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Old 03-21-2005, 08:36 AM   #1
Larry_OHF
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Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
There's no action as likely to get you killed as inaction. ~Legolas

================================================== =============================

The previous thread of discussion is HERE

Resort to this post on this thread for rules that pertain to this game in the future.

From now on...all rules for this game, current and future, will be found on Page 1, Post 1 of each proceeding Discussion Thread. When a new rule has been decided, it is added to this list.

* Gaming Rules *

Rules were either created by Cyril or resolved with me, the DM, during a consensual vote, usually being worked out in PM or MSN chat with one or more advisors present.

Rule adjustments made during and since "The LOF 2 - Aftermath" game:



Time in AD&D:

1. During combat, the basic unit is the round which is 1 minute long.
2. The basic unit of time outside of combat is the turn which is 10 minuites long. 1 turn = 10 rounds.
3. Casting times for spells are generally given in terms of segments, i.e., a casting time of 6 means the spell requires 6 segments to cast. 10 segments = 1 round (segments are 6 seconds long) - this provides a means of figuring out when in a round a spell can take effect.

There is no need to worry about getting these things exactly right in terms of time keeping - that's more book keeping than any of us would likely want. Think of the values as helpful benchmarks for how long things will last, however. For example a 3 turn spell will last 30 minutes - thus, once the DM decides that half an hour has passed the spell expires.

Bonded Mounts for Paladins and other characters:

A bonded mount will be able to acquire no more than 10 hit dice. It will make saving throws as monster of its present number of hit dice and will receive no bonuses from the character who rides it. Saving throws for the bonded mount and its rider are always to be made separately, thus the mount can be fully affected by an attack even if its rider successfully saves. In the event of the death of the mount, nothing short of a full Wish Spell will restore the creature to life.

Note - I still find this overpowered and would be inclined to modify this even further.

Recovery of Spells:

Spells are not automatically recovered or memorized on resting [this holds for clerics and sorcerers as well]. Time needs to be spent in memorizing them and preparing material components [Mages]; in prayer and communion with one's deity [clerics and druids]; or simply allowing one's magical energy and ability to focus and control it to recover after having been spent [sorcerers]. Depending on the number and level of spells involved, this can take as long as a couple days. Note that rangers and paladins would be handled the same way with regard to their spellcasting abilities.

Missile Weapons:

The use of archery in the tunnels will be difficult as it will be nearly impossible to ‘arch’ an arrow’s flight. Thus the range of bows, especially longbows, will be greatly decreased while the group is underground. Brendon posseses a bow that will allow him to fire at targets a bit more distant than a typical bow would, but it will still suffer a dramatic decrease in range. Crossbows will suffer no real penalties.

Critical Hits:

This game does not make use of critical hit tables, nor are massive criticals allowed. A roll of a ‘natural 20’ to hit will automatically result in a critical hit and a critical hit will do maximum damage +3 to the target. Weapons or abilities that might allow a critical hit on something other than a natural 20 are possible in the game but need to be negotiated with the DM.

Bladesinger spell casting:

Bladesingers do not receive any level related bonus to their armor class when attempting to cast spells in combat. They may, however, make full use of their dexterity bonus when spellcasting, an AC benefit which is not available to most other spellcasters. Dantes, as a Kensai/Mage, also receives the benefit of his full dexterity bonus.

Note - Once again, I would be inclined to take another look at these classes as to whether they should be nerfed even more.

The Stoneskin Spell:

This spell will function to block one melee attack per skin against opponents such as the grimlocks. However, against creatures of great physical power such as the Shadow Giants it will not absorb more than one or two blows before crumbling completely to pieces. Duration of spell will be 1 turn (10 minutes)/level.


The Dispel Magic Spell:

Rather than defining Dispel Magic as a 3rd level spell, it will be understood as a spell of variable level depending upon at what level the caster chooses to memorize it [i.e., 3rd to 9th]. This is important as in this game 2 factors are important in determining the success of a casting of Dispel Magic:

1. The difference in level between the one casting Dispel Magic and the caster of the original enchantment. There is a 5% penalty for each level the one trying to Dispel an enchantment is below that of the one who originally cast it. Should the caster of the Dispel magic be higher in level, he receives a 5% bonus for each level higher than the caster of the enchantment.

2. The difference in level between the Dispel itself and that of the enchantment. A Dispel Magic that has been memorized as a lower level spell than the enchantment it is directed against receives a 10% penalty for each level it is below the that of the enchantment. Conversely, a Dispel Magic of higher level than a given enchantment receives a 10% bonus for each level of difference. For example a spellcaster who has memorized Dispel Magic as a 3rd level spell suffers a penalty of 60% to his chance of success should he attempt to dispel a 9th level enchantment.

The base chance of success for Dispel Magic is 50%. This base chance is modified by the penalties and bonuses outlined above.

Numerous Small magic Items:

This pertains to such things as the coins with Continual Light cast upon them and the caltrops carried by Elethias, Morgeruat’s new character. No more than one or two handfuls [8-16] of such items can exist in the group’s possession at any given time. Thus, for example, a large sack of enchanted coins is not an option.

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Old 03-21-2005, 08:56 AM   #2
Morgeruat
Jack Burton
 

Join Date: October 16, 2001
Location: PA
Age: 43
Posts: 5,421
Larry Silverfall

Level 1 Ranger / Level 1 Fighter

HP: 23/23



Andrion Wilgor

Level 17 Mage (currently an owl)

HP: 22/22



Vincent Pathfinder

Level 7 Thief/Level 6 Ranger

HP : 98/98


Silt

Fighter, level 10

HP: 61/80



Marcos of Snowdale

Level 10 Paladin

HP: 98/98 Resurrected



Plaxica

Level ? Fighter ? (shapeshifter were-owl)

HP: 85(?)/85



Kynnen

Level 6 Fighter (fallen Paladin) /Level 3 Blackguard

HP: 73/85



Morgeruat

Level 15 Fighter (fallen Paladin)

HP: 115/115


Anarrima

Level 13? Cleric

HP: 55/67


Yevaud

Level 6/7

HP: 45/45


Joseph

Level ??

HP ?/?


Senora

Level: Cleric? lvl ??

HP 60/60



If there are any corrections to be made, or additional updates let me know

[ 06-13-2005, 10:02 AM: Message edited by: Morgeruat ]
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Old 03-21-2005, 09:49 AM   #3
dplax
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Join Date: July 19, 2003
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Age: 38
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Seeing Plaxica as lvl 5 shapeshifter and lvl 5 fighter made me remember that I still need to send you the final char sheet for him Larry.

Morg, the levels for Plaxica shall be incorrect as the shapeshifting class was just to represent him being were-, but I've decided on a more explainable approach of 10 straight levels of something and being a were-creature just added. I'll let you know what changes when it gets done.
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Old 03-21-2005, 09:54 AM   #4
Morgeruat
Jack Burton
 

Join Date: October 16, 2001
Location: PA
Age: 43
Posts: 5,421
Excellent post Legolas. dplax, let me know the word and I'll update the info. Characters without stats are of course not represented (ie Windbringer, Reaper, Kaylisa, and the Shadow Mage)
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Old 03-21-2005, 03:40 PM   #5
dplax
Jack Burton
 

Join Date: July 19, 2003
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Age: 38
Posts: 5,577
Great posts Legolas and Elif. Nice to see you two living in the game again.
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Old 03-22-2005, 11:57 AM   #6
Larry_OHF
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Join Date: March 1, 2001
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Quote:
Originally posted by dplax:
Great posts Legolas and Elif. Nice to see you two living in the game again.
No thanks to Andrion!


I will post after my next class is over, if I can get into a lab.
I'll have something for Anarrima and Larry. If anyone wants to psot ahead of me, there is no problem in that.

Currently, Anarrima is jsut resting from her laborous task of bringing two people back to life. She does not look ill nor hurt. Just tired, as though she had run all the way here from Evermeet.


[ 03-22-2005, 12:05 PM: Message edited by: Larry_OHF ]
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Old 03-22-2005, 12:04 PM   #7
dplax
Jack Burton
 

Join Date: July 19, 2003
Location: an expat living in France
Age: 38
Posts: 5,577
Quote:
Originally posted by Larry_OHF:
quote:
Originally posted by dplax:
Great posts Legolas and Elif. Nice to see you two living in the game again.
No thanks to Andrion! [/QUOTE]As a player I am happy to see them back alive. Of course Andrion doesn't like it.

Don't you worry if Andrion gets back a human body he shall probably want to get Silt for having killed him previously. But first he'll kill Kynnen for taking the amulet. That amulet is soon going to appear in his history and he shall not have a lowly drow get away with stealing it. [img]tongue.gif[/img]

[ 03-22-2005, 12:05 PM: Message edited by: dplax ]
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Old 03-22-2005, 12:06 PM   #8
Larry_OHF
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Join Date: March 1, 2001
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I will post after my next class is over, if I can get into a lab.
I'll have something for Anarrima and Larry. If anyone wants to psot ahead of me, there is no problem in that.

Currently, Anarrima is jsut resting from her laborous task of bringing two people back to life. She does not look ill nor hurt. Just tired, as though she had run all the way here from Evermeet.
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Old 03-22-2005, 01:34 PM   #9
Morgeruat
Jack Burton
 

Join Date: October 16, 2001
Location: PA
Age: 43
Posts: 5,421
I'm working on a post for Morguerat atm, then hopefully something for Reaper since I think people are forgetting he exists *grin*
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Old 03-23-2005, 12:47 PM   #10
Cyril Darkcloud
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Join Date: February 7, 2002
Location: New York
Posts: 1,980
After several weeks of being unable to post for the Banewolves a guy can really start going into withdrawal [img]graemlins/blueblink.gif[/img]

The Posting Plan:
1. Post #1 - Just a little something to provide a suitably grim and threatening welcome back for TAO from her trip.
2. Post #2 - Something for Plaxica
3. Post #3 - There just won't be a post #3 as it will be slaughtered and consumed by the Banewolves before it can be submitted to Choc.
4. Post #4 - The next installment in the conflict between the Windbringer and Terrakis.

As with all plans, however, this one is subject to all sorts of arbitrary and unannounced changes.
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One enters it, feels its freedom. And moves.
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