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Old 01-09-2006, 11:11 AM   #11
AeonsLegend
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Don't forget that magical throwing axes count as ranged weapons even in melee. You'll get penalties for fighting in melee combat. They should fix that...
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Old 01-10-2006, 08:24 PM   #12
Azred
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Quote:
Originally posted by Aerich:
The main benefit for a F/M with GM in dagger would be full-time use of the +4 mage dagger, meaning that it wouldn't lose spells for switching out the mage dagger when wanting to use a weapon with which the character had more skill.
I had very good results using a halfling fighter/thief with Spinesheath, the Ring of Reckless Action, a potion of haste and a potion of giant strength. Very useful against mages--as long as you damage them, they can't cast. [img]graemlins/petard.gif[/img]
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Old 01-10-2006, 10:44 PM   #13
Dundee Slaytern
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Quote:
Originally posted by AeonsLegend:
Don't forget that magical throwing axes count as ranged weapons even in melee. You'll get penalties for fighting in melee combat. They should fix that...
Even after switching the weapon to melee mode?
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