10-26-2002, 01:33 PM | #11 |
Elminster
Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
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Be careful tough. The attack script sometimes makes ALL NPCs go hostile!!
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10-26-2002, 01:36 PM | #12 | |
Zartan
Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 50
Posts: 5,373
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Quote:
I think unchecking the global box in the faction editor for each faction will also make faction changes isolated.
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10-26-2002, 01:45 PM | #13 |
Elminster
Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
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Yes, Chewy is correct. Uncheckin the boxes is the easyiest, but If you wont to be on the safe side, just create a new faction.
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10-28-2002, 11:57 AM | #14 |
Manshoon
Join Date: September 18, 2002
Location: Bristol, CT
Age: 40
Posts: 159
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wow
thats a lot of stuff to remember...lol thanks guys if i have any other questions I'll be sure to ask you two (just cuz you were the only ones who really helped....even friends around my neighborhood who play couldn't tell me how)
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no no! put it on rocco ya look scary!<br /><br />now rocco, are ya sure yer oh-bee kay-bee? ::snicker::<br /><br />Shepherds we shall be<br />For thee, my Lord, for thee.<br />Power hath descended forth from Thy hand<br />So feet may swiftly carry out Thy commands.<br />We will flow a river forth to Thee<br />And teeming with souls shall it ever be.<br />In Nomeni Patri Et Fili<br />Spiritus Sancti |
11-09-2002, 06:12 PM | #15 |
Manshoon
Join Date: November 2, 2002
Location: Calgary, Alberta
Age: 37
Posts: 155
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Question... seemed to me in the original post that you had each floor in a seperate module? They would both be areas in the same module, I think you would find that that would make it easier... Door's have a built in wizard to link 2 of them 2gether, same with area transition triggers...
SirTristram
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