08-12-2008, 03:49 PM | #1 |
Symbol of Cyric
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POR: Door tricks
So, one thing I noticed when playing Pool of Radiance was that when you are in the city of Phlan, if you wander around at nite you cannot just go into most of the shops. The shops are closed and the doors lock at night. Sure you can break in but that leads to the city watch trying to kill you.
I was trying to figure out how to copy this in DC. I think we can copy this idea with the logic block changing open door walls to a locked door wall and some clever event setup (like a merchant screaming for help at night, and offering to sell/buy stuff during day). What I was unsure of, is does the wall changing allow for changing to different blockage, or does it only allow for open/unblocked? Manikus, you know about the logic block. Do you know? ST
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08-12-2008, 05:42 PM | #2 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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Re: POR: Door tricks
I haven't tested locked, but I recall Richard saying that it was only for blocked/unblocked. The best way to find out, though, is to give it a try. Make sure to let us know if it works.
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08-12-2008, 06:10 PM | #3 |
Symbol of Cyric
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Re: POR: Door tricks
I guess then you'd have to set up the doors as locked, then do a wall open switch during daytime and return to wall locked at nite
ST
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08-12-2008, 06:35 PM | #4 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
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Re: POR: Door tricks
You would probably want to do this event as a zone event.
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08-19-2008, 09:04 AM | #5 |
Symbol of Cyric
Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Re: POR: Door tricks
Have you played around with the unblocked-blocked-commands, ST? I remember that I had problems with the blocked/unblocked-script. If I remember right, the unblocked-command mentioned in the helpfile did not work. I posted that back in Manikus' old Forum.
It could only be solved by re-setting the blocked wall to the starting conditions of the level. |
08-19-2008, 11:51 AM | #6 | |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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Re: POR: Door tricks
Quote:
I will doing some more on creating items that disappear from inventory after use, but I'm in finals for school at the moment and when I asked earlier, there didn't seem to be much (any) current demand for doing this. |
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08-19-2008, 02:00 PM | #7 | |
Symbol of Cyric
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Re: POR: Door tricks
Quote:
a person changing into a were-wolf a successful disarm making an icon have no weapon an invisibility spell and theres probably many more I can't think of at this time. ST
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08-19-2008, 02:20 PM | #8 |
Symbol of Cyric
Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Re: POR: Door tricks
Chapeau, Manikus, nice tutorial!
But it seems that I was right since you described only how to open a blockage. $Block,x,y,d=OpenBlk works, but I am sure that it doesn't work the other way round. Yep, icon changing during combat would be brilliant... |
08-19-2008, 03:41 PM | #9 |
Symbol of Cyric
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Re: POR: Door tricks
If I understand correctly, the only thing you can do is change the wall blockage to open and then delete the ASL which returns it to its original blockage. I don't believe we can go from a locked door to a special key door or to a secret door, for example.
ST
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08-19-2008, 06:04 PM | #10 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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Re: POR: Door tricks
All that CocoaSpud allowed was setting to unblocked from blocked (or whatever). cocoaSpud didn't foresee any designer wanting to put a wall back or use anything other than open the blockage.
So, using the tutorial method (which is the only one I know), you can switch between open and any one other type of status for the wall. |
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