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Old 03-11-2005, 11:19 AM   #1
Lymond
Manshoon
 

Join Date: February 6, 2003
Location: Boston, MA
Age: 55
Posts: 175
I'm playing a party of three, and when the game was loading last night, I had a stroke of genius. I was at the screen prior to loading where you can add new characters. It kind of annoyed me, because I have to click through it every time and I don't intend to add anyone. What's the point of adding a new person now- they'd just get creamed. Then it hit me. I could add three newbies solely for that purpose. Free summons!

Of course it's cheating, but I thought the idea of three adventurers summoned from who knows where right before a big fight with only the clothes on their back and a staff being ordered to attack was pretty funny.

Has anyone ever done this?

Lymond
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Old 03-11-2005, 11:36 AM   #2
pritchke
Bastet - Egyptian Cat Goddess
 

Join Date: September 5, 2001
Location: Calgary, AB
Age: 49
Posts: 3,491
No never thought of it. Another reason to allow this however is if you get stuck at some point by party design or difficulty. You can switch party members permanately if need be, or add a party member to get you past a point and then remove him again. Kind of like a hero who helps you out.

[ 03-11-2005, 11:38 AM: Message edited by: pritchke ]
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Old 03-11-2005, 11:57 AM   #3
Marty4
Symbol of Cyric
 

Join Date: August 31, 2004
Location: VA
Age: 33
Posts: 1,127
Once, using a party of four, I used 2 temporary fighters with 18 STR, 18 DEX, and 18 CON with specialization in quarterstaff to draw fire and help out. Since then, I have never had a need to do it, as lvl 1 fighters don't help much later in the game.

EDIT: In solo game, non mage games I have a premade gnome illusionist with a mage dagger ready to import. Identify 3 times, kill, delete, and repeat. Good for using an enchanted item right away (My C/R did this with the hammer flail without running back to Kuldahar), and its not very cheap.

[ 03-11-2005, 12:00 PM: Message edited by: Marty4 ]
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Old 03-11-2005, 12:00 PM   #4
Morgeruat
Jack Burton
 

Join Date: October 16, 2001
Location: PA
Age: 43
Posts: 5,421
you could also use it at certain points in the game that a certain class can access, but others cannot, ie the drunk in the first town, a paladin can talk him into getting "on the wagon"
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Old 03-11-2005, 12:46 PM   #5
pritchke
Bastet - Egyptian Cat Goddess
 

Join Date: September 5, 2001
Location: Calgary, AB
Age: 49
Posts: 3,491
Quote:
Originally posted by Morgeruat:
you could also use it at certain points in the game that a certain class can access, but others cannot, ie the drunk in the first town, a paladin can talk him into getting "on the wagon"
or a Bard.

[ 03-11-2005, 12:46 PM: Message edited by: pritchke ]
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Old 03-12-2005, 01:32 AM   #6
Eugen
Elite Waterdeep Guard
 

Join Date: January 31, 2005
Location: Finland
Age: 34
Posts: 14
Quote:
Originally posted by pritchke:
quote:
Originally posted by Morgeruat:
you could also use it at certain points in the game that a certain class can access, but others cannot, ie the drunk in the first town, a paladin can talk him into getting "on the wagon"
or a Bard. [/QUOTE]Or a druid in Kuldahar's pass...
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Old 03-12-2005, 02:07 AM   #7
Aerich
Lord Ao
 

Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
I ran a solo cleric through the Vale of Shadows, once, and I imported a pack mule for inventory space to lug heavy stuff back to the town. I haven't used imported characters as cannon fodder before.

Don't forget, the fodder will "steal" experience from your main heroes if the fodder is alive when monsters die.

I'd just as soon use Animate Dead for cheap summons. The added bonus to using undead is that they are immune to cold and poison. Cone of Cold, Snilloc's, and Stinking Cloud makes a good combination with undead. You can also add in some nasty necromancy spells, I believe.

Edit: spelling

[ 03-12-2005, 02:08 AM: Message edited by: Aerich ]
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Old 03-12-2005, 12:43 PM   #8
plinkrat
Elite Waterdeep Guard
 

Join Date: February 26, 2005
Location: England
Age: 33
Posts: 25
"Or a druid in Kuldahar's pass..."
what does that do?
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Old 03-12-2005, 01:27 PM   #9
Marty4
Symbol of Cyric
 

Join Date: August 31, 2004
Location: VA
Age: 33
Posts: 1,127
minor spoiler:


A druid can cure the ogre, saving you the trip to Arundel and back.
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Old 03-13-2005, 04:46 AM   #10
Midget Gems
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Join Date: November 15, 2001
Location: London, England
Age: 33
Posts: 568
I quite like the idea of meeting a wandering Bard or Cleric who can give you a helping hand. That way it saves a long trek back to town.
Don't think I could ever go so far as to use someone as cannon fodder.
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