06-24-2002, 03:54 PM | #11 | |
Xanathar Thieves Guild
Join Date: January 8, 2001
Location: Charlotte,NC
Age: 60
Posts: 4,570
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Quote:
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06-24-2002, 10:53 PM | #12 | |
Manshoon
Join Date: April 26, 2002
Location: USA, NJ
Age: 53
Posts: 153
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Quote:
How are you finding the World Builder's Guide? Is it worth the $20? More useful than the tutorials at the Vault? A copper common for your thoughts . . .[/QUOTE]Well, I thought the scripting tutorials at the vault are very good, and as far as scripting the guide doesn't get much better...but the rest of the guide is great. They have a complete walk-through of making a module with examples and explanations of using almost all of the options in the toolset. They also include a lot of sample scripts which helps to advance what you learned in the scripting idiots lessons (yes, I am a scripting idiot [img]smile.gif[/img] ). At the end of the manual is a complete listing of every single creature available for placement, with stats and attack ideas for all of them. Let me put it this way, once I have made several modules I think that I won't reference the guide that much, but until I get to that point I'll be using the guide a lot. See if you can borrow someones first, I read some posts where the person didn't like the builders guide, but these were mainly from expert programmers (I think they saw the scripting lessons and scoffed at the whole book, you know how these uppity computer geeks can be [img]smile.gif[/img] ). In short, good book...me like. |
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06-24-2002, 11:08 PM | #13 |
Manshoon
Join Date: March 27, 2002
Location: Boulder, CO
Age: 45
Posts: 199
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I'm doing everything!!!!
Some people and I, here in Boulder are planning on doing some big world thingy like Scholarcs and Mod. I also plan on doing a recreation of "In Search of Adventure" from the D&D basic set. Should be cool. I'll let you all know where it is if it turns out okay. DeSoya
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