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Old 05-06-2004, 07:14 PM   #1
javan
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Join Date: September 5, 2003
Location: Canada
Age: 65
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Can someone explain the summoning limit in IWD to me?
While in the Dragon's Eye my cleric tried to Animate Dead but I got the message "summoning limit reached". (OK this was the third or fourth time in a row he cast the spell) My mage then tried Monster Summoning I - "summoning limit reached" message again. The bard tried the Horn of Vahalla - same message. I retreated the party and rested them for 24 hours. I tried to summon undead again but got the same message again. Aaaargh!
I uninstalled the game to make some room on my hard disk. A few days later I reinstalled the game and loaded a save game. Summoning was back to normal...

What is the limit that a spellcaster can summon? Does that limit affect other spellcasters in the party? Does the limit reset after sleeping/moving to another area/saving-reloading?

Thanks for any advice...
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Old 05-06-2004, 11:49 PM   #2
Dundee Slaytern
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Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
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Have you patched your game? There is a bug where if you do not witness your summons die/unsummon, and leave the area, they will still count towards your total.

The limit is 6.

Personally, I never encountered this bug, but others have.
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Old 05-07-2004, 05:23 PM   #3
javan
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No, it is not patched.

The limit of 6 - is that per caster or per party?
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Old 05-07-2004, 08:57 PM   #4
Roboghost
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Join Date: May 15, 2002
Location: California
Posts: 216
Yep; most definitely a bug. Even when fully patched with Trials of the Luremaster, you will still get it. It is somewhat rare. It probably is based on one of the following:

1. Memory Leak (when you have been playing a long time--it's good to save and reboot the 'puter).

2. Operating System and patch levels.

3. Video card and patch levels--as well as a number of associated things such as settings and version of DirectX.

4. Amount of system memory and virtual memory settings.

Etc.

If you want absolute proof, just use the spell: Contact Other Plane. The Spirits add up but your summon count doesn't go away when they do!


Bottom line: you can summon any six (6), but the bug might rear its ugly head.
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Old 05-08-2004, 12:37 AM   #5
Dundee Slaytern
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More like a hiccup on the .bcs file really. As I said, I never had this problem before. I can happily summon skeletons in location A, sleep in location B for 16 hours and the skeletons will be considered unsummoned.

It is 6 per party.
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Old 05-10-2004, 07:48 PM   #6
javan
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So much for trying to raise my own private army... *sigh*

Thanks for the information everyone [img]smile.gif[/img]

Javan
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