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Old 03-31-2002, 03:31 PM   #1
Colin
Elite Waterdeep Guard
 

Join Date: January 6, 2002
Location: Toronto, ON
Posts: 25
I just started playing Baldur's I / TotSC.

When I save my games I find that time listed is different than the time in the game. e.g., the saved game says Day 3 Hour 10 but in the game is Day 4 Hour 15. When I re-open the saved games, the time is still 4 Hour 15.

I changed the "Maximum Frame Rate" in the .ini file to 45 to speed up the game play. Could this be messing up the game time? Do I need to worry about it?

There is another flag in the .ini file called "Walk Acceleration Fix" (under the [Macintosh] heading) does that relate to this in any way?

Thanks,
Colin
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Old 03-31-2002, 05:01 PM   #2
Lavindathar
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Join Date: March 21, 2001
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Age: 39
Posts: 4,729
Dunno dude, it sounds f**ked. try the patch?
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Old 03-31-2002, 05:09 PM   #3
Ar-Cunin
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Join Date: August 14, 2001
Location: Copenhagen, Denmark
Age: 52
Posts: 2,326
No - the time difference is nothing to worry about. I have always had it and i doesn't affect my game in any way that I can detect
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Old 03-31-2002, 05:37 PM   #4
Lavindathar
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I apologise then, it's just that I dnt think I've ever had it!!!

My bad!
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Old 03-31-2002, 06:34 PM   #5
Colin
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Join Date: January 6, 2002
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Good to know it's not an issue. (Better to start over now than find out some quests can't be completed due to time constraints.)

Thanks!
-Colin
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Old 03-31-2002, 08:39 PM   #6
Lemernis
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Join Date: July 8, 2001
Location: New Jersey
Posts: 611
There is a discrepancy of 1 day and 7 hours between both the 'time spent in party' (character record; information) and saved games, on the one hand, vs. the gamescreen clock, on the other. I think the journal is the same as the in-game clock. Perhaps 1 day and 7 hours reflects the amount of time spent traveling with Gorion?
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Old 03-31-2002, 09:05 PM   #7
Hayashi
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Join Date: March 25, 2001
Location: The Lion City
Age: 62
Posts: 1,699
My *guess* is that the time reflected in the save game screen reflects the amount of game time that has elapsed since you started the game with that particular character.
The date/time stamp in the journal reflects the game's "real life" time.

For instance suppose the date and time when you first started the game with your freshly-rolled character is Apr 1 0800. In the save game screen that would be Day 1 Hour 0 but in the journal it would be Apr 1 0800 (or whatever the D&D equivalent of April is).
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Old 04-01-2002, 08:56 PM   #8
Katherine
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Join Date: November 11, 2001
Location: perdition
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Quote:
Originally posted by Hayashi:
My *guess* is that the time reflected in the save game screen reflects the amount of game time that has elapsed since you started the game with that particular character.
The date/time stamp in the journal reflects the game's "real life" time.

For instance suppose the date and time when you first started the game with your freshly-rolled character is Apr 1 0800. In the save game screen that would be Day 1 Hour 0 but in the journal it would be Apr 1 0800 (or whatever the D&D equivalent of April is).
That's right. The time on the clock reflects that you're standing around on the first day of the game at 7am. You obviously don't ever start at day zero because you'd then be stuck in a space/time vortex and the game would never begin.

One is a calendar/clock, the other is elapsed time. It's like that on everyone's game.

"Let's do the time warp again"
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