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03-24-2001, 01:25 PM | #1 |
Ironworks Moderator
Join Date: February 28, 2001
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Here's the AD&D 2nd Ed. stats for a solar (I took some bits out so it's not a total spoiler). Pretty heavy stuff
SOLAR Frequency: Very Rare No. Appearing: 1 Armor Class: 9 Move: 18 walk (faster than monk!) 40 fly (wow!) 18 swim (porpoise speed I believe) Hit Dice: 177 HP % in lair: 0 Treasure Type: Nil No. of Attacks: 4 Damage/Attack: By weapon type (+12 Strength bonus) Special Attacks: See below Special Defenses: See below Magic resistance: 85% Intelligence: Supra Genius(19-20); Wisdom 24 Alignment: Good Size: L (10' tall) Psionic Ability: 354 (this is close to max) Attack/Defense Modes: All/all Level/X.P. value: 10 /95000+35 per hp A Solar is the most powerful of Spirits, usually directly serving a greater deity of good alignment and typically as his or her marshal, stwerard, etc. On Rare occasions, a solar will be found attending a lesser deity. There are at least 24 Solars. They can go to any place but only do so in service to their deities. As with Devas and Planetars, Solars can be of any good alignment- Lawful, neutral or Chaotic. They are totally faithful and unswerving in their alignment and loyalty. Each Solar has 4 attacks per melee round. Each has a huge composite bow (180 foot range) and various Arrows of Slaying. Each also has a sword equal to a 2-handed weapon (usable only by Solars) equal to +5 with qualities of dancing and sharpness (as the famous magical weapons have displayed). The former function operates sans severing. For purposes of attack determination, consider each solar to have a dexterity of 24 and a 17th+ level as fighter. All solars have spell like abilities equal to those of a 12th level cleric, druid, magic user, and illusionist. In addition, they each have the following spell-like powers which can be used 1 at a time, 1 per round, at will: Each solar can cast a Globe of Protection from Evil (150% normal effect for +3/-3) from individual size to a full 70 foot radius, the size being willed but the protection otherwise maintained automatically. This sphere also serves as protection from normal missiles and a minor globe of invulnerability. A solar can commune (as the old spell) as needed. Each can always CURE (any sort) by touch, detect (any sort, automatically), and DISPEL (any sort) by gaze. When laying hands upon a creature, a solar can bestow perfect adaption to any environment for up to as long as a century. Each solar automatically knows alignment. Each has a communication ability via ESP or Tongues, as well as the ability to read and comprehend any language. Solar infravision extends to 72 feet and ultravision to triple normal range (ultravision = see in the dark with no light source or heat whatsoever, using ultraviolet spectrums). Hearing and normal vision are double human norm. Charisma effect is 24. The skin of a solar is the color of molten copper, hair color is bronze, and eyes are glowing topaz. Its form is beautiful and muscular, and the deep, resonant voice is commanding. The wings area double and of a coppery-gold color. |
03-24-2001, 02:45 PM | #2 |
Manshoon
Join Date: March 4, 2001
Location: Hertfordshire (near London), England
Age: 38
Posts: 206
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Wow, what can I say! That is one powerful creature! Just hope it doesn't want to kill your party!
Hey, Memnoch, where are you getting all this creature stuff from anyway? ------------------ Nicodemus Deathslayer, Paladin of the Order of the Holy Flame |
03-25-2001, 01:23 AM | #3 | |
Ironworks Moderator
Join Date: February 28, 2001
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Quote:
------------------ Memnoch - Custodian of the Order of the Holy Flame |
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03-25-2001, 11:08 AM | #4 |
Elminster
Join Date: March 4, 2001
Location: Victoria, Australia
Age: 41
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Umm, where is this online monster manual Memnoch? I would like to check it out...
------------------ Yes indeed... |
03-25-2001, 11:13 AM | #5 | |
Ironworks Moderator
Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Quote:
------------------ Memnoch - Custodian of the Order of the Holy Flame |
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03-25-2001, 11:13 AM | #6 |
Horus - Egyptian Sky God
Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
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at current speed-advance-rate, they are likely to create creatures with speed of sound in year 2000... hmm, power of high tech...
lol, just kidding, good post |
03-25-2001, 12:19 PM | #7 | |
Ironworks Moderator
Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Quote:
------------------ Memnoch - Custodian of the Order of the Holy Flame |
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