10-05-2001, 06:29 AM | #1 |
Elite Waterdeep Guard
Join Date: May 22, 2001
Location: Germany
Posts: 31
|
Since the last bug fixes my cleric simply can't cast any spells.
They there working fine before. There is also a bug in the combat section. I got an error message then i am trying to use the end command in a battle. It would be nice if these bugs could be fixed in one of the next releases, so i could continue to create new spells. With best wisches Grunt. |
10-05-2001, 12:49 PM | #2 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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here's what i did to check out the magic situation.
-i created two characters, one cleric, one mage -each had 45,678 experience points making them both level 6 (cleric had int. and wis of 16, mage int of 15, wis of 16) -i used the three default spells that shipped with the .740 release, plus a detect magic spell for clerics -there was a combat between the two characters and some giant rats here's what i found: (i hope this helps...) -cleric had the ability to memorize 16 first level, 11 second level and 3 third level spells. i had him memorize 8 cure light wound and 8 detect magic. -mage had the ability to memorize 11 first level, 7 second level and 3 third level spells. i tried to have him memorize, but it said "no spells available". -before combat, i had the cleric cast detect magic, interestingly on the cast screen, it showed that i had memorized 8 cure light wounds and only 4 detect magic spells. it made the casting sound but did nothing as far as display. i could not get it to cast cure light wounds at all. -in combat, the cast command/button did nothing. -i tried using the end command, and it worked fine for both characters. other observations: cleric- spell allowances were 16/11/3 => in second ed. they should have been 3/3/2 modified to 5/5/2 with the 16 wisdom. mage- spell allowances wee 11/7/3 => in second ed. they should have been 4/2/2 with no modifications for intelligence or wisdom. combat- there was no guard option, but i can't recall if it had been there before or not. i hope this helps. i did the above twice with the same results... ------------------ manikus www.geocities.com/manikus5/dc/index.html |
10-08-2001, 06:58 PM | #3 |
Symbol of Cyric
|
You know what, I haven't been able to cast any spells in DC yet. I tried to memorize spells and the cleric could and mage had none available. I tried to create a magic missle spell, and was unable to test due to no mage spells available. Is anyone out there doing spell testing?
BTW, I thought of trying to recreate the Oriental Adventures Database for weapons and such. SilentThief |
10-09-2001, 07:15 AM | #4 |
Zhentarim Guard
Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
|
The 'End' command in combat should be fixed in the current version, 0.740.
I've been working on combat quite a bit lately, in preparation for adding spell casting to it. It has many problems still remaining, and I fixed several during the last week. I haven't tested any spell casting lately, but I will before the next release to at least ensure the non-combat spells still work. I don't think I tested spell memorization limits over level 2. Looks like there is a big bug in there somewhere. The oriental items sounds good. If you create the items in the editor, then export them to a text file (using database utilities), those items can be made available to other designers. They can import your text file to get those same items. ------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
10-17-2001, 06:03 AM | #5 |
Elite Waterdeep Guard
Join Date: May 22, 2001
Location: Germany
Posts: 31
|
Hello Silent Thief,
somewhere around the release 7.30 the cleric spells there working outside combat. I had made some healing spells myself and they had only a minor bug. You could raise your hitpoints above the max. hitpoints with the healing spells. I think you will need a script which checks the max. hitpoints and set your current hitpoints to max. hitpoints if the healing spell cures to much damage. I will try if the clerical spells in 7.50 are working now. Thanks for your reply |
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