Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 02-16-2002, 02:34 PM   #1
Darkman
Avatar
 

Join Date: July 11, 2001
Location: Austin, Texas
Age: 42
Posts: 525
Unfortunately the manual's description of the different game difficulty settings is not very detailed at all. I realize that at the lower levels (normal and under), your characters get max hit points per lvl-up, and at the lowest two settings your mages will have 100% chance to scribe new spells. But what are the other differences? The manual says that the monsters in higher difficulties do more damage, but I've noticed that they also seem to land successful hits much more frequently and there definately seems to be a larger number of monsters to fight on insane difficulty and you seem to get double the experience points for kills. Does anyone have a list of what each of the difficulty settings do? And what about Heart of Fury?
__________________
There more of it there is,<br />The less you see.
Darkman is offline   Reply With Quote
Old 02-16-2002, 05:56 PM   #2
Micah Foehammer
Ma'at - Goddess of Truth & Justice
 

Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
For Heart of Fury mode, the changes are as follows:

Monster hps = 3 x base + 80 hps (e.g. a 10 hp goblin becomes a 110 hp engine of death!)

Monster xp = 2000 + 3 x base

Monsters Thaco adjusted down to reflect higher level (unspecified as to exactly how this is done).

Monster special abilities: augmented in unspecified ways in HOF mode (e.g. MR may be increased)

Quest xp = 3 x normal

The manual (page 31) claims that there is an xp penalty for difficulty settings below normal and I believe its 25% for each notch below normal; and that there is NO xp bonus for difficulty settings above normal. I suspect that since the monsters have more hit points on igher difficulty levels that their Thaco's are adjusted down to reflect higher experience levels as they are in HOF mode, which would explain why they seem to hit more often. I'm not sure the manual is right about no xp bonus for the tougher monsters on insane mode (but can't claim that for sure since I went right from normal setting to HOF mode). I wouldn;t be surprised if the xp was increased by an amount equivalent to the increase in hit points for each monster for the two higher difficulty settings.
__________________
“Every tavern’s an opportunity, I say.”

http://www.ironworksforum.com/forum/image.php?type=sigpic&userid=3793&dateline=1187636  783
Micah Foehammer is offline   Reply With Quote
Old 02-16-2002, 05:59 PM   #3
Seraph
Quintesson
 

Join Date: September 12, 2001
Location: Ewing, NJ
Age: 42
Posts: 1,079
quote:
Monster xp = 2000 + 3 x base

Its actually:
Monster xp = 2000 + 4x base.


Kill a chicken.
Normally 1 exp: Gives 2004 exp

A Mummy 3000 exp: Gives 14,000 exp


Also, I believe, but am not sure, that there is an XP bonus for the higher two difficulty levels in IWD. This is not the case in the BG games however. I dont have a manual in front of me right now, so I am not 100% sure.

[ 02-16-2002: Message edited by: Seraph ]

Seraph is offline   Reply With Quote
Old 02-16-2002, 08:50 PM   #4
Darkman
Avatar
 

Join Date: July 11, 2001
Location: Austin, Texas
Age: 42
Posts: 525
Thanks for the responses. I am pretty sure there is an XP bonus of 2x for insane difficulty, not sure about hard though. But keep in mind I am playing with HoW installed, so maybe the original version has no XP bonus like in the BG games.

BTW, HoF sounds really tough!
__________________
There more of it there is,<br />The less you see.
Darkman is offline   Reply With Quote
Old 02-18-2002, 12:50 PM   #5
Micah Foehammer
Ma'at - Goddess of Truth & Justice
 

Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
Actually, IMO, once you get past Yuxonomei, HOF mode actually starts to get EASIER. THe toughest part is starting from level 1 and keeping your party alive until you get past those pesky uber-goblins! lol Think about a level 1 character fighting 110 hp goblins that appear on the first map!!! On the flip side, you gain levels INCREDIBLY fast - so by the time you hit the later sections of the game, your characters just mow down anything in their way.
__________________
“Every tavern’s an opportunity, I say.”

http://www.ironworksforum.com/forum/image.php?type=sigpic&userid=3793&dateline=1187636  783
Micah Foehammer is offline   Reply With Quote
Old 02-18-2002, 01:14 PM   #6
Azred
Drow Priestess
 

Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
Couldn't a cleric really "clean up" in Heart of Fury mode by turning/destroying undead in the Vale of Shadows?
__________________
Everything may be explained by a conspiracy theory. All conspiracy theories are true.

No matter how thinly you slice it, it's still bologna.
Azred is offline   Reply With Quote
Old 02-18-2002, 02:08 PM   #7
Micah Foehammer
Ma'at - Goddess of Truth & Justice
 

Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
Not sure about all of the undead in the Vale of Shadows (some of them are fairly tough like the Imbued wights and Mummies) as I can not recall what level your Cleric is likely to reach in HOF at that point, but you should see a cleric rock on burial isle!! [img]smile.gif[/img] Even the "wailers" get zapped!
__________________
“Every tavern’s an opportunity, I say.”

http://www.ironworksforum.com/forum/image.php?type=sigpic&userid=3793&dateline=1187636  783
Micah Foehammer is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Basic C++ difficulties... Ilander General Discussion 4 10-13-2005 04:16 PM
Technical Difficulties Druzil Icewind Dale | Heart of Winter | Icewind Dale II Forum 9 06-04-2004 06:05 PM
Balor difficulties Jatelka Baldurs Gate II: Shadows of Amn & Throne of Bhaal 16 01-28-2003 12:22 PM
Quest difficulties? DailyRich Baldurs Gate II Archives 1 10-10-2000 05:08 AM
Level Up difficulties Scribner Wizards & Warriors Archives 7 10-03-2000 11:39 AM


All times are GMT -4. The time now is 02:52 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved