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Old 02-28-2002, 10:01 AM   #1
Drew
Elite Waterdeep Guard
 

Join Date: February 8, 2002
Location: Taiwan
Posts: 8
I'm just tying up loose ends and can't open his cell. Should this be obvious, or do I just need to spend hours spinning the three dials? Spoilers welcome. Thanks in advance!!
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Old 02-28-2002, 10:20 AM   #2
Jem
Zhentarim Guard
 

Join Date: January 28, 2002
Location: Dallas, Texas
Posts: 347
Well, considering that there are only 27 options, you won't spend HOURS doing it but no, there's no place where you find the combination.
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Old 02-28-2002, 11:04 AM   #3
TYTONK
Elite Waterdeep Guard
 

Join Date: February 12, 2002
Location: TWINSBURG, OH
Posts: 48
I found one piece of paper with - - 0 written on it. I was assuming I would find two others and it would be the combination to something. Has anyone found all three?
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Old 02-28-2002, 11:12 AM   #4
Solomon
The Magister
 

Join Date: January 15, 2002
Location: Boston
Age: 55
Posts: 126
Right idea, but it isn't for Rafe's lock.
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Old 02-28-2002, 11:28 AM   #5
Jem
Zhentarim Guard
 

Join Date: January 28, 2002
Location: Dallas, Texas
Posts: 347
Tytonk -- that "__0" is to be used in LMB but only if you want to piss the T'Rang off badly. [img]smile.gif[/img]
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Old 02-28-2002, 11:58 AM   #6
[wcip]Angel
Zhentarim Guard
 

Join Date: February 23, 2002
Location: Stavanger, Norway
Posts: 305
by the way.. what's IN that room in lower marten's bluff? ive never bothered to enter it, even when I've slain every t'rang in the bluff+ship.
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Old 02-28-2002, 12:41 PM   #7
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
Rafe's cell lock is a cute one. If you look closely at the dials, you'll see that each one has a symbol that represents a heat source of some kind. Simply put each pointer on a heat source, and the door will open.

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Old 02-28-2002, 01:40 PM   #8
Jem
Zhentarim Guard
 

Join Date: January 28, 2002
Location: Dallas, Texas
Posts: 347
quote:
Originally posted by [wcip]Angel:
by the way.. what's IN that room in lower marten's bluff? ive never bothered to enter it, even when I've slain every t'rang in the bluff+ship.


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I had to open it one time myself and then went back to an older save after I satisfied my curiousity.

It's a test lab for the T'Rang to fine-tune their new weapon -- something called a 'mindblast rod'. It looks like a stun rod but it casts Nuclear Blast (or is it Psionic Blast?) and has a higher percentage of KO/paralyze/stam-drain than the stun rods. Supposedly once they perfect it they will be equipping all their people with them to destroy the Umpani and the prototype is in that room.

It's a decent enough weapon, I suppose, but I didn't think it was worth hostiling the T'Rang to get and while opening the door doesn't hostile them (assuming you've drawn the guardians of the door away) entering the room causes the T'Rang inside to attack you. I suppose you could enter the room with Chameleon, dash over and grab the rod and then run out of the room (and the battle) during combat without killing anyone and get away with it but I wasn't that interested in it to attempt it.
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