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Old 07-20-2003, 04:29 PM   #21
daan
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Another theory is that SI: - protects you from spells targeted at you.
Timestop however, targets time [img]tongue.gif[/img]
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Old 07-20-2003, 04:30 PM   #22
Xen
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Quote:
Originally posted by daan:
Another theory is that SI: - protects you from spells targeted at you.
Timestop however, targets time [img]tongue.gif[/img]
Yes but you are a son of a God you know...

[img]graemlins/offtopic.gif[/img] Welcome daan! [img]graemlins/thewave.gif[/img]

[ 07-20-2003, 04:31 PM: Message edited by: Xen ]
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Old 07-20-2003, 04:37 PM   #23
andrewas
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Quote:
Originally posted by Xen:
Spell Immunity:Alteration should protect you from TS correct? But it does not. Why?
Consider timestop as creating 24 seconds of extra time for the caster. Getting around that would involve creating 24 seconds of time for yourself, and no, another timestop wouldn't work because that would trigger at a different time.

Basicaly, it takes a near-god to get round timestop. Most of the entities in BG2 that are immune to it have no business being immune to it.
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Old 07-20-2003, 04:41 PM   #24
Xen
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Quote:
Originally posted by andrewas:
quote:
Originally posted by Xen:
Spell Immunity:Alteration should protect you from TS correct? But it does not. Why?
Consider timestop as creating 24 seconds of extra time for the caster. Getting around that would involve creating 24 seconds of time for yourself, and no, another timestop wouldn't work because that would trigger at a different time.

Basicaly, it takes a near-god to get round timestop. Most of the entities in BG2 that are immune to it have no business being immune to it.
[/QUOTE]Thanks!
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Old 07-21-2003, 02:11 AM   #25
SixOfSpades
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Quote:
Originally posted by Raistlin Majere:
MoD+2 however, the undead destroying part of the weapon hits ALWAYS, no matter what protection the lich has. only invisibility will save the lich...
Ah, I'm going to give that a big NO. The Mace of Disruption's and Azuredge's "Slay Undead" properties are just like the additional enchantments on ANY weapon: They will bypass Stoneskin and Ironskin (because those spells only stop the weapon itself, not its on-hit enchantments), and have a chance to penetrate Mirror Image (because, based on the number of Images remaining, there is a % chance that the *real* caster will be hit), but will
be completely blocked by any Combat Protection that grants immunity to whatever level of enchantment that the weapon in question happens to be. This is what I think is causing you to err, Raistlin, because the MoD+2 may be called the Mace of Disruption+2, it may grant a -2 bonus to THAC0 and a +2 to Damage, but in terms of what it can hit, it actually strikes as a +5 weapon, which means it will penetrate Mantle and Improved Mantle. The MoD+1 strikes as a +3 weapon.
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Old 07-21-2003, 09:56 AM   #26
White Lancer
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Quote:
Originally posted by Firestormalpha:
99% of the time if a lich is casting time stop it's a contingency, sequencer or trigger, and cannot be stopped.
Doesn't chain contingency only let you use spells of 8th level or lower? I know for a fact that the spell sequencers wont allow time stop, but my manual says CC can cast any level of spells (i think the in game description states only up to level 8)
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Old 07-22-2003, 10:15 PM   #27
Spirits forever
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what level is time stop? and it is a mage spell right?
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Old 07-22-2003, 10:59 PM   #28
Nerull
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Quote:
Originally posted by Spirits forever:
what level is time stop? and it is a mage spell right?
Time Stop is Wizard level 9.
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Old 07-22-2003, 11:09 PM   #29
Firestormalpha
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Time Stop (Alteration)
Range:0 Savingthrow: None
Castingtime: 9 Area of Effect: Special
Duration: 6 rounds
Upon casting a time stop spell, the wizard causes the flow of time to stop for one round in the area of effect. Insided the sphere, the caster is free to act for six rounds of apparent time. The wizard can move and act freely within the area where time is stopped, but all other creatures are frozen in their actions, for they are literally between ticks of the time clock. (The spell duration is subjective to the caster.) Nothing can enter the area of effect without being stopped in time also. When the spell duration ceases, the wizard is again operating in normal time.

**This being the case wouldn't the caster age six times faster than those who are forzen? Or would the frozen ones only age at 1/6 the rate of all those outside the spell.**

Chain Contingency (Evocation)
Range:0 Saving Throw: None
Casting Time: 1 turn Area of effect: The caster
Duration: Special
Chain contingency channels some of the magical energy of the mage and releases it only under certain circumstances. Basically, the mage chooses three spells, which will be released under certain conditions such as being hit by an enemy. When this condition occurs, all three spells are cast immediatly. Spells of any level may be used n the Chain contingency.


(These are the spell descriptions as given in the Instruction Manual.)
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Old 07-23-2003, 12:43 AM   #30
Trau
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Doesn't timestop just make the caster go super fast rather than stop time?
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