04-05-2006, 07:59 PM | #31 |
Elite Waterdeep Guard
Join Date: March 13, 2006
Location: Wales
Age: 35
Posts: 43
|
Heheh, now Kyrvias, I think that may be a tad broken ^_^. Fun all the same though [img]tongue.gif[/img] .
Trying to say my creations are too cheesy *breaks down and cries*? Ah well, it's what I'm posting up here for : advice ^_^. Made a bow that creates arrows now, just tested it and it works fine. Going to tweak that up so it looks more like a bow ^_^. Happy days. |
04-05-2006, 08:02 PM | #32 |
Dracolich
Join Date: January 24, 2004
Location: UK
Age: 41
Posts: 3,092
|
Awesome [img]smile.gif[/img]
Bedtime calls as I've got to be at work tomorrow morning, but I'll sort you out an ftp account tomorrow - you should be able to upload without needing to wait for me to get back to you then. |
04-06-2006, 03:20 AM | #33 |
Elite Waterdeep Guard
Join Date: March 13, 2006
Location: Wales
Age: 35
Posts: 43
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Thanks Shamrock, that's really kind of you ^_^.
I'm going to see if I can make a few decent items before the end of the weekend, try and compile it in Weidu (perhaps in it's own store in Waukeen's Promenade or something). Really appreciate your help ^_^. |
04-06-2006, 09:30 PM | #34 | ||||
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
|
Quote:
Quote:
2) Elemental Princes are ToB-level summons. 3) Casts Imp. Haste 1/day. 4) Grants +1 to ApR. 5) Grants -2 AC bonus. 6) 5% chance of Knockback (with additional damage) on hit. Where the hell do you find this thing, lying on the ground outside your cell in Jon's Dungeon? Of the 6 attributes listed above, any single one of them would be enough to make a weapon balanced and useful, depending of course on the base enchantment of the weapon. The enchantment about Chan is obviously restricted to ToB right from the get-go. Quote:
Silver Sword: 2-Handed +3 Sword, 25% of all hits force victim to Save vs. Death (I forget if there's a bonus/penalty) or die instantly. Stunning Ninja-To: Oriental +3 sword with a Lightning theme. You mention no Saving Throw on your Stun effect, so I'll just point out that any creature who is Stunned for 5 rounds in a combat situation is as good as dead, meaning that each hit has a 60% chance of killing the victim, with no Save. I should also mention that I feel Celestial Fury is already an overpowered weapon in its own right: It would be balanced if its Stunning Blow chance occurred on only 15% of its hits, with the existing Saving Throw allowed. Quote:
Spells cast through Wands, Rods or Staves, or even similar items, are canonically supposed to use the vs. Wands Saving Throw, rather than vs. Spells, and it'd be nice to see the 'forgotten three' Saving throws brought back to some sort of relative usefulness. And I'd lose the STR penalty, it makes no sense. So each hit with a Dart of Dreams/Nightmares would: 1) Failing a Save vs. Wands with a -3 bonus, the victim would first be Fatigued for 1 round, then Slowed for 1 round, then Sleep for two rounds. 2) Each hit (no Save) imposes a +1 penalty to the victim's Save vs. Wands for three rounds.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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04-07-2006, 02:55 AM | #35 |
Manshoon
Join Date: June 8, 2003
Location: UK
Age: 69
Posts: 182
|
I think I'd like something like a 'staff of the geek'.
No hit bonus or damage bonus. No special effects on hit. -1 to strength, dexterity and fortitude sets intelligence to 19 It's for exclusive mages who will be playing no part in melees,. but the question is - would this count as an overpowered weapon in the hands of Aeire? |
04-07-2006, 03:12 AM | #36 |
Drizzt Do'Urden
Join Date: December 29, 2004
Location: south australia
Age: 42
Posts: 603
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LMAO, staff of the geek, sounds good.
I saw in somebodies, (cant remember who) signature, sunglasses of coolness +5, i found that really funny (ok i have a very good sense of humor) maybe you could make something like that, i know that it may clash and cause someone to have a charisma of 23, if used in conjunction with rign of human influence, but you might be able to restrict its use to certain classes, or races, or if it is possible, not stack with ring of human influence.
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Nobody expects the Spanish inquisition!<br />You will stay in the comfy chair until lunchtime, with only a cup of coffee at 11! |
04-07-2006, 03:27 AM | #37 |
Manshoon
Join Date: June 8, 2003
Location: UK
Age: 69
Posts: 182
|
I read a review of a fantasy book, that had a comment like "any suspense in the plot was complexly flattened by use of the Hammer +5 of Foreshadowing". It mader me laugh at the time, but I don't think there would be any use for such a weapon in BG.
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04-07-2006, 04:32 AM | #38 | ||||
Elite Waterdeep Guard
Join Date: March 13, 2006
Location: Wales
Age: 35
Posts: 43
|
Quote:
Quote:
2) Elemental Princes are ToB-level summons. 3) Casts Imp. Haste 1/day. 4) Grants +1 to ApR. 5) Grants -2 AC bonus. 6) 5% chance of Knockback (with additional damage) on hit. Where the hell do you find this thing, lying on the ground outside your cell in Jon's Dungeon? Of the 6 attributes listed above, any single one of them would be enough to make a weapon balanced and useful, depending of course on the base enchantment of the weapon. The enchantment about Chan is obviously restricted to ToB right from the get-go. Quote:
Silver Sword: 2-Handed +3 Sword, 25% of all hits force victim to Save vs. Death (I forget if there's a bonus/penalty) or die instantly. Stunning Ninja-To: Oriental +3 sword with a Lightning theme. You mention no Saving Throw on your Stun effect, so I'll just point out that any creature who is Stunned for 5 rounds in a combat situation is as good as dead, meaning that each hit has a 60% chance of killing the victim, with no Save. I should also mention that I feel Celestial Fury is already an overpowered weapon in its own right: It would be balanced if its Stunning Blow chance occurred on only 15% of its hits, with the existing Saving Throw allowed. Quote:
Spells cast through Wands, Rods or Staves, or even similar items, are canonically supposed to use the vs. Wands Saving Throw, rather than vs. Spells, and it'd be nice to see the 'forgotten three' Saving throws brought back to some sort of relative usefulness. And I'd lose the STR penalty, it makes no sense. So each hit with a Dart of Dreams/Nightmares would: 1) Failing a Save vs. Wands with a -3 bonus, the victim would first be Fatigued for 1 round, then Slowed for 1 round, then Sleep for two rounds. 2) Each hit (no Save) imposes a +1 penalty to the victim's Save vs. Wands for three rounds. [/QUOTE]Thank you, Six ^_^. This is precicely the kind of advice I need to hear. The items I have made so far have basically been me trying to get used to the two item makers, so I've gotten a tad carried away with most of them . Some of your comments on my weapons have already been taken into account and removed before you postedc, however ^_^ (Stunning Ninja-To has no insta-kill effect, no improved haste on the wakizashi, dart of dreams now drains a point of dexteriy 40% chance (suggested by someone. But of course, everything you have said is duely taken into account and I will seroiusly degrade all these items. I'll see if I can implament your suggestions on the Dart of Dreams, but I'm unsure if I'll be able to work out how to code it yet, I'll fiddle around in Cromwell's Smithy and see what I can do ^_^. Thanks again, Six. |
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04-08-2006, 01:24 AM | #39 | |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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Quote:
Just remember:
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