11-28-2006, 10:31 AM | #1 |
Red Wizard of Thay
Join Date: March 13, 2006
Location: The Redneck Riviera
Age: 56
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I was in the Gith cave and confronted the demon waiting at the door. I used diplomacy to defeat him , but I never got any experience. Is this a bug or did I just get screwed? In every other situation ( NWN and NWN2) and have used diplomacy I have gotten experience.
Oh well, I guess I have to suppress my civilized side and go bonkers on the guy.
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11-28-2006, 11:41 AM | #2 | |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
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Quote:
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11-28-2006, 05:33 PM | #3 |
Fzoul Chembryl
Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 38
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So? It's not like this game is XP-scarce. If you feel forced to kill a monster just because of XP it says more about you as a player than about the roleplaying .
Yeah it's probably a bug or oversight. The whole game should have been balanced better towards actual rewards for having invested in skills.
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11-28-2006, 06:24 PM | #4 | |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
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It doesn't say SQUAT about you as a player if you choose to go for non-diplomatic solutions. It's called ROLEPLAYING! Not every player HAS to role play a diplomat, or attempt to apply diplomatic solutions in all cases. However it WOULD be nice if you got XP for applying your skills when you DO choose to use them. Speaking of which, why doesn't the thief get xp for recovering traps, removing traps? I seem to recall that you DID get xp for that in BG2 I think?
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11-28-2006, 06:53 PM | #5 |
Jack Burton
Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Also related, I rerolled from an evil char to a goody-two shoes because basically as much as the game would have you believe you can be evil you really can't. If you go pure evil you will find yourself...
A) Sacrificing many rewards and not getting some kind of compensation via evil means. Now, of course I know most NPC's just reward a good deed but an evil char has no alternative "evil" deed to perform most of the time so instead goes without. B) Faced with certain decisions in the game you cannot make without moving your alignment toward the lawful end. There are some core choices you have to make that no matter what you choose, counts as a good act. Now, I amn't too pissed off with it since really D&D isn't about being evil. What annoys me is why they planted the illusion that it is possible at all. Oh well, I tried it mainly because the evil/mean dialogue options made me laugh so much.
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11-28-2006, 06:57 PM | #6 | |
Fzoul Chembryl
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11-28-2006, 07:28 PM | #7 | |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
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So far, I've encountered enough choices that you can lie or kill your way through certain quests, but not all. I think there are enough quests that will either swing you one way or another, that you can probably do ALL of them without worrying about an alignment shift in the end. At least that's the way it seems to me. I agree that if you are being FORCED down a good path, and you're playing evil, that really means that there is no evil option.
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11-28-2006, 07:33 PM | #8 | |
Jack Burton
Join Date: May 31, 2002
Location: Ireland
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Quote:
So far, I've encountered enough choices that you can lie or kill your way through certain quests, but not all. I think there are enough quests that will either swing you one way or another, that you can probably do ALL of them without worrying about an alignment shift in the end. At least that's the way it seems to me. I agree that if you are being FORCED down a good path, and you're playing evil, that really means that there is no evil option. [/QUOTE]Yeah, it ain't a big deal. I could still RP a somehwat evil char if I wanted to.
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