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Old 11-10-2002, 09:14 AM   #1
WhirlingDervish
Dungeon Master
 

Join Date: September 10, 2001
Location: Boston, MA
Posts: 62
What are your favorite or most common Spell Triggers or Chain Contingencies?

I seem to always use:

Trigger: True Sight,Pierce Magic, Breach
Chain C: Spell Trap, Mislead, Melf's Minute Meteors

I usually play small parties and use the trigger as a breaker

[img]graemlins/1druid.gif[/img]
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Old 11-10-2002, 09:30 AM   #2
Dundee Slaytern
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Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Quote:
Originally posted by WhirlingDervish:
What are your favorite or most common Spell Triggers or Chain Contingencies?
I seem to always use:
Trigger: True Sight,Pierce Magic, Breach
Chain C: Spell Trap, Mislead, Melf's Minute Meteors
I usually play small parties and use the trigger as a breaker
[img]graemlins/1druid.gif[/img]
Ah... are you using cheats? How do you cram Spell Trap, a level 9 spell, into CContingency?

That and why would you combine True Sight, which is cast only on caster, with Pierce Magic and Breach, which are meant to be cast on hostiles. If you cast it on yourself, you end dispelling your own protections, and if you cast it on an enemy, the True Sight will fizzle( aka be wasted).
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Old 11-10-2002, 09:50 AM   #3
WhirlingDervish
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Join Date: September 10, 2001
Location: Boston, MA
Posts: 62
Dundee:

I did not say I used the trigger and the contingency at the same time!
Not everyone plays Solo! True Sight in the breaker eliminates
mislead, which enemies love to use (it also seems to be effective (ie not
fizzle). The small party tactics I have developed rarely need illusion base defenses, PIs, or Simulacrums.

From the SoA Official Game Manual (page 122)
"Spells of ANY level may be used in the chain contigency" I have never
found it otherwise. IS this a bug?

[img]graemlins/1druid.gif[/img]

[ 11-10-2002, 09:52 AM: Message edited by: WhirlingDervish ]
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Old 11-10-2002, 10:01 AM   #4
Dundee Slaytern
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Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Quote:
Originally posted by WhirlingDervish:
Dundee:
I did not say I used the trigger and the contingency at the same time!
Not everyone plays Solo! True Sight in the breaker eliminates
mislead, which enemies love to use (it also seems to be effective (ie not
fizzle). The small party tactics I have developed rarely need illusion base defenses, PIs, or Simulacrums.
Neither did I. I reviewed your ST and CC separately. In your ST list, you include True Sight, Pierce Magic and Breach. These 3 spells simply do not work together in the same ST at the same time. Cast it on yourself, and you shoot yourself in the foot. Cast it on an enemy, and the True Sight fizzles.
Quote:
From the SoA Official Game Manual (page 122)
"Spells of ANY level may be used in the chain contigency" I have never
found it otherwise. IS this a bug?
[img]graemlins/1druid.gif[/img]
Even if you did not patch your game, you will come to realise that CC can only accept spells that are of level 8 and below. Which is why I am asking whether you are using any cheat/mod that allows you to bypass this rule.

You can mostly use the SoA Official Game Manual for toilet paper when it comes to the spells. Okay, okay, maybe that is a bit harsh, but there are a lot of errors in the spell section. Refer to this website instead for a more accurate description of spells.
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Old 11-10-2002, 04:04 PM   #5
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 36
Posts: 2,187
Favorite?
Lessse...

Spell Sequencer
---------------
x3 Skull Traps (Simple aiming, and you got yourself a free battle)
Greater Malison, Teleport Field, Slow (Toy a bit with those arrogant melee fighters... [img]graemlins/hehe.gif[/img] )
Mirror Image, Stoneskin, Improved Invisibility (For Bards or Fighter/Mages)

Spell Trigger
---------------
x3 Sunfire (It passes Magic Resistance... BURN those Drow! )
x3 Lower Resistance (Mandatory...)
Improved Haste, Tenser's Transformation and Mislead (For Bards or Fighter/Mages... Maybe PfMW instead of Mislead)

Chain Contingency
-----------------
x3 Abi Dalzim's Horrid Wilting (Speaks for itself)
x3 Project Image (Hirumshima was a little match in comparision... )
x3 Implosions (For Cleric/Mage, of course)
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Old 11-10-2002, 04:27 PM   #6
Zuvio
Gold Dragon
 

Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 42
Posts: 2,556
Quote:
Chain C: Spell Trap, Mislead, Melf's Minute Meteors
Why waste a CContingency slot on Minute Meteors? MMM lasts forever until used up or dispelled. Fit in Prot from NRG or a spell immunity.
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Old 11-10-2002, 06:33 PM   #7
Balhifet
The Magister
 

Join Date: October 16, 2002
Location: SULDANESSELLAR
Age: 37
Posts: 139
ST:
Deathspell, fireball, Chain lightin

CC:
4 Aerie, hit points 25%, cast on self
Sanctuary, Stoneskin, Otiluke Resilient sphere

4 Nalia, hit points 25%, caston self
Mantle, Improved Invisibility, Prot from Elems

4 Jan, hit points 25%, cast on self
Proj image, Improved i., stoneskin

I acquire CC from scrolls. I use CC as a defensive mechanism that fires so that the Char wont die...

[ 11-10-2002, 06:44 PM: Message edited by: Balhifet ]
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Old 11-10-2002, 06:59 PM   #8
Ranger Drizzt Do'Urden
Elite Waterdeep Guard
 

Join Date: September 29, 2002
Location: Hong Kong
Age: 38
Posts: 30
Quote:
Originally posted by Alson:
Favorite?
Lessse...

Spell Sequencer
---------------
x3 Skull Traps (Simple aiming, and you got yourself a free battle)
Greater Malison, Teleport Field, Slow (Toy a bit with those arrogant melee fighters... [img]graemlins/hehe.gif[/img] )
Mirror Image, Stoneskin, Improved Invisibility (For Bards or Fighter/Mages)

Spell Trigger
---------------
x3 Sunfire (It passes Magic Resistance... BURN those Drow! )
x3 Lower Resistance (Mandatory...)
Improved Haste, Tenser's Transformation and Mislead (For Bards or Fighter/Mages... Maybe PfMW instead of Mislead)

Chain Contingency
-----------------
x3 Abi Dalzim's Horrid Wilting (Speaks for itself)
x3 Project Image (Hirumshima was a little match in comparision... )
x3 Implosions (For Cleric/Mage, of course)
LOL, I like the x3 Horrid Wilting [img]tongue.gif[/img]
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Old 11-10-2002, 11:23 PM   #9
Grammar
Zhentarim Guard
 

Join Date: September 15, 2002
Location: Washington
Age: 37
Posts: 301
Hmmm... you're using 25% HP for your mages? Don't they die when they're 25%+ and they get hit? That's like 10HP for Aerie =(
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Old 11-11-2002, 03:28 AM   #10
DrakenKorin
The Magister
 

Join Date: July 26, 2001
Location: Eastsound, WA, USA
Age: 38
Posts: 120
Never really used Chain Contingency myself; guess the need never arose.
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