11-09-2007, 01:40 AM | #41 | |
Elite Waterdeep Guard
Join Date: June 4, 2007
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Re: Rogue Rebalancing mod v3.81 released
Quote:
However, note that you should only install one fixpack at a time (i.e. either Baldurdash or the G3 BG2 Fixpack) and that some of the mods which are listed as compatible with RR may not be compatible with each other (i.e. TuTu and BGT are mutually exclusive for obvious reasons). Also, it's always a good idea to check the readme files and the discussion forums of all mods which you intend to install for potential compatibility issues and the recommended install order. |
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11-12-2007, 10:04 AM | #42 |
Dungeon Master
Join Date: July 29, 2005
Location: UK
Age: 39
Posts: 78
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Re: Rogue Rebalancing mod v3.81 released
I've just finished the Arledrian quest, and when I gave him a Extra Healing Potion, all of my potions disappeared from my quickslot. Also, the second dialogue option for the potion choice has a spelling error, it says "week" instead of "weak."
It is a nice way to flesh out the side with Shadow Thieves half of Chapter 3, and the dagger has already shown its usefulness to me against Tanova. |
11-13-2007, 02:07 AM | #43 |
Elite Waterdeep Guard
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Re: Rogue Rebalancing mod v3.81 released
Thanks! I'll fix this in the next update.
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11-14-2007, 07:30 AM | #44 |
Dungeon Master
Join Date: July 29, 2005
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Re: Rogue Rebalancing mod v3.81 released
Off topic, butI have a couple of questions regarding Thief skills.
1. How does Detect Illusion work, is it a passive skill, or does it need to be activated like Turn Undead? 2. What 2-handed weapons can you backstab with, aside from the quarterstaff?
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11-14-2007, 08:12 AM | #45 | ||
Elite Waterdeep Guard
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Re: Rogue Rebalancing mod v3.81 released
Quote:
Quote:
Last edited by aVENGER_[RR]; 11-14-2007 at 02:45 PM. |
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11-14-2007, 02:43 PM | #46 |
Elite Waterdeep Guard
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Re: Rogue Rebalancing mod v3.81 released
Update: After I did some actual in-game testing, I've discovered that the "Detect Illusion" skill can actually dispel illusions of any level and even destroy illusionary creatures such as Projected Images and Mislead clones, but not Simulacrums.
Last edited by aVENGER_[RR]; 11-14-2007 at 02:46 PM. |
11-14-2007, 02:48 PM | #47 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
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Re: Rogue Rebalancing mod v3.81 released
True. DI is indeed a surprisngly powerful & useful ability, especially as it bypasses SI: Divination.
There is a mod that allows Thieves (including Dual & Multiclasses) to Backstab with pretty much every type of weapon in the game, with the drawback that larger weapons, due to their very size, impose penalties to the Backstab multiplier. So if your Backstab with a Short Sword is x5, you could use a Warhammer and get only x4, and with a Staff it's x3, that kind of thing. I think the mod is Ashes of Embers, but I'm not sure. |
11-14-2007, 03:04 PM | #48 | |
Elite Waterdeep Guard
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Re: Rogue Rebalancing mod v3.81 released
I thought that's a granted since the skill is not magical in nature.
Quote:
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12-28-2007, 07:29 AM | #49 |
Elite Waterdeep Guard
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Re: Rogue Rebalancing mod v3.82 released
Happy holidays everyone! The Rogue Rebalancing mod has been updated to v3.82. In summary, this small maintenance update resolves a few compatibility issues with other mods, fixes several minor bugs and further enhances the AI scripts of all characters which are altered or introduced by this mod. Here's the full list of changes:
Core component changes:
Changes to the Chosen of Cyric component:
Changes to the Shadow Thief Improvements component:
Note: if you currently have Rogue Rebalancing v3.8 or v3.81 installed then you won't have to start a new game after updating to v3.82. Otherwise, starting a new game is required in order for all components to work properly. |
03-24-2008, 04:41 AM | #50 |
Elite Waterdeep Guard
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Re: Rogue Rebalancing mod v3.82 released
The Rogue Rebalancing mod has been updated to v3.9. In summary, this release adds several new items to the game, revises some of the items which were introduced in the previous versions of the mod, further expands the "Revised Thievery" component with an option to use the PnP variety of thievery potions and enhances all AI scripts that are used in Rogue Rebalancing through Detectable Spells. In light of these changes, the compatibility with other mods and the recommended install order for Rogue Rebalancing have changed. Please consult the revised Compatibility Guide for more details. The first post in this thread has been updated with the full list of changes.
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