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Old 05-19-2001, 03:11 AM   #1
Glandal Harmony
Elite Waterdeep Guard
 

Join Date: May 18, 2001
Location: NB, Canada
Posts: 9
I love making charts of stats, spells, etc. for CRPG games. =)

These WW magic charts are kinda cool, so I thought I could post them here; they can be useful to get an overview of the magic system of the game. The SECOND chart is the coolest I think. (Sorry about the cheap layout - I don't know HTML...)

*The missing bits of info are there because I mostly followed the game's manual (wherein much info is missing about all sorts of aspects of the game - how I miss the Wizardry 7 type of manuals!... *sigh*).
**You need to have played the game and have used a lot of different spells to thoroughly understand these charts : the spells are presented without complete descriptions of them.

---------------------------------------------------------------------------------------------------------------------------
FIRST CHART
Books of Magic Divided by Types of Spells

(name|damage/effect|(duration)|level)
A. Spirit Spells
Healing Spells: 4 out of 17
1. Heal | 4-14HP healed | 1st
2. Great Heal | 12-32HP healed [-blind] [-gag] | 3rd
3. Healing Realm | 4-18HP healed (party) | 5th
4. Restore Health | all HP healed [-blind] [-gag] [-insane] | 6th

Offensive Spells: 3 out of 17
1. Dispel Undead | 4-10 [to undead] (area) | 3rd
2. Force of Mind | 3x (up to)20 | 4th
3. Dust to Dust | 3x (up to)250 [to undead] | 6th

Status Attack Spells : 1 out of 17
1. Charm | [+charm] | ? min. | 2nd

Status Curing Spells : 4 out of 17
1. Awaken | [-sleep] | 1st
2. Resurrect | [-dead] | 5th
3. Rebirth | [-dead] [-bones] [-ashes] | 7th
4. Exorcism | [-possessed] [-insane] | 7th

Status Bonus Spells : 2 out of 17
1. Bless | [+hit] / [+parry] (party) | 5 min. | 1st
2. Heroic Might | [++hit] [+damage] / [+parry] [+AC] | ? min. | 4th

"Venturing" Spells : 2 out of 17
1. Spirit Eye | 5 min. | 2nd
2. Mind Leech | 3rd

The Artifact Spell :
- Artifact of Spirit | 7th

B. Sun Spells
Offensive Spells: 9 out of 15
1. Burn | 4-9 | 1st
2. Flamedrop | (cloud) | 15 sec. | 2nd
3. Flamestrike | 7-22 (area) | 3rd
4. Dragon Breath | 4x (up to)36 | 5th
5. Burning Haze | (cloud) | 20 sec. | 5th
6. Incinerate | 3x (up to)80 | 6th
7. Magma Bomb | 15-50 (area) | 6th
8. Firestorm | 7-22 (storm) | 7th
9. Circle of Fire | (cloud) | ? sec. | 7th

Status Attack Spells : 3 out of 15
1. Blinding Flash | [+blind] (area) | 2nd
2. Dazzle | [+various] (area) | 4th
3. Reveal | [-shadow] (area) | 4th

"Venturing" Spells : 2 out of 15
1. Torchlight | 10 min. | 1st
2. Illuminate | 15 min. | 3rd

The Artifact Spell :
- Artifact of Fire | 5th

C. Moon Spells
Offensive Spells: 5 out of 18
1. Spectral Raven | 8-20 (area) | 3rd
2. Freeze | 4-8 [+paralyse] | 4th
3. Iceball | 10-30 (area) | 4th
4. Frost Breath | 4x (up to)32 [+paralyse] | 5th
5. Icestorm | 9-30 (storm) | 7th

Status Attack Spells : 4 out of 18
1. Frighten | [-hit] / [-parry] (area) | 1st
2. Sleep | [+sleep] (area) | 2nd
3. Silence | [+silence] (area) | 3rd
4. Hands of Time | [+paralyse] (area) | 7th

Status Curing Spells : 1 out of 18
1. Unsilence | [-silence] | 4th

Status Bonus Spells : 3 out of 18
1. Nimble | [++parry] | 5 min. | 1st
2. Shadow | [enable backstab] [+hit] / [--targeted] [++parry] | ? min. | 2nd
3. Invisibility | [enable backstab] [++hit] / [--targeted] [++parry][undetected] (party) | 2min. | 5th

"Venturing" Spells : 4 out of 18
1. Vanish | 6th
2. Create Portal | 6th
3. Teleport | 6th
4. Call of Home | 7th

The Artifact Spell :
- Artifact of Ice | 5th

D. Vine Spells
Offensive Spells: 5 out of 20
1. Venom Bite | ? [+poison] | 2nd
2. Locust Swarm | 4x (up to)20 (area) | 5th
3. Poison Breath | 4x (up to)18 [+poison] [+gag] | 5th
4. Deadly Vapors | (cloud) 20 sec. [+poison] [+gag] | 6th
5. Whirling Dervish | (storm) "heavy damage" | 7th

Status Attack Spells : 3 out of 20
1. Slow | [-speed] | ? min. | 1st
2. Stink Bomb | [+gag] | 1st
3. Binding Force | [+paralyse] | 3rd

Status Curing Spells : 3 out of 20
1. Cure Poison | [-poison] | 4th
2. Unbind | [-paralyse] | 4th
3. Cure | [-poison] [-paralyse] [-gag] [-disease] | 6th

Status Bonus Spells : 5 out of 20
1. Repel | [-targeted] | 5 min. | 1st
2. Haste | [+speed] | 5 min. | 2nd
3. Lure | [+targeted] | 5 min. | 2nd
4. Toughen | +10 HP | 5 min. | 4th
5. Vine of Life | to 1 HP instead of dying | once | 7th

"Venturing" Spells : 3 out of 20
1. Pry | (traps & locks) | 3rd
2. Disarm Trap | (traps & locks) | 5th
3. Breath of Air | ½ caster's Stamina for replenished air (party) | 6th

The Artifact Spell :
- Artifact of Vines | 3rd

E. Stone Spells
Offensive Spells : 7 out of 16
1. Shock | 4-9 | 1st
2. Zap | 3x (up to)14 | 2nd
3. Elemental Blast | 8-20 (area) | 3rd
4. Meteor | 9-30 (area) | 4th
5. Lightning | 3x (up to)48 | 5th
6. Meteorstorm | 12-48 (storm) | 7th
7. Reflect Damage | [damage reflected] | 7th

Status Attack Spells : 2 out of 16
1. Melt | [-AC] | 2nd
2. Petrification | [+stone] | 6th

Status Curing Spells : 2 out of 16
1. Negate Magic | removes all magical status effects | 4th
2. Stone to Flesh | [-stone] | 6th

Status Bonus Spells : 3 out of 16
1. Armorplate | [+AC] | 1st
2. Armored Realm | [+AC] (party) | 3rd
3. Merlin's Shield | [+magic resist.] | 5th

"Venturing" Spells : 1 out of 16
1. Lavawalk | [-lava damage] (party) | 3 min. | 7th

The Artifact Spell :
- Artifact of Stone | 4th

F. Fiend Spells
Offensive Spells: 9 out of 17
1. Pain | 6-12 | 2nd
2. Summon Creature | (summon) | 3rd
3. Demonic Fist | 6-36 | 3rd
4. Summon Undead | (summon) | 5th
5. Face of Death | instant death | 5th
6. Lifesteal | 3x (up to)36 [drained] | 6th
7. Blood Bath | (storm) ½ the caster's HP | 7th
8. Summon Fiend | (summon) | 7th
9. Word of Death | instant death (area) | 7th

Status Attack Spells : 4 out of 17
1. Enfeeble | [-hit] [-damage] / [-parry] [-AC] | 1st
2. Voice of Terror | [+paralyse] [+fear] (area) | 3rd
3. Dementia | [+insane] (area) | 4th
4. Twisted Master | [+possessed] | 5min. | 6th

Status Bonus Spells : 2 out of 17
1. Bloodlust | [+hit] [+damage] / [+parry] | 5 min. | 1st
2. Frenzy | [++hit] [2xdamage] / [2xdamage received] | 5 min. | 5th

"Venturing" Spells : 1 out of 17
1. Blood to Gold | lose 1 HP total for 50 gold | 2nd

The Artifact Spell :
- Artifact of Fiend | 6th

---------------------------------------------------------------------------------------------------------------------------
SECOND CHART
Offensive Spells by Type

(#|name|damage/effect/duration|book|level)
A. Single Attacks
1. Venom Bite | ? [+poison] | Vine | 2nd
2. Freeze | 4-8 [+paralyse] | Moon | 4th
3. Burn | 4-9 | Sun | 1st
4. Shock | 4-9 | Stone | 1st
5. Pain | 6-12 | Fiend | 2nd
6. Demonic Fist | 6-36 | Fiend | 4th

B. 3-way Attacks
1. Zap | (up to) 14 | Stone | 2nd
2. Force of Mind | 20 | Spirit | 4th
3. Lifesteal | 36 [drained] | Fiend | 6th
4. Lightning | 48 | Stone | 5th
5. Incinerate | 80 | Sun | 6th
6. Dust to Dust | 250 [to undead] | Spirit | 6th

C. Breaths (4-way attacks)
1. Poison Breath | (up to) 18 [+poison] [+gag] | Vine | 5th
2. Frost Breath | 32 [+paralyse] | Moon | 5th
3. Dragon Breath | 36 | Sun | 5th

D. Area Attacks (Level 1)
1. Dispel Undead | 4-10 [to undead] | Spirit | 3rd
2. Spectral Raven | 8-20 | Moon | 3rd
3. Elemental Blast | 8-20 | Stone | 3rd
4. Flamestrike | 7-22 | Sun | 3rd

E. Area Attacks (Level 2)
1. Meteor | 9-30 | Stone | 4th
2. Iceball | 10-30 | Moon | 4th
3. Magma Bomb | 15-50 | Sun | 6th

F. Clouds
1. Flamedrop | 15 sec. | Sun | 2nd
2. Burning Haze | 20 sec. | Sun | 5th
3. Deadly Vapors | 20 sec. [+poison] [+gag] | Vine | 6th
4. Circle of Fire | ? sec. | Sun | 7th

G. Storms
1. Firestorm | 7-22 | Sun | 7th
2. Icestorm | 9-30 | Moon | 7th
3. Meteorstorm | 12-48 | Stone | 7th
4. Whirling Dervish | (massive damage...) | Vine | 7th
5. Blood Bath | ½ the caster's HP | Fiend | 7th

Locust Swarm is a combination of : C. Breaths (4-way attacks) & D. Area Attacks (Level 1) types.
- Locust Swarm | (up to) 20 | Vine | 5th

---------------------------------------------------------------------------------------------------------------------------
THIRD CHART
Status Bonus Spells by Type

(#|name|effect{offensive/defensive}|(duration)|book|level)
A. Purely Defensive
1. Nimble | [++parry] | 5 min. | Moon | 1st
2. Repel | [-targeted] | 5 min. | Vine | 1st
3. Armorplate | [+AC] | 5 min. | Stone | 1st
4. Lure | [+targeted] | 5 min. | Vine | 2nd
5. Armored Realm | [+AC] (party) | 5 min. | Stone | 3rd
6. Toughen | +10 HP | 5 min. | Vine | 4th
7. Merlin's Shield | [+magic resist.] | 1 min. | Stone | 5th
8. Vine of Life | 1HP instead dying from attack | once | Vine | 7th

B. Offensive & Defensive
1.Bless |[+hit] /[+parry] (party) |5 min.|Spirit|1st
2.Bloodlust |[+hit] [+damage] /[+parry] |5 min.|Fiend |1st
3.Shadow |[enable backstab] [+hit]/[--targeted][++parry]|? min.|Moon |2nd
4.Haste |[+speed] |5 min.|Vine |2nd
5.Heroic Might|[++hit] [+damage] /[+parry] [+AC] |? min.|Spirit|4th
6.Invisibility|[enable backstab][++hit]/[undetected][++parry](party)|Moon |5th

C. Purely Offensive
1.Frenzy |[++hit][2xdamage]/[2xdamage received from attacks]|5 min.|Fiend|4th
2.Reflect Damage | [damage reflected] |1 min.|Stone|7th

---------------------------------------------------------------------------------------------------------------------------
FOURTH CHART
Status Attack vs. Status Curing Spells

(#|name|effect|duration|book|level)
1.Frighten|[-hit]/[-parry](area)|Moon|1st-->Bless|1st|/Heroic Might|Spirit|4th
2.Slow|[-speed]|Vine|1st-->Negate Magic|Stone|4th
3.Stink Bomb|[+gag]|Vine|1st-->Great Heal|3rd|Spirit/Cure|Vine|6th
4.Enfeeble|[-hit][-damage]/[-parry][-AC]|Fiend|1st-->Heroic Might|Spirit|4th
5.Blinding Flash|[+blind](area)|Sun|2nd-->Cure|Vine|6th
6.Sleep|[+sleep](area)|Moon|2nd-->Awaken|Spirit|1st
7.Venom Bite|[+poison]|Vine|2nd-->Cure Poison|Vine|4th
8.Melt|[-AC]|Stone|2nd-->Armorplate|1st|/Armored Realm|Stone|3rd
9.Silence|[+silence](area)|Moon|3rd-->Unsilence|Moon|4th
10.Binding Force|[+paralyse]|Vine|3rd-->Unbind|Vine|4th
11.Voice of Terror|[+paralyse][+fear](area)|Fiend|3rd-->Unbind/Bless/Heroic Might
12.Dazzle|[+(various)](area)|Sun|4th-->(various)
13.Dementia|[+insane](area)|Fiend|4th-->Exorcism|Spirit|7th
14.Petrification|[+stone]|Stone|6th-->Stone to Flesh|Stone|6th
15.Twisted Master|[+possessed]|5min.|Fiend|6th-->Exorcism|Spirit|7th
16.Hands of Time|[+paralyse](area)|Moon|7th-->Unbind|Vine|4th
17.Reflect Damage|Stone|7th-->Negate Magic|Stone|4th

Enjoy!


P.S. : (1)I'm asking anyone to point out any mistakes there might be in these charts so I can correct them. (And also missing curative spells to the FOURTH chart, if possible - I know I've missed a few.) (2)ANYONE is more than welcomed to use any of these charts for use in a Wizards & Warriors (much needed) walkthrough, provided they email me @ michor@attcanada.ca before releasing the walkthrough.

[This message has been edited by Glandal Harmony (edited 05-19-2001).]

[This message has been edited by Glandal Harmony (edited 05-19-2001).]
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Old 05-19-2001, 04:38 AM   #2
Traute
The Magister
 

Join Date: March 19, 2001
Location: Hamburg/Germany
Posts: 146
Hi,
what a great chart. I love making charts, too, but mostly about the development of my parties. I do this for all CRPGs I play, but it's made more difficult for W&W, as you can't alt-tab to Windows.

>3. Breath of Air | ½ caster's HP for replenished air (party) | 6th<
I'm very glad to say that BoA doesn't use HP, only SP. I use it a lot in the first half of the game, while my party's Athletics skill is low, and at Collasium

>2.Slow|[-speed]|Vine|1st-->Haste|2nd|Spirit<

Haste is a Vine spell, too. Note that if you cast Haste on a char that has been slowed the Slow icon still remains on your char's picture.

- I use Merlin's shield a lot, and at a Sorcery skill of about 7 or higher it prevents almost all damage by magic. And though the manual states that it is effective for only one minute, increasing Sorcery skill makes it last longer. My solo char went out hunting monsters last night to reach lvl 18 as a Zenmaster (so he could get Enlightenment), and when starting out he used up all his Stone mana to cast 14 MS on himself. The shield was still up when he used Call of Home after 70 min to return to town.

- Negate Magic is useful, too, against the few monsters that use spells like 'Reflect Damage'.

>(2)ANYONE is more than welcomed to use any of these charts for use in a Wizards & Warriors (much needed) walkthrough<

There are several very useful sites out there, with complete or partial walkthroughs:

http://www.volberding.com
www.seastop.com/wwhints.htm
http://www.tgeweb.com/ironworks/wiza...rs/index.shtml
http://www.tk421.net/wizardry/wizardry.shtml

Keep up the good work, and thanks again for posting your chart.
Traute
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Old 05-19-2001, 10:04 AM   #3
mammawlin
Drizzt Do'Urden
 

Join Date: March 3, 2001
Location: Columbus, Ohio USA
Posts: 650
Wow, most impressive! Lots of work here is what it looks like to me, neat to know you enjoy doing this!

Mammawlin
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Old 05-19-2001, 10:06 AM   #4
Wyvern
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
Welcome to the board, Glandal!!!!

And thanks for posting such a great chart too!!! Would it be okay with you if I cut and paste it into the BEST TIPS thread (still giving you full credit)?? Or perhaps you could do that?

Very useful information!!

Wyv
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Old 05-19-2001, 10:11 AM   #5
Ryanamur
Fzoul Chembryl
 

Join Date: March 29, 2001
Location: Montréal, Canada
Age: 49
Posts: 1,763
I agree, this one should be in the Best Tips Great for newbies, good job
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Old 05-19-2001, 06:44 PM   #6
Glandal Harmony
Elite Waterdeep Guard
 

Join Date: May 18, 2001
Location: NB, Canada
Posts: 9
Bleh... it's too bad the layout isn't like I typed it in though lol
It looked much neater with more spaces and vertical lines.

Traute tx for the corrections, I've edited them in.
And you're right, there are good faqs/walkthroughs out there (especially Volberding's - one of the coolest I've seen for any game =) ).

I don't want to remove any merit to those - but they are limited to 1.what to do in the game, 2.party/character tips and 3.bug/exploits. What I especially look for in RPG "walkthroughs" (very general sense) is compilation of data and analysis of the game's system.
It'd be great to have a real, complete items list, with things like role restrictions, statistics bonuses/cut backs, bless/enchant difficulty, hit probabilities, damage probabilities, etc.
Detailed statistics and particularities of Roles, lists of learnable traits and skills, etc.
Monster charts, hp/mana/spells/weaknesses/resistances... etc.
Magic system, skill/level increase effects... There is so much to be told about a CRPG !

This type of data had been compiled (for many games and) for Wizardry 7, of which Wizards&Warriors can be legitimately considered a sequel (I can't stop looking at W7 as "WW's big brother" - wonder why). But then again, it can be long work. The best, biggest games can motivate people to do it. W7 is undoubtedly a greater game than WW... so I guess ya know what I'm implying...

[This message has been edited by Glandal Harmony (edited 05-19-2001).]
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Old 05-19-2001, 07:18 PM   #7
Sazerac
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Monroe, LA
Age: 60
Posts: 7,387
Hey, Glandal, great chart! If you'd like, I could reformat it as an HTML table and port it to the Best Hints thread for you...would that be okay, or would you rather do it? No problem either way...I'm used to working with Tables in HTML, that's all.

Cheers, and fantastic work! I can tell you spent a LOT of time doing this! We appreciate it.

-Sazerac
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Old 05-20-2001, 06:27 AM   #8
Glandal Harmony
Elite Waterdeep Guard
 

Join Date: May 18, 2001
Location: NB, Canada
Posts: 9
Yes, Saz, convert whatever part of these lists you want for the Best Tips thread... I don't know HTML so it's up to you... Thank you if you take the time to do that - I appreciate it... =)
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