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Old 11-30-2001, 11:40 PM   #1
Knip Dyolf
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Join Date: November 29, 2001
Location: Sydney, Australia
Age: 67
Posts: 126
Having not yet obtained my copy of Wizardy 8 this question may be a bit premature.
I usually have one of my characters as a rogue or thief when I play RPG's. I find their abilities to open locked doors and chests invaluable but more so the fact that they can find traps is one that I love.
Does Wiz 8 have traps that would justify me having a thief type of character in my group?
thanks for any feedback in advance.

PS. how do you attach one of the little faces icon to the end of a sentence
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Old 11-30-2001, 11:59 PM   #2
Jerry Austin
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Join Date: November 29, 2001
Location: ohio
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Hello,
From what ive seen traps and locks galore so yeah a thief type is probarly a good ideal,however if my assumptions are right magic types can also get around this(more of a hassle).I usually take a ninja with me who can be buffed with magic for the traps and locks.
qwert
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Old 12-01-2001, 12:27 AM   #3
Sazerac
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Join Date: January 7, 2001
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Personally, I'd recommend a Bard...almost as good as a Rogue for being able to learn Locks and Traps AND pickpocket, but can also play those demmed fine musical instruments you find during the game! (A definite lifesaver).

Also: if you absolutely, positively, MUST have a rogue...don't roll one, just pick up Myles in Arnika. Can't miss him; he's the first character you meet there. You can actually bypass most of the chests in the Monastery (starter dungeon) and run back there and open them after you pick up Myles.

-Sazerac
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Old 12-01-2001, 02:25 AM   #4
vesselle
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Join Date: April 6, 2001
Location: the desert
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sazerac's tip is a really good one! i love thiefsies too, but he told me about myles, so i didn't put a pure rogue in my party. i rolled up a bard, instead, who, in addition to her great abilities with music, also makes a good rogue stand-in.

also, if you look around carefully in the monastery, you can find a nice item that accentuates one's abilities with locks & traps!

re: the smilies
head on over here, where you can see all the smilies you can use with the easy instructions on how to put them into your message! [img]tongue.gif[/img]


V***V
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Old 12-01-2001, 03:22 AM   #5
Knip Dyolf
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Join Date: November 29, 2001
Location: Sydney, Australia
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thanks for the help....all input is being carefully considered. I have also noticed the importance of a bard in the demo...pretty sure I will include one in my inital group. This will be a first for me. I have overlooked the use of a bard in the past games I have played.
Oh, and thanks for the icon help vesselle,,,,, here goes.... :big grin:
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\"Listen, strange women lyin\' in ponds distributin\' swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony. \"<br />Monty Python and the Holy Grail
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Old 12-01-2001, 03:24 AM   #6
Knip Dyolf
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Join Date: November 29, 2001
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oh poop!...my big grin didnt work.....oh well...guess my postings will have to remain rather plain........kinda like me in a way....lol
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\"Listen, strange women lyin\' in ponds distributin\' swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony. \"<br />Monty Python and the Holy Grail
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Old 12-01-2001, 07:34 AM   #7
Davros
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Try it again Knip - the big grin is : and D -
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Old 12-01-2001, 01:19 PM   #8
vesselle
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Join Date: April 6, 2001
Location: the desert
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oh! on the ":big grin:"..... i think the column written in white is just a description, and the actual code used is done in yellow!

see----->

or------> [img]graemlins/hehe.gif[/img]

don't worry, just keep trying. they are lotsa fun to use and saz has one of the best collections of smilies i have ever seen. 3 pages of them! wow!

V***V




EDIT ~ sometimes a girl just hasta change her mind, okay? lol!

EDIT,EDIT ~ ::slaps her very bruised forehead:: i guess my little examples are kinda useless. sorry! just ignore me, kay?
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