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Old 03-03-2001, 01:32 PM   #1
Archaon
Elite Waterdeep Guard
 

Join Date: March 2, 2001
Location: Victoria, B.C. Canada
Posts: 43
okay i "kinda" know what nwn is about but not really.
so will some one please explain the following:
What kind of engine?
How is it played?
What About the DMs?
When Is it Out?
What the hell is it?

and anything else thats usefull to know.

Thanks

Archaon


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Old 03-05-2001, 10:13 AM   #2
Lord of Alcohol
Xanathar Thieves Guild
 

Join Date: January 8, 2001
Location: Charlotte,NC
Age: 60
Posts: 4,570
Hi Archaon, NWN is supposed to use AD&D 3rd edition rules have 80-100 of gaming time. The engine remains the same I think but not positive. However the game also allows you to design your own adventures so others can play it. Also I think its supposed to have some sort of multi-player official site where everyone can adventure together (It says free but we'll see). I've probably got half this wrong but you can check out what they are saying at www.Interplay.com and check it out. Ta ta! Have a beer!
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Old 03-05-2001, 11:54 AM   #3
Asphyxiate
Manshoon
 

Join Date: March 1, 2001
Location: Washington DC, USA
Age: 48
Posts: 214
Taken from the NWN FAQ at http://www.neverwinternights.com/about.html :

I. The Big Picture…

1.01 What is Neverwinter Nights?

Neverwinter Nights is a new Dungeons & Dragons (D&D) roleplaying game from BioWare, developers of the wacky 3D action title, MDK2, and the wildly popular Baldur's Gate roleplaying series. Throughout their history of hit titles, BioWare has become well-known for their eye for detail and their commitment to rich and evocative storytelling in their games. Neverwinter Nights raises the bar even higher, with the official campaign drawing its players into an epic and unforgettable tale of faith, war, and betrayal along the windswept Sea of Swords.

1.02 - Is the game in 2D or 3D? What is the game's viewing perspective?

Neverwinter Nights is a 3D game that takes advantage of the latest in graphics and rendering technology. The game is presented to the player from a 3rd person, ¾-down, isometric view, similar to that used in the Baldur's Gate series. Now, however, you have the added ability to rotate the camera around your character and zoom in and out. Current testing suggests that you will be able to zoom out until your character is 1/15th as tall as the screen, and zoom in until your character is 1/3rd as tall as the screen.

1.03 - Roleplaying games are very rules-based. What rules will you be using for Neverwinter Nights?

Neverwinter Nights will be using the new 3rd Edition Dungeons & Dragons ruleset developed by Wizards of the Coast. A popular and long-standing pen-and-paper roleplaying game in its own right, Dungeons & Dragons also has an extensive pedigree on the computer. It made its first appearance in the 'gold box' titles of the 1980s and now lies at the heart of some of the most popular and critically acclaimed computer roleplaying games of the past few years: Baldur's Gate, Baldur's Gate II: Shadows of Amn, Planescape: Torment, and Icewind Dale. Building on that success, the new 3rd Edition rules provide a much greater degree of flexibility in creating and developing your character, increase the level of player interaction with the gameworld, and enhance the overall playability and enjoyment of the game. The changes to the pen-and-paper game have been very well received and we're very excited to be bringing the 3rd Edition to a hard drive near you.

1.04 - How do I play Neverwinter Nights? Is it single-player or multiplayer?

There are many different ways to enjoy Neverwinter and we encourage you to try them all. In its simplest form, you can play Neverwinter Nights right out of the box as a Single-Player Game. In true BioWare tradition, the official campaign, which represents approximately 60 hours of gameplay, is rich and epic, full of complex characters and surprise plot twists that will keep you glued to your screen until the wee morning hours.

For all the strength of our single-player game, the world of Neverwinter shines as a deeply engaging Multiplayer Game. We are including numerous competitive modules, from simple arena matches to treasure races to team-based castle stormings. More importantly, each and every module in the official Neverwinter Nights campaign is written and structured to encourage the cooperative, party-based gameplay that makes pen-and-paper D&D so rewarding. But remember: just because you've finished our story doesn't mean the game is over.

You can always continue your adventures by downloading exciting new Player-Designed Modules from fan and guild sites on the Internet. Whether you prefer single- or multiplayer games, Neverwinter Nights represents a near-infinite amount of solid, D&D gaming.

Should you ever tire of these more traditional playing styles, there are still many fascinating new ways to enjoy our game: take on the role and responsibility of Dungeon Master and shape the gaming experience of your players on a fundamental level. Bring forth words of wisdom from a dragon's mouth, create entire new quests on the fly, or simply throw an orc tribe in the party's way to buy yourself some time.

Best of all, create your own worlds, tales, and adventures with our user-friendly Neverwinter Toolset and either host them yourself, make them available for download over the Internet, or establish them as part of a larger, persistent world where people can experience your handiwork around the clock.

1.05 - How will Neverwinter Nights differ from other online games?

The approach taken with Neverwinter Nights is to mirror the pen-and-paper model of role-playing. We want to get a group of friends together, give them a great story to play through, and have a Dungeon Master to moderate the gameplay. We are taking advantage of the great party-based adventuring experiences that are made possible by massively multiplayer games and placing that in the context of a gripping and immersive story line in which the players can be full and important participants. We are blending the best of single-player and massively multiplayer games, as well as the classic experience of pen-and-paper roleplaying, to create the best of all possible worlds. Neverwinter Nights is all the beauty of D&D 3rd Edition, brought online.

1.06 - Are there plans for a persistent world to be run by BioWare?

While we are interested in the potential of persistent worlds, we've chosen to take Neverwinter Nights in a different direction. BioWare currently has no official plans to develop such a game. That said, many members of our fan community have expressed a serious interest in developing their own persistent worlds, using the Neverwinter Toolset. Such worlds are definitely possible and we are looking forward to seeing what our fans come up with.

1.07 - Will I have to pay a monthly fee to play Neverwinter Nights?

No. As with the Baldur's Gate series, we will be not be charging a monthly fee to play the retail version of Neverwinter Nights online.

1.08 - How will playing Neverwinter Nights in single-player mode differ from playing in multiplayer mode?

The single-player mode for Neverwinter Nights consists of the same game as the multiplayer version. There are a number of automated features to help balance the game, including the dynamic scaling of combat encounters according the size and relative strength of your party. Solo players will also find it easier to acquire henchmen. While computer-controlled, these henchmen will still be responsive to a variety of commands issued by the player.

1.09 - Do I need a Dungeon Master in order to play Neverwinter Nights?

Not at all. The official Neverwinter Nights campaign will be fully functional with or without a Dungeon Master. We cannot promise anything with regards to player-created modules but we intend to build the Neverwinter Toolset in such a way that encourages modules suitable for both forms of play.

Hope this helps, check out the web site for tons more.

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