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Old 03-20-2001, 11:22 AM   #21
Zateel
Zhentarim Guard
 

Join Date: March 11, 2001
Location: Long Beach, MS
Posts: 354
By the way, according to the antique D&D rules (I'm not up on anything post 1988), a Paladin could not travel with evil characters. I'm pretty sure this game does not enforce that though, because I think I let Viconia snuggle with my Cavalier for a little while.
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Old 03-20-2001, 11:28 AM   #22
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
Quote:
Originally posted by Zateel:
A good (by this I mean well balanced, easily playable) party should have at least one mage, cleric (or druid), and thief. After that, anything goes. If you want to rise to high levels fast, or reach maximum ability (this won't be a problem in throne of Bhaal, with 8 million XP's) a true class is great. My general rule is to always start as a fighter and dual (for hit points, use of bows, etc.) when the class combination allows. My favorite party in BGII
Cavalier (Yes, I'm a goody goody)
Kensai/ Mage (you talkin' to me?)
Fighter/ Cleric (dual, not multi)
Inquisitor or Barbarian
Swashbuckler or fighter/ thief(dual)
Sorcerer

Sometimes I substitute a rabid squirrel(nut biter kit) for the sorcerer.

pure human dual class power gaming freak

one more post to go!!

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Old 03-20-2001, 02:08 PM   #23
Hesperex
Guest
 

Posts: n/a
you could have a party of 6 mutant magpies that crap on the enemy and send them fleeing to the bathroom to wash.

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Master Assassin of the Holy Flame.
My website http://hesperex.8k.com
 
Old 03-20-2001, 04:35 PM   #24
jabidas
Silver Dragon
 

Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
how about
kesai elf for bonus with swords
monk obvious reasons
dwarf beserker for save vs spell and main tank in the beggining
assasin
conjurer
priest of helm for true seeing
this is perhaps a bit too much offensive but thats the way i play
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