10-16-2004, 08:45 PM | #1 |
Ma'at - Goddess of Truth & Justice
Join Date: November 24, 2001
Location: Australia
Age: 38
Posts: 3,281
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Ok I am hoping to experament with a RPG based roughly on the Call of Cathulu PnP system, but since I do not have the player's guides or the GM's booklets I will be running it on a sort of half-assed setup .
For those who do not not Call of Cthulu is a Dungeons and Dragons like game set in either modern time or oftern in the 1920s, this RPG will be run in modern time. The CoC world is based largely on the writings of H.P. Lovecraft and focuses on the paranormal (reminds me of an earlier version of the X-Files ). Unlike DnD it focuses more on puzzle solving and investigation then fighting lots of beasties (although there will be combat.) A unique addition is the Sanity Points system which can have the effect of your character being driven insane (which will be treated like death.) Ok so each character will need some basic stats such as: Strength - This measures your character's ability to carry great weights and move heavy things. Constitution - How far you can run, your resistance to disease, how long you can climb etc. Size - Small/Average/Large, the bigger you are the more likely you are to be able to knock down doors etc. The smaller you are the more likely you can fit into small spaces. Intellegence: How smart your character is. Dexterity: How flexable you are, how well you can catch etc. Appearance: Much like Charisma but it only judges your appearance as your manners etc will be shown through your playing of the character. Education: Level of Education Sanity: 50-100, how many sanity points your character has And last of all: a description of your character. The game will be largely roleplay, so it will be more focused on interaction between characters and NPCs then on combat. Now classes are as such: Soldier: Focus on weapon knowledge and skills, by far the best for combat situations Doctor: Capable of performing surgery and minor ifrst aid upon people, can also conduct autopsies and identify injuries. Tech: Electronics master, highly skilled with computers and other electonics. Scientist: Highly knowledgeable in many areas, very good at research. Occultist: Someone largely interested in the paranormal and occult, will be capable to recognising some creatures and symbols. Now since it is set in modern time you can feel free to suggest other classes but those are the ones that came off the top of my head. [ 10-16-2004, 10:03 PM: Message edited by: shadowhound ]
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10-16-2004, 08:57 PM | #2 |
Apophis
Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 37
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Great, really interested for this! But how di I set up my stats? Like 3d6 or what? What exctly are we talking, D&D like, or percentile, or what? Anyway, I'm gonna be a Tech, Average sized male... I just don't know what numbers to put into the stats.
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10-16-2004, 09:14 PM | #3 |
Ma'at - Goddess of Truth & Justice
Join Date: November 24, 2001
Location: Australia
Age: 38
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Example:
Dr Randall Newman Str: 11 Con: 10 Size: Average Int: 18 Pow: 11 Dex: 13 App: 10 Edu: Yale Graduate Sanity: 55
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10-16-2004, 10:03 PM | #4 |
Ma'at - Goddess of Truth & Justice
Join Date: November 24, 2001
Location: Australia
Age: 38
Posts: 3,281
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Ok after some research: Str, Con, Dex and App are all 3d6. Education is based upon you character (for instance a doctor would have a higher edu then a occultist generally). But since I am not going too deep into it you can choose your stats as long as they do not become overpowered, after all I will only be using stats occasionaly.
Also: I am removing the Power attribute. Due to a minor mistake in my working. EDIT: If anyone is interested in other possable classes, let me know because I now have a 84 page document of classes [img]graemlins/lol.gif[/img] [ 10-16-2004, 10:05 PM: Message edited by: shadowhound ]
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10-17-2004, 09:39 AM | #5 |
Silver Dragon
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Edward Schneider
Scientist Strength: 10 Constitution:11 Size: Small Intelligence: 18 Dexterity: 14 Appearance: 10 Education: Oxford University Sanity: 50 As an introvert, Schneider mostly keeps his experiments and research to himself. Althought exceedingly clever, his mind is weak and he often breaks down. After completing Oxford University, he worked as a rocket technician for the government, before moving to ... (Where is this taking place? [img]smile.gif[/img] ) ... to visit his brother. I have to say, this looks very interesting, shadowhound! [img]graemlins/thumbsup.gif[/img] |
10-17-2004, 12:46 PM | #6 |
Apophis
Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 37
Posts: 4,679
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Celestial
Tech Specialist - Computers Age: 21 Strength: 9 Constitution: 9 Size: Average Intelligence: 19 Dexterity: 12 Appearance: 12 Education: MIT, various computer technology research centres, self-taught computer network use and abouse(aka hacking) Sanity: 68 Celestial is this young man's hacking alias, and he refuses to be called anything but by that monicker. He is an anarchist who believes that the freedom of speech and information is paramount and a cornerstone to true freedom. Works as a security consultant in a respected firm. I've got a cool idea! Shadowhound, if you would allow, I'd like to make my character a somewhat split personality with this dude: Infernal Technology Specialist Strength: 11 Constitution: 10 Size: Average Intelligence: 16 Dexterity: 14 Appearance: 12 Education: same as above, but often ignored by his personality, more understanding of malicious computer lore Sanity: 55 When things are messed up and Celestial loses it, Infernal takes over. A slightly evil side of the hacker, Infernal may take over several times a day for a period of about a total of one and a half hour and always comes unbidden. His character is somewhat unstable, and prone to outrages. Unlike Celestial, Infernal is always aware when Celestial is in control and retains his memories when taking over. Celestial never recalls anything Infernal did. So, would you allow something like this?
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10-17-2004, 01:00 PM | #7 |
Jack Burton
Join Date: July 19, 2003
Location: an expat living in France
Age: 38
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What about this?
Dr. Einbert Alstein Scientist Age: 46 Strength: 8 Constitution: 6 (smokes a lot) Size: Average Intelligence: 19 Dexterity: 12 Appearance: 18 Sanity: 94 A very charismatic and intelligent person Dr. Einbert Alstein is a renowned researcher in physics and maths and has received several important prizes in these domains. His latest research has been on anti matter guns and the military applications of lasers and he usually carries prototypes of these weapons around with himself for various conferences. [ 10-17-2004, 01:03 PM: Message edited by: dplax ] |
10-17-2004, 06:32 PM | #8 |
Ma'at - Goddess of Truth & Justice
Join Date: November 24, 2001
Location: Australia
Age: 38
Posts: 3,281
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Well so far everyone looks good exceot for a few small things:
Jaradu: The adventure will begin in Mexico, the adventurers will have been brought there to take part in an important discovery. Bozos: Cant really work the split personnality thing. Dplax: It all looks good except for the comment about the anti-matter guns. At the start of the adventure you will be given certain equipment and will not be allowed to brin anything else. |
10-17-2004, 06:35 PM | #9 |
Jack Burton
Join Date: July 19, 2003
Location: an expat living in France
Age: 38
Posts: 5,577
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It said that he carries those with him to conferences. When he doesn't go to a conference he shall not have it. So when he goes to Mexico he shall go with only a laptop and research papers. If that is acceptable of course.
[ 10-17-2004, 06:35 PM: Message edited by: dplax ] |
10-17-2004, 06:36 PM | #10 |
Apophis
Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 37
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OK, then I'll go with only Celestial.
*eagerly waiting for this to start*
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