a distinction about that, but it doesn't apply to me, 'cause I'm using the Character Editor and have upped the mana pools of all 4 of my spellcasters to roughly a thousand. It's not fair, but the monsters are learning that life isn't sometimes. The Mantraps and Jungle Lilies aren't afraid of me yet, but they should be.
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Old 09-16-2002, 12:36 PM   #12
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
Notes about the Lamp.
1. It does not survive Reset Adventures.
2. You can use it three times - unless you use tricks.
3. It is not needed for the Doshi Gin quest.
4. Every character can use it only once.
5. Sometimes, the user of the lamp must use it on ANOTHER character, sometimes, the user of the lamp must use it on HIMSELF. It seems to depend on the place where you use the lamp. Near Ishad N'Ha, you will often use the lamp on another character. Near Brimloch Roon, you will often use the lamp on himself. But not always. Finding the behaviour of the lamp in advance is especially important for the solo character who will want the Arms of Argus trait for himself so that he has to know who should use the lamp - he or a mule? I don't know how to predict the behaviour of the lamp. Save the game before using the lamp, check the behaviour of the lamp, restore the game and use the lamp.
6. Worthy wishes:
a) Weapon. You gain one of the best weapons in the game. It can be blessed.
b) Ward. The second best protection amulet in the game. The best one is the Eye of the Heaven, which you can find in the Pyramid.
c) Power. The trait increases your fighting ability. Any such trait is useful.
Useless wishes:
a) Health. Don't forget the logic of the game. Good, you have 25 HP now but you will lose them by gaining 1 HP during next levels up.
b) Ability. The ankhs will do the same. You need not lose one wish for it. There are many ankhs in the game.
7. Reset adventures clears the "has already used the lamp" flag.
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Old 09-17-2002, 05:15 AM   #13
kev
Drizzt Do'Urden
 

Join Date: April 4, 2002
Location: North Western Australia
Age: 59
Posts: 670
Thanks for the tip Radek,
I couldn't use the lamp on a solo near Ishad na but I will go back for it & try again past Brimloch.
I was going to ask for increased stats, I thought that that might be a way to increase most of my stats to 25. A lot of them are already 24 & a few more ankhs from the Brimloch area should get all of them to 24.
Is the arm of argos really that good?
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Old 09-17-2002, 05:33 AM   #14
Packrat
Drizzt Do'Urden
 

Join Date: March 16, 2002
Location: Wauconda, IL
Age: 67
Posts: 656
Power...(The 'Arms of Argus')....is the better choice... ..stats of 24 are more then you need!!!!
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Old 09-17-2002, 09:16 AM   #15
LiOnHe@rT
Baaz Draconian
 

Join Date: August 6, 2002
Location: Singapore, youngest ever!!!
Age: 35
Posts: 731
yeah the Arm of Argus is a real POWER TRAIT!!!!!! my fighters from doing juz 9-12 damage, rose the damage up to about 13-16 after getting the arm of argus trait. it's 1 worthy wish!!!
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Old 09-17-2002, 11:16 AM   #16
WillowIX
Apophis
 

Join Date: July 10, 2001
Location: By a big blue lake, Canada
Age: 50
Posts: 4,628
Thought I´d add a note about linking inside the forum. It´s possible to link to a certain post within any thread You´ll have to do the click&scroll by yourself though lol. Just add which number the post have on the page (for instance #1=top post, #2 the 2nd). So it´ll be a href="http://www..........;t=xxxxxx#7 tag... Just a tip for the future (this isn´t for the lazy lol )
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