06-20-2005, 09:18 AM | #11 |
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Do you have any links for me to the "perfect party" ?
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06-20-2005, 09:38 AM | #12 | |
Legion Symbol
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Quote:
http://www.ironworksforum.com/ubb/cg...c;f=3;t=003307
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06-20-2005, 05:12 PM | #13 |
Symbol of Cyric
Join Date: August 31, 2004
Location: VA
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Now now, thats confusing for a newbie
Twan, a perfect party is only opinion, there really is no party that is better than all the rest. As BoB said, the usual perfect party consists of a tank, healer, bombarder, diplomat, and thief. However, depending on your style of play, you may have a different opinion of a perfect party. For example, after playing through the game a few times, I discovered that my idea of "perfect" was having as many spell bombarders as possible. Therefor, my perfect party would be a general mage/thief, a mage, two sorcerers, a cleric of lathander, and a fighter/paladin. Try the basic tank/healer/mage/theif party, distributing many spells, skills, and feats throughout. Play through as far into the game as you can, and develop preferences by doing that. You will discover what you like in a party: do you want four clerics? Bunches of warriors? Oodles of mages? It's your choice. |
06-20-2005, 10:33 PM | #14 |
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I'll debate that Cleric of Lathander, Marty. ;p
Or rather, debate the Fighter/Paladin, why not make that one a Paladin/Cleric of Lathander and change the Cleric of Lathander to a Stormlord of Talos? (I've had good results with a paladin/cleric. Enough paladin levels to get HP up then straight to cleric and never look back. The buffing spells alone will turn the Paladin/Cleric into an unstoppable tank) As for the Stormlord, say hello to destructive domain spells, like Lightning Bolt, Static Charge, Ball Lightning, and many more! XD
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06-21-2005, 04:21 AM | #15 | |
Symbol of Cyric
Join Date: August 31, 2004
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Quote:
Clerics of Lathander, IMHO, are the best. Destructive domain spells you say? Lathander gets just as many (if not more, can't remember), and has a solid advantage over Talos: They are almost all fire. This means that a cleric with 10 spellcraft can get spirit of flame, and becomes as good a bomber as a mage. As I said above, I like to have as many bombers as possible, but too many can get tricky, so my main tank stays a main tank. I have frequently made paladin2/clerics before, and in the above situation I probably would have made a paladin2/cleric of lathander as my main cleric. |
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06-21-2005, 05:25 AM | #16 |
Elite Waterdeep Guard
Join Date: June 19, 2005
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Now now, thats confusing for a newbie
- Haha you got totally right ! I think this will be my party: 2 tanks, 1 druid, 1 sorc , rough, and maybe a thief... But what is thief good for? Im a newbie so i don't think i ginna steal much [img]tongue.gif[/img] |
06-21-2005, 05:41 AM | #17 |
Symbol of Cyric
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Well, theives are needed for lockpicking doors and chests, and you may defeat a powerful enemy only to find that you can't get into their treasure. Personally, I add in one or two levels of rogue on to my mage.
That party will probably work, but I have some sugestions. Firstly, take a cleric, as they can provide ressurection, which will help you out A LOT on your first time through the game. Secondly, since you want to experiment with many spells, take a normal mage instead of a sorcerer. Sorcerers get to cast more magic, but can learn fewer spells along the way. Try this party out. I used minimal multiclassing. 1. Aasimir Paladin or fighter4/paladin 2. Half orc Barbarian or fighter4/barbarian 3. Human cleric of lathander or fighter4/cleric 4. Aasimir druid or human fighter4/druid 5. Drow mage or rogue1/mage or rogue1/ranger1/mage 6. Drow sorcerer or tiefling rogue (if rogue levels weren't taken in 5.) Your tanks should be high on STR and CON, with the paladin also having nice CHA. DEX should be around 12-14, the barbs WIS should be maxed and the paladins should be about 11. Your priests should have maxed WIS, and good STR, DEX, and CON. A high CHA for the cleric is optional. The cleric should have at least 10 INT. Your mage should have maxed INT and DEX, reasonable STR and CON, and dumped WIS and CHA. Your sorcerer should have maxed CHA and DEX, reasonable STR and CON, and dumped INT and WIS. Use a variety of weaponry. The paladin should use a longsword and shield, the barbarian should use a greataxe, the cleric can use a greatsword, the druid can use a mace, the mage can dual wield daggers, and the sorcerer can use staves (this is only opinion, use whatever weaponry you want), Good luck! |
06-21-2005, 08:09 AM | #18 | |
Symbol of Cyric
Join Date: July 3, 2001
Location: Cornwall England
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Quote:
Clerics of Lathander, IMHO, are the best. Destructive domain spells you say? Lathander gets just as many (if not more, can't remember), and has a solid advantage over Talos: They are almost all fire. This means that a cleric with 10 spellcraft can get spirit of flame, and becomes as good a bomber as a mage. [/QUOTE]I agree here, mine can deal as much damage as my two sorcs, if not over such a long period, but for the average length fight, they kick, unless they are resistant to fire, then it is more difficult. WHat has been siad re: the perfect party is exactly right. I personally prefer the balance slight skewed towards the magic end. My last party was: Fighter(4)/barb CLeric of (can't remeber, the one with axe proficienies) Cleric of lathander/ Paladin (1) Rogue(1)/Mage, with high int to keep up the theif skills, quite difficult to build for a first time through Two Sorcs |
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06-21-2005, 09:30 AM | #19 |
Elite Waterdeep Guard
Join Date: June 19, 2005
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What you guys think about this:
1 sorc 1 pala 1 druid 1 monk 1 cleric 1 rouge |
06-21-2005, 12:35 PM | #20 |
Symbol of Cyric
Join Date: August 31, 2004
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Well, you've got 2 solid tanks, 2 priests, a theif, and a sorcerer. If I were you, I'd ditch the druid (For some reason, I dont like them. Others will argue) for a general mage. A sorcerer is more powerful offensively than a mage, but lacks some versatility. For example, you may take identify with them, but now you will have one less level 1 spell for the rest of the game. If you take, say, monster summoning level 1, it will become obsolete as soon as you get to level 2 spells. You will only be able to cast at maximum 5 different spells per spell level.
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