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Old 03-06-2003, 02:35 PM   #21
Jaramira
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Good point...

but if that is true, how come if you pickpocket someone and get found out, the whole town of Targos comes in for the kill? you'd think they were used to it!!
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Old 03-09-2003, 08:15 AM   #22
Malavon's Rage
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Lol, a word from the wise concerning pickpocketing: don't get caught
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Old 03-19-2003, 05:08 PM   #23
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IWDII is the last IE game, simply because IE is becoming obsolete as new engines are being released (i.e. the Aurora engine for NWN)....i think the biggest drawbacks to the IE are that it is 2d, and also the pathfinding/AI is friggin UNACCEPTABLE for a game in this day and age.
Don't get me wrong, i have played every single IE game and I love it for many many other reasons. But I understand that it is starting to show its age, and there are more efficient ways of tailoring a RPG-game engine (3D being an important element.....)

But I digress from my original idea.....

WHY THE HELL IS THERE NO TIME STOP in IWDII? WHY?
that is arguably one of the most badass, (and one of my favorite) wizard spells. and there's no excuse because that one WAS in IWD 1 if i remember correctly. so i was appalled to find it missing from this one!
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Old 03-19-2003, 10:34 PM   #24
koconnor100
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Given how the cool graphics of NWN were received, I think you can expect that any future ICD X's will be based on that new engine.

I just hope we get to make and manage a whole party, because only having one player just plain sucks.

Romances aka BGII would be nice, but apparently they have a phobia against them. (too much work or some such..geesh ! you've done it already, build a romance engine and just crank them out by the score,it's just dialogue !) Too bad, I'll probably play BGII again just for that reason. Viconia is my fave, and I never did finish the Throne of Bhaal and get to see her turn to good.
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Old 03-19-2003, 10:37 PM   #25
koconnor100
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Hey, that's an idea.

If we really want to get romances included, and we already know they're going to use the NWN engine, we should jimmy up a generic romance script where you just change the text , easily adaptable to any pc.

I just got me an idea.

Heart Beat Event every six seconds , eh ? Do you think it would be too great a load if I put up a henchman with a heart beat event that just increments a counter, see's if it gets to a specific value, and quits if it does not ? In effect, does nothing until 10,000 heart beats or some such has passed ? Then initiates a dialogue with you ?
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Old 03-20-2003, 07:01 AM   #26
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THORN SPRAY!!!!!!!!!!!

OOHHH ME LOVE!

Wish I had six druids all doing thorn spray!
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Old 03-20-2003, 04:11 PM   #27
xanderwatts
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I think this 'project Jefferson' malarkey sounds promising. I'm damned if I can remember the link, but I think it's linked to via www.sorcerers.net
I'd also like to see another Planescape game. The first was excellent...more please!
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Old 03-23-2003, 09:49 PM   #28
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Jaramra i agree...i miss those kits too...why get rid of them? And the romances...eh...i hope not...but i can see it now. Drexler, a human fighter, is slaying some orcs (good times) and suddenly Brunhilda, his cleric compatriot, says "you look so sexy with that big sword." and Drexler replies "eh?" wow...what a frikkin love story
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Old 03-23-2003, 10:55 PM   #29
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Well actually, there is the equivalent of kits in 3rd editions, but the devs didn't implement them in the game...
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Old 04-17-2003, 05:12 PM   #30
Wolven
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Actually, I don´t think that the Eurora Engine would be the best for a party based game. Just my opinion. However, I would love to see a Baldurs gate game (or clone) using something like the Warcraft 3 engine. With the 3d detail and the zoom. I can picture zooming in on my party and being able to see the white in the eyes of your enemies.
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