01-26-2005, 12:00 AM | #1 |
Silver Dragon
Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
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What is the experience cap for vanilla 'Icewind Dale 1' with no expansions installed?
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01-26-2005, 01:24 AM | #2 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
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I'm pretty sure it's either 1 600 000 or 1 800 000 XP (I hit it once with a 4-character party on Hard). However, a 6-character party playing on normal difficulty will top out at just over a million XP.
[ 01-26-2005, 01:25 AM: Message edited by: Aerich ]
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01-26-2005, 07:59 PM | #3 |
Silver Dragon
Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
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I was intending to solo a fighter for my first run through
Possibly thinking of dualling the character to a mage, so I need to know exactly what the XP cap is. Any recommendations for weapon proficiencies? Is is possible to increase any attributes whilst playing the game? |
01-26-2005, 08:08 PM | #4 |
Drow Priestess
Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
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I want to say that the normal, original xp cap would let a mage rise to 17th level, so switch the fighter's class at level 16.
For a solo fighter, specialize in long sword, mace/flail, and bow so you can switch attack forms. There is a possibility of finding stat-increasing books as random items, as well as some items that set a particular stat (Gauntlets of Dexterity, Girdle of Stromnos, etc). Other than that, keep potions of agility, fortitude, etc.
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01-26-2005, 08:43 PM | #5 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
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I just checked, and the cap is 1 800 001 XP. That's enough for a level 15 fighter.
I think that 1 800 001 is the maximum you can earn per character, not per class. Be wary of dualing when you get that high - you may find yourself stuck. Azred, are you sure that you can obtain stat-increasing books as random items in plain IWD? TotL, yes, but I don't recall ever seeing books to increase stats in plain IWD. There's a few potions, though. I second Azred's weapon recommendations. Dace, I would caution you against going solo for your first time through. I'm not saying that it isn't possible, but this game is set up to be moderately difficult for an entire party. Additionally, the cap means that you will "waste" quite a bit of XP after you hit it. I'd recommend adding at least two characters to your DC fighter/mage. However, it's your choice, of course. [img]smile.gif[/img]
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Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill |
01-26-2005, 09:00 PM | #6 |
Silver Dragon
Join Date: December 28, 2002
Location: Wales
Age: 43
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lol, I'll see how the solo game goes.
I like a bit of a challenge. The dual will probably make the character a L9 Fighter/?? Mage which will make him moderately powerful. Does this game permit fighters to achieve grand mastery in weapons? I've only ever been able to put 2* into a single weapon proficiency in my experience. Hmm, also, how in the world do I dual wield in this game? ALSO (!!! lol) why is the squirrel invulnerable? |
01-26-2005, 09:28 PM | #7 |
The Magister
Join Date: December 9, 2004
Location: VA
Age: 36
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Im pretty sure that only pure classed fighters (which you'll have till lvl 9) can put more than 2 *'s in a wep prof.
this was before the time of duel-wielding, so you cant unless there is some mod that lets you. About the squirrel (this MAY accurate), back in BG1 there was rumored to be a powerful item on one of random squirrels, so people roamed around killing random squirrels, but it turned out tthere wasnt any such item. So I guess this has some connection to that, but im really not sure.
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01-26-2005, 11:09 PM | #8 | |
Drow Priestess
Join Date: March 13, 2001
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Quote:
The squirrel being invulnerable....well, we'd have to review your security clearance before releasing that information. [img]graemlins/petard.gif[/img]
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01-27-2005, 02:34 AM | #9 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
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The "dual-wield" in this game solely consists of ranger characters getting an extra attack per round when using a one-handed weapon and no shield.
And you can achieve grandmastery in a melee weapon in this game - in fact, that's the secret to killing the "invulnerable" squirrel.
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01-27-2005, 05:59 AM | #10 |
Symbol of Cyric
Join Date: August 31, 2004
Location: VA
Age: 33
Posts: 1,127
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Good luck with a solo on your first run through. I've solod a ranger/cleric before, and Jerry once had a fighter/mage, but I've never dared to try a dual class with a solo. Be sure to have some talking quests to work your xp up! (In case you were counting on it, there is no xp gain for scribing scrolls).
@ Aerich Really? I thought you needed disintegrate or something along those lines. Of course, I don't bother with it. @ Jerry Yea, I read an old post while rummaging around that an official strategy guide said there was an "amulet of luck" on a random squirrel in BG1. This sparked a widespread of hopeful hunters, but none ever found it. I think that this squirrel is a joke on that incident. |
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