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Old 10-26-2002, 01:33 PM   #11
Obsidian the Black
Elminster
 

Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
Be careful tough. The attack script sometimes makes ALL NPCs go hostile!!
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Old 10-26-2002, 01:36 PM   #12
Chewbacca
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Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 50
Posts: 5,373
Quote:
Originally posted by Obsidian the Black:
Be careful tough. The attack script sometimes makes ALL NPCs go hostile!!
That is correct! Creating a new unique faction for the npc, using the faction editor, is the best solution for this problem.

I think unchecking the global box in the faction editor for each faction will also make faction changes isolated.
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Old 10-26-2002, 01:45 PM   #13
Obsidian the Black
Elminster
 

Join Date: May 8, 2002
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Posts: 470
Yes, Chewy is correct. Uncheckin the boxes is the easyiest, but If you wont to be on the safe side, just create a new faction.
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Old 10-28-2002, 11:57 AM   #14
myungbass
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Join Date: September 18, 2002
Location: Bristol, CT
Age: 40
Posts: 159
wow
thats a lot of stuff to remember...lol thanks guys
if i have any other questions I'll be sure to ask you two (just cuz you were the only ones who really helped....even friends around my neighborhood who play couldn't tell me how)
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Old 11-09-2002, 06:12 PM   #15
SirTristram
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Join Date: November 2, 2002
Location: Calgary, Alberta
Age: 37
Posts: 155
Question... seemed to me in the original post that you had each floor in a seperate module? They would both be areas in the same module, I think you would find that that would make it easier... Door's have a built in wizard to link 2 of them 2gether, same with area transition triggers...

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