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Old 12-04-2004, 05:20 PM   #11
Dace De'Briago
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Join Date: December 28, 2002
Location: Wales
Age: 43
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I was wondering, how could I zig-zag my alignment between lawful and neutral/chaotic to make the barbarian/monk combination legitimate?

Is there a legitimate way of altering alignments within the game?
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Old 12-04-2004, 05:22 PM   #12
T-D-C
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Join Date: October 26, 2003
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With in the game there are gertain quests that can change your alignment. But not enough to go back and forth between the two alignments.
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Old 12-04-2004, 05:53 PM   #13
Dace De'Briago
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Join Date: December 28, 2002
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No items that can help you change alignment?

Also, could you detail specifically all of the quests that would allow you to change alignment, which game/expansion pack and when in the game the quests occur?

Oh, and also which alignments you can change from/to.

Ta.
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Old 12-07-2004, 10:30 AM   #14
koz-ivan
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Join Date: March 14, 2001
Location: boston, ma, us
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Quote:
Originally posted by robertthebard:
quote:
Originally posted by T-D-C:
Kamas are a monk weapon. So you can take weapon focus in the wepon and have it as your chosen weapon when taking the Weapon master class.

Instead of fighting with your fists you would be fighting with kamas. You still get the same attacs per round with the kama as you would with your fists.
The problem with the kama using monk, and it's not a big problem, is that while wielding kamas, you lose the stunning fist ability, or rather, you can't use it. With the exception of like fighter/weapon master, or paladin/weapon master, or something along those lines, multi-class chars are weaker than a pure class of either of the class lvls. The point is to gain some other benefit in giving up some of the strengths. I'm not sure I'd build a spell casting monk, although the unarmored ac benefit is interesting. [/QUOTE]otoh - wielding kama's can give you extra attacks (dual wield) and even a basic kama can be improved w/ greater magic weapon to +5 and gain fire damage w/ darkflame. plus it frees up the gauntlet spot for bracers dex or strength.

monk / clerics can deal out a lot of damage even if it is in smaller pieces.

plus giving a cleric evasion, inclass tumble, robes of the dark moon, and more attacks per round... makes for a rough and tumble cleric, there is good synergy there, imho.
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Old 12-08-2004, 08:06 AM   #15
Gundrian
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Join Date: December 7, 2004
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A balanced sorcerer/monk-build (e.g. monk(20)/sorcerer (20) is not very attractive: Sorcerers are based on charisma, which is totally useless for monks. Almost every opponent with spell resistance could easily resist the character's direct damage spells because the chance to overcome spell resistance is based on the number of sorcerer levels. Almost all buffing spells will expire too quickly because how long they last also depends on the number of sorcerer levels. Furthermore, the character loses a lot of epic bonus feats.

Very interesting, however, is a sorcerer build with just one monk level, e.g. the well-known exalted sorceress-build (sorcerer(38)/paladin(1)/monk(1)):
Thanks to the paladin level, the character has huge saving throws (cha-bonus on all saves). The monk level adds evasion. The combination of evasion and good saving throws is awesome: The character almost always makes the saving throw against a spell, and evasion reduces the damage to 0. The monk level also allows the character to maximize skills like discipline (resistance against knockdown is extremely important for sorcerers) and tumble (+8 AC).

[ 12-08-2004, 08:08 AM: Message edited by: Gundrian ]
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