11-10-2002, 09:14 AM | #1 |
Dungeon Master
Join Date: September 10, 2001
Location: Boston, MA
Posts: 62
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What are your favorite or most common Spell Triggers or Chain Contingencies?
I seem to always use: Trigger: True Sight,Pierce Magic, Breach Chain C: Spell Trap, Mislead, Melf's Minute Meteors I usually play small parties and use the trigger as a breaker [img]graemlins/1druid.gif[/img] |
11-10-2002, 09:30 AM | #2 | |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
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Quote:
That and why would you combine True Sight, which is cast only on caster, with Pierce Magic and Breach, which are meant to be cast on hostiles. If you cast it on yourself, you end dispelling your own protections, and if you cast it on an enemy, the True Sight will fizzle( aka be wasted). |
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11-10-2002, 09:50 AM | #3 |
Dungeon Master
Join Date: September 10, 2001
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Dundee:
I did not say I used the trigger and the contingency at the same time! Not everyone plays Solo! True Sight in the breaker eliminates mislead, which enemies love to use (it also seems to be effective (ie not fizzle). The small party tactics I have developed rarely need illusion base defenses, PIs, or Simulacrums. From the SoA Official Game Manual (page 122) "Spells of ANY level may be used in the chain contigency" I have never found it otherwise. IS this a bug? [img]graemlins/1druid.gif[/img] [ 11-10-2002, 09:52 AM: Message edited by: WhirlingDervish ] |
11-10-2002, 10:01 AM | #4 | ||
Ironworks Moderator
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You can mostly use the SoA Official Game Manual for toilet paper when it comes to the spells. Okay, okay, maybe that is a bit harsh, but there are a lot of errors in the spell section. Refer to this website instead for a more accurate description of spells. |
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11-10-2002, 04:04 PM | #5 |
Galvatron
Join Date: December 14, 2001
Location: Israel
Age: 36
Posts: 2,187
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Favorite?
Lessse... Spell Sequencer --------------- x3 Skull Traps (Simple aiming, and you got yourself a free battle) Greater Malison, Teleport Field, Slow (Toy a bit with those arrogant melee fighters... [img]graemlins/hehe.gif[/img] ) Mirror Image, Stoneskin, Improved Invisibility (For Bards or Fighter/Mages) Spell Trigger --------------- x3 Sunfire (It passes Magic Resistance... BURN those Drow! ) x3 Lower Resistance (Mandatory...) Improved Haste, Tenser's Transformation and Mislead (For Bards or Fighter/Mages... Maybe PfMW instead of Mislead) Chain Contingency ----------------- x3 Abi Dalzim's Horrid Wilting (Speaks for itself) x3 Project Image (Hirumshima was a little match in comparision... ) x3 Implosions (For Cleric/Mage, of course)
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11-10-2002, 04:27 PM | #6 | |
Gold Dragon
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11-10-2002, 06:33 PM | #7 |
The Magister
Join Date: October 16, 2002
Location: SULDANESSELLAR
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ST:
Deathspell, fireball, Chain lightin CC: 4 Aerie, hit points 25%, cast on self Sanctuary, Stoneskin, Otiluke Resilient sphere 4 Nalia, hit points 25%, caston self Mantle, Improved Invisibility, Prot from Elems 4 Jan, hit points 25%, cast on self Proj image, Improved i., stoneskin I acquire CC from scrolls. I use CC as a defensive mechanism that fires so that the Char wont die... [ 11-10-2002, 06:44 PM: Message edited by: Balhifet ]
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11-10-2002, 06:59 PM | #8 | |
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11-10-2002, 11:23 PM | #9 |
Zhentarim Guard
Join Date: September 15, 2002
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Hmmm... you're using 25% HP for your mages? Don't they die when they're 25%+ and they get hit? That's like 10HP for Aerie =(
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11-11-2002, 03:28 AM | #10 |
The Magister
Join Date: July 26, 2001
Location: Eastsound, WA, USA
Age: 38
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Never really used Chain Contingency myself; guess the need never arose.
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