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Old 05-11-2001, 01:01 AM   #1
hailitho
The Magister
 

Join Date: April 30, 2001
Location: OR, USA
Age: 42
Posts: 129
In the prison/jail whatever the very first dungeon place where I find khalid dead etc... I have ran into some Dueragers in this room there are some hefty traps. What Find trap is needed to undo them? Imoen it just says the trap is not disarmed... she is 85%. My char.. is 115% he gets the message and the trap gets sprung.
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Old 05-11-2001, 01:06 AM   #2
BladeMaster
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If it is the room with the statue at the one end of the room, the three passage ways to your right and statues along the left hand wall. you can not disarm these trap with your thief skills. you need to collect the keys to use on the statues along the left-hand wall

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[This message has been edited by BladeMaster (edited 05-11-2001).]
 
Old 05-11-2001, 01:55 AM   #3
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
SPOILER:
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To solve the trap problems, give all the keys to one character and let him/her walk up to each statue/pillar and click on the pillar, you will get a wand in return along with disarming the trap.

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Old 05-11-2001, 02:30 AM   #4
slackerboy
Gold Dragon
 

Join Date: March 5, 2001
Location: smyrna, tn, usa
Age: 46
Posts: 2,506
or use the greatest cheet in the gaem CTRL+J

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Old 05-11-2001, 02:31 AM   #5
boran_blok
Dungeon Master
 

Join Date: April 10, 2001
Location: Belgium
Age: 39
Posts: 54
there is a way to sneak troug these traps if you really cant find all keys ...

just let everyone walk very closely to the left wall and the pedestals they will just be able to pass by without triggering the traps...

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Old 05-11-2001, 04:23 AM   #6
Leodrish
Elite Waterdeep Guard
 

Join Date: May 6, 2001
Location: Boras, Sweden
Posts: 26
Or the right wall, it works just as well. And don't be misserable if you don't get all the wands, they only got one charge each anyway.
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Old 05-11-2001, 08:39 AM   #7
Throntar
Drizzt Do'Urden
 

Join Date: March 15, 2001
Location: Missouri, USA
Posts: 632
Quote:
Originally posted by Leodrish:
Or the right wall, it works just as well. And don't be misserable if you don't get all the wands, they only got one charge each anyway.
Yes. But only until you sell them to a shop and then steal them back. They then have full charges.

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Old 05-11-2001, 12:34 PM   #8
caleb
Horus - Egyptian Sky God
 

Join Date: April 10, 2001
Location: Tacoma, WA, U.S.A.
Age: 40
Posts: 2,615
what percent do you have to be to disarm the instant death wall trap in the asylum? or do you always have to send a creature in to disarm it.

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Old 05-11-2001, 01:08 PM   #9
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
Quote:
Originally posted by caleb:
what percent do you have to be to disarm the instant death wall trap in the asylum? or do you always have to send a creature in to disarm it.

You can always take the other route, that's not the only way to get to the other side of the map.

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Old 05-11-2001, 07:38 PM   #10
Tancred
White Dragon
 

Join Date: April 1, 2001
Location: UK
Age: 43
Posts: 1,893
How do you 'disarm' big hydraulic thingies hidden in the walls? With your handy Shadow Thief Utility Belt?

Tancred
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