03-06-2002, 12:39 PM | #11 |
Drow Priestess
Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
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Well, paladins don't normally get spells until they reach 9th level; lay on hands and cure disease are once/day spells, while protection from evil is once/day/level. With 11 protections, it sounds like your paladin probably doesn't even have 2nd level cleric spells yet.
My personal style for designing fighters is to have no more than +++ in any weapon; I like my fighters to be able to use many weapons, not be an expert in only one or two weapons. Hence, the only difference between my fighters and rangers/paladins is that my fighters level more quickly. Other than that, if the character's concept is more fighter-ish than ranger/paladin I'll go with fighter; otherwise, if the concept is more paladin-ish then I go with paladin.
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03-06-2002, 01:22 PM | #12 |
Harper
Join Date: March 21, 2001
Location: Lancs, England
Age: 39
Posts: 4,729
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The 11 was a random guess, but I think it is more along the lines of 13...I havent checked though, but he does have 2nd level Cleric spells.
And I meant abilities (as you interpreted) when I was talking about his "spells"... Overall, I beleive a fighter with Grand Mastery, beats a Paladin with 3*...cos once you have one good weapon, you dnt need another!
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