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Old 09-04-2002, 09:58 AM   #1
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
Back to Chapter 1

All was quiet in the Gael Serran last night... as quiet as a graveyard, as a matter of fact. Missy Hissy, lithe ratling warrior, had trained as a barbarian, only now there weren't a whole lot of opponents worthy of her blade.

She headed back towards the graveyard at Bearsault. While she'd been cleaning out some of the undead inhabitants, there was a section she'd waited on. There was a hole in the staircase, and she wasn't sure if she'd be able to get back once she went over.

Sliding into the crypt once more, she was accosted by bands of crypt bats and crypt skeletons as she made her way to the broken stairs. She couldn't see anything in the hole in the stairs, but heard some strange smacking sounds. Looking at the size of the hole, she figured she might be able to jump across without falling down.

Taking a running start, she leaped across the hole, only to realize she'd forgotten she was on a staircase -- and promptly banged her head into the ceiling on the other side of the hole! That threw her balance off, and she tumbled down the rest of the stairs, falling into a large chamber with an ignoble splat [img]graemlins/stunned.gif[/img] .

As she stood up, she heard the smacking sound again, and was beset upon by several slimes. Dispatching them, she delivered a rat pie to Rethpian (who didn't seem too talkative about his brother Bilbump -- must be bad blood in the family), and found a crystal that activated the elevator in the main entry room. Curiuos, she rode up to see what else was around.

In a dank musty chamber, she spied a rotting mummy standing somehow between two pillars. As she approached, nerves on edge (it had been quite a while since she had seen any other creatures, friend or foe), it suddenly spoke, startling her. Without thinking, she grabbed her dagger and began attacking this creature, this F'Lokis Ra. By the time he had finished his words, his un-life force was almost gone, and with one final dagger blow, the rotted corpse eeled to the floor, spitting out a strange necklace as it fell.

Strangely amazed at how easy it had been to slay the mummy, she picked up the necklace and read the inscription on the back. "Sanctus Kerah," she mused. "Maybe I can use this in the room with the Kerah statue somehow. But how do I get there?" For she remembered the Kerah room all too well; it seemed to be a commons area for many of the inhabitants of the crypt, and it was on the other side of the stairs.

Then she remembered the words of Rethpian - that there was a secret room above the tomb of F'Lokis Ra. She began looking around for a door or passage, and soon stumbled on a button in the elevator. Pushing it, she waited, and the elevator started going down. Jumping out of the elevator (and hitting her shoulder on it as it went down), she noticed there seemed to be open space above the elevator. Realizing she didn't have much else to lose, she jumped on top of the elevator as it came back up, and before she was squished on the ceiling like a cockroach, she saw a passage to light, and she ran to it. Moments later, she was out into the room with Kerah's statue.

She ran back to town to do a little more training and sneak her way into the wizard's guild, where she was asked to find out about some former wizard, and then ran back to the crypt, dispatching a pack of worgurs along the way. Back in the crypt, she began exploring near the passage that Kerah had opened up, and soon found herself challenged by rotted corpses, more skeletons, and the occasional overachieving rat.

She came across a pair of ghosts, one apparently a warrior and one a wizard. As they attacked, she returned the favor, realizing soon enough that the ghostly wizard was her real problem. Dagger in hand, she hacked and slashed until he was a pool of ectoplasm melting on the floor, and then focused on the spectral warrior. He soon followed, and two orange crystals remained on the floor. She used one to get a strangely colored doll from a nearby room, and saw another doll high on an altar in a second room. Dragging broken crates, she built herself a tower to reach the second doll, figuring that everything came in useful sometime.

Shortly after, she came across a room with two vestal urns. She placed the other crystal in one urn, but it did nothing. Placed it in the second urn, and again nothing. Puzzled, since she suspected there must be something that would let her continue, she kept trying crystals and urns until it struck her -- the crystal had worked in the rooms where she got the dolls. Maybe she should try the dolls instead!

Placing one of the dolls in one of the urns, a portcullis rose, and she walked through nervously. The more she went in, the farther away she got from the safety of the outside world, and she was feeling pretty well-removed from everything. She made her way through mystical fire and battled more coffin corpses and other undead, and finally ran into the missing wizard.

Only he didn't look like a wizard, more like something you find in the back of the icebox after a few months. Despite repeated warnings, he refused to keep his distance, getting closer and closer to her until she finally took her dagger to him as well. After a few minutes, she stood ankle deep in a pond of decomposing swamp muck, wondering how she was going to explain to the wizard what had happened to his friend. Giving wizards a reason to get even with her was not part of her life's plan...

After speaking with a ghost she met on the other side of the pool, Missy Hissy swore the Sacred Oath of the Mavin and began her journey back to Valeia, now a tenth-level barbarian who was wondering where all those many hit points were that she was promised when she signed up for training.

The wizard didn't mind her dispatching his friend, babbling on about experiments gone wrong and evil, so she sold him a load of jewelry she'd brought back from the crypt and headed over to the warrior's guild, where she could talk with civilized people. She decided that life as a barbarian wasn't quite all it was cracked up to be, and signed up to become a paladin.

After completing the paladin's quest, she headed back to Valeia for some more training, only to discover that the Gwyll she'd slain a few moments earlier had stolen all her gold -- all the gold she'd worked so hard to earn, through the time-honored practices that her father, the wine merchant, had passed along to her. Muttering nastily, she went to the bank to withdraw her emergency fund, building it back up to a reasonable level at the warrior's guild and then redepositing the emergency fund into the bank. "You never know when you're going to need it," she mused. "Too bad they don't have Gael Serran Express Traveler's Cheques. That would make life a whole lot better."

She headed out into the Gael Serran, ready to silence the Warrior Guildmaster and find out what happened to the toads...

On to Chapter 3

***
Okay, now that I've rambled on this for quite some time... would people prefer updates like this (perhaps shorter), or straightforward info like "Did both paths. Killed F'Lokis Ra very easily (almost before he was done talking). Didn't get a real boost in HP from being a barbarian, as expected. Killed Scabban easily as well, and converted to Paladin. Next stop: Toad Village". Or perhaps even to put a cork in it and be quiet about this whole solo warrior thing....

Lemme know.

[ 02-26-2003, 10:45 PM: Message edited by: Bungleau ]
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Old 09-04-2002, 08:33 PM   #2
macoati
Manshoon
 

Join Date: February 27, 2002
Location: WY
Age: 55
Posts: 184
Personally, I like the first person rendition. Makes the game come alive.
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Old 09-04-2002, 08:46 PM   #3
CLAN MCRAE
Elite Waterdeep Guard
 

Join Date: June 14, 2002
Location: houston texas
Age: 60
Posts: 43
[img]graemlins/monster3.gif[/img] no keep it up. its like the gael serran
nightly news, good work. with fortitude clan mcrae
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Old 09-04-2002, 09:14 PM   #4
Packrat
Drizzt Do'Urden
 

Join Date: March 16, 2002
Location: Wauconda, IL
Age: 67
Posts: 656
I concur...or Ditto...or.... what they said.

BTW....were you at all involved in writting any of the NPC's speeches???? Like perhaps Sebast......*turns and sprints for the door, in a half crouch, Screaming*...Just Kidding... *dodges a projectile*...Honest, Bungleau...I loved it...*drops to the floor as a dagger, parts hair*

Honestly...It's soooo much better than the usual..you certianly do have a flair for words...keep it up...
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Old 09-05-2002, 01:29 AM   #5
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
Actually, Packrat, prior to everyone's feedback, I was considering deleting this post because it was so long. I'll leave it, particular since Missy Hissy ran into some disconcerting news in the Gael Serran today.

And as for Sebastio, I'd have chucked his speeches through the shredder. Unless you're getting paid by the word, like Charles Dickens was, short is good.

Stay tuned...
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Old 09-05-2002, 01:46 AM   #6
kev
Drizzt Do'Urden
 

Join Date: April 4, 2002
Location: North Western Australia
Age: 59
Posts: 670
Well done Bungleau,
If you do a lot of these you will have enough material for a book. Margaret Weiss & Tracey Hickman have made a packet from writing books in the Dragonlance & Forgotten realms. Why not a book about Missy Hissy in the Geal Serrin. The least you could do is put it on Rick Volberding's site, it is much more entertaining then a regular walkthrough.
Personally I am waiting for the next edition with 'bated breath. How will Missy deal with Scabban's apprentices?
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