01-25-2002, 02:51 PM | #1 |
Dungeon Master
Join Date: January 17, 2002
Location: The land of Mawdor, where the shadows lie........
Age: 37
Posts: 74
|
In the lower part of dorns deep there is a dark elf wizard, a few hulks and iron golems (sorry i can't give a better description). The iron golems are seemingly invincible and any help would be welcome on how to kill these things. Cheers
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01-25-2002, 03:12 PM | #2 |
Elite Waterdeep Guard
Join Date: December 6, 2001
Location: San Francisco
Posts: 38
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From what I can remember, they just take lots and lots of pounding. I think that they are immune to magic, so just pound them down. If your fighters have any strength pots, then I recommend having a drink.
As far as strategy goes, I recommend staying in the circular area and killing the Hulks first. I hate their Confusing Gaze. Stay in the area to kill the golems. Then go after the wizard last. he will stay out of the fight if you stay out of his view. poundpoundpound
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just my 2 cp |
01-25-2002, 03:15 PM | #3 |
Dungeon Master
Join Date: January 17, 2002
Location: The land of Mawdor, where the shadows lie........
Age: 37
Posts: 74
|
Thanx for finding the time to reply. Cheers
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IF practice makes perfect, and nobody is perfect, why practice? |
01-25-2002, 05:44 PM | #4 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Use potions of clarity and clerical spells chaotic commands and impervious sanctity of the mind to get past the umber hulks and avoid their gaze.
When facing the Golems, Entropy shield is a great defensive spell for clerics and druids (and paladins if high enough level). You can try casting lower resistance at the Golems, but in general you need to go toe to toe with them with blunt weapons. You'll just have to run down Malavon - he dimension doors all over the place. Try using summoned monsters and ranged weapons and keep hammering at his defenses with stuff like dispel magic. etc. Once the golems and Malavon's cronies are gone, Malavon himself isn't that bad. He's just tough to track down.
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01-25-2002, 05:55 PM | #5 |
Elminster
Join Date: January 4, 2002
Location: New York
Posts: 415
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Heya Micah, you got my last PM?
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<b>-Durwyn Foehammer</b><p><i>\"Don\'t you go a-meddling with old stone or cold wights or prying in their houses, unless you be strong folk with hearts that never faulter.\"</i> - J.R.R. Tolkien |
01-25-2002, 06:02 PM | #6 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Yes I did ... and replied to same. [img]smile.gif[/img]
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“Every tavern’s an opportunity, I say.” |
01-25-2002, 08:48 PM | #7 |
Drow Priestess
Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
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Iron golems may be hit only by weapons that are enchanted to +3 or better; at this point in the game I'm sure you have a couple of those in your inventory somewhere. What did you do with Conlan's Hammer? Remember that it was enchanted specifically to deal with iron golems.... Also, don't bother wasting any spells on golems.
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01-29-2002, 06:50 PM | #8 |
Elite Waterdeep Guard
Join Date: December 6, 2001
Location: San Francisco
Posts: 38
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And never forget how useful Silence 15-ft. Radius is when dealing with spellcasters.
"What's that, Malavon? I can't hear you. Are you trying to cast a spell or something? Oh, never mind. Here, meet my broadsword, he doesn't talk much either." *SPLAT*
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just my 2 cp |
02-01-2002, 05:41 PM | #9 |
Iron Throne Cult
Join Date: June 3, 2001
Location: There is no IRL, Only AFK.
Age: 35
Posts: 4,896
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The Only Tip I Would Recommend Is Using Conlans Hammer. It Is A Warhammer +4 Against Iron Golems, Could Be Helpful! [img]smile.gif[/img]
Spoiler!! * * * * * * * * * * It Is Located In The Back Room Of The Kuldahar Smithy In A Chest.
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