Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > NWN Mod: Escape from Undermountain

Thread Tools Search this Thread
Old 10-22-2016, 09:39 PM   #11
Xanathar Thieves Guild

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 54
Posts: 4,523
Default Re: EfU status

Originally Posted by Ziroc View Post
No worries, the final dungeon scripts work, except 1.. kept respawning 'adds'... and a trigger didn't work. but I'm having a LOT of issues with the dungeon above it.. nothing I can't fix, but GRRRR...

Also, the Stargate secret linked to the Christmas quest (I think it was) will become part of a new quest on a deeper level, you'll collect a needed item to activate the gate, and you know whats there (those of you that got there!!!)

Also working some way to make halloween and Christmas events happen when it the day. I dunno it I can do placeables to appear at XX day through XX day. and fade away when its over. same with the NPC for the quests.. (Also durnan's Haunted quest an others..) I'm sure a script will work for it. I'll have to test it..
I think that will be really hard to pull off w/out lagging the hell out of the server, because it's going to require a countdown timer type script to keep track of the dates.

The Ending will have 3 outcomes.. One you kill him--what happens?
You spare him.
You have him arrested or send for Wizards--Elminster etc...

There WILL be cut scenes for each ending, and a new opening cut scene for EFU. Always wanted to make one!
Cut scenes were fun when I was playing with the toolset a lot.
To those we have lost; May your spirits fly free.
Good Music: Here.
Interesting read, one of my blogs.
robertthebard is offline   Reply With Quote
Old 11-07-2016, 06:14 PM   #12
Symbol of Cyric

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 41
Posts: 1,214
Ironworks Forum Re: EfU status

okay, if this game is somehow coming back, I would like to know for certain. I will /find/ a way to get all the files again, install them on my friends' computers, and try the module out once again. though I may have a better idea as to what characters I would try to actually make for the server.
There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
Mozenwrathe is offline   Reply With Quote
Old 11-13-2016, 01:56 AM   #13
Elite Waterdeep Guard

Join Date: May 18, 2005
Age: 43
Posts: 16
Default Re: EfU status

Will test anything
Fuligar is offline   Reply With Quote
Old 12-24-2016, 01:47 AM   #14
Ironworks Webmaster

     Bow to the Meow


Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 44
Posts: 11,658
Default Re: EfU status

Just got word that the Massive hakpak's at fileplanet are gone--fileplanet is kinda dead now.. sad.

No worries, I've upgraded the server bandwidth, and will be hosting them myself.
I'll update the URL Links in the EFU download area after the Holidays. Then there will be no worrying about some site dropping out on us.
Ironworks Gaming Webmaster

The Great Escape Studios - 2D/3D Modeling & Ziroc's Facebook Page
Visit My Flickr Photo Album
Ziroc is online now   Reply With Quote
Old 12-31-2016, 08:04 PM   #15
Elite Waterdeep Guard

Join Date: May 18, 2005
Age: 43
Posts: 16
Default Re: EfU status


Iam bored to death and can use some mindless killing.
Fuligar is offline   Reply With Quote
Old 02-10-2017, 10:50 PM   #16
Elite Waterdeep Guard

Join Date: May 18, 2005
Age: 43
Posts: 16
Default Re: EfU status

Still bored, would love this pls.
Fuligar is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
MM7 Mod - my status Bungleau Miscellaneous Games (RPG or not) 46 05-15-2008 05:10 AM
DC Status CocoaSpud Dungeon Craft - RPG Game Maker 0 05-24-2002 10:06 AM
DC Status Update CocoaSpud Dungeon Craft - RPG Game Maker 10 04-22-2002 11:58 AM
DC Status CocoaSpud Dungeon Craft - RPG Game Maker 2 12-15-2001 11:39 AM
DC Status CocoaSpud Dungeon Craft - RPG Game Maker 1 11-12-2001 11:16 PM

All times are GMT -4. The time now is 02:35 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
©2017 Ironworks Gaming TM & The Great Escape Studios - All Rights Reserved