01-01-2004, 01:56 PM | #1 |
Elite Waterdeep Guard
Join Date: November 24, 2003
Location: Albany, NY
Age: 52
Posts: 7
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I cannot get through the Ziggurat chamber in dragon's eye. The hint guide says that the enemies come at you in two groups, but I have 3 priestesses and 7 trolls attacking me all at once. I can't seem to run away from them and draw them one by one either---they all follow and attack. I don't know how to beat them without losing most of my party. Can anyone help?
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01-01-2004, 10:57 PM | #2 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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... ...
It would help to know who is in your party, what are their levels and what difficulty level are you playing on. |
01-02-2004, 05:49 PM | #3 |
Elite Waterdeep Guard
Join Date: November 24, 2003
Location: Albany, NY
Age: 52
Posts: 7
|
My Party is as follows:
3 Level 6 Fighters (two specialize in bows) 1 Cleric level 6/Mage level 5 1 Cleric level 7 1 Fighter level 5/Mage level 6 I am playing on the easiest difficulty level, but I did install HOW at the same time I installed IWD. Do you need any more info to help? Thanks |
01-03-2004, 12:46 AM | #4 | |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Quote:
Hmmmm... on Easy, summons are worth jack, so that is out of the questions, sort of. Your Mages should have Web memorised, if not, make haste to Orrick and purchase the spell. Get your Clerics to summon some Skeletons from the level 3 spell, Animate Dead. Seperate the Skeleton Archers from the normal Skeletons. Have your level 7 Cleric cast the level 4 spell Free Action onto your sole melee Fighter. Send in the melee Skeletons first, with your melee Fighter behind them. When Trolls and Skeletons clash, have your Mages cast at least 2 Webs on them. It matters not if your Skeletons get caught, and Free Action will protect your melee Fighter. Barrage the webbed hostiles first with ranged attacks, because it will be automatic hits, so you do not waste time or ammunition. Since you have 2 Clerics, have them cast Silence 15' Radius on the enemy Clerics. A few well-aimed Fireballs will not hurt as well. Make sure to have some fire or acid arrows in reserve to finish off the Trolls. Good luck, and have fun. |
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01-03-2004, 07:20 AM | #5 |
Elite Waterdeep Guard
Join Date: November 24, 2003
Location: Albany, NY
Age: 52
Posts: 7
|
I will try---thanks!
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01-03-2004, 09:35 AM | #6 |
Elite Waterdeep Guard
Join Date: November 24, 2003
Location: Albany, NY
Age: 52
Posts: 7
|
Thanks---I'm finally through there!
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01-04-2004, 06:19 AM | #7 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
|
Congratulations.
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01-21-2004, 09:02 AM | #8 | |
Drizzt Do'Urden
Join Date: June 11, 2001
Location: Wherever the road takes me.....
Age: 54
Posts: 609
|
Quote:
Hmmmm... on Easy, summons are worth jack, so that is out of the questions, sort of. Your Mages should have Web memorised, if not, make haste to Orrick and purchase the spell. Get your Clerics to summon some Skeletons from the level 3 spell, Animate Dead. Seperate the Skeleton Archers from the normal Skeletons. Have your level 7 Cleric cast the level 4 spell Free Action onto your sole melee Fighter. Send in the melee Skeletons first, with your melee Fighter behind them. When Trolls and Skeletons clash, have your Mages cast at least 2 Webs on them. It matters not if your Skeletons get caught, and Free Action will protect your melee Fighter. Barrage the webbed hostiles first with ranged attacks, because it will be automatic hits, so you do not waste time or ammunition. Since you have 2 Clerics, have them cast Silence 15' Radius on the enemy Clerics. A few well-aimed Fireballs will not hurt as well. Make sure to have some fire or acid arrows in reserve to finish off the Trolls. Good luck, and have fun. [/QUOTE]You know it took me a very long time to get past this, It never occurred to me to use web...... good plan.....*kicking self for being so stupid*
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