04-06-2003, 11:10 AM | #11 |
Jack Burton
Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
|
Actually, koconnor100, there are a lot of modules out there which are just that
I personally agree that actually having a storyline improves a module no-end, but let's see if this works first, okay [img]smile.gif[/img] You don't have to make an area, but you can if you want to. If it works we could perhaps start something a little more complicated, and naturally the fact that people are building a module together does not mean it's impossible to playtest other modules at the same time DK, where do you suggest we upload our areas to, and what PC level are we aiming at? |
04-06-2003, 02:01 PM | #12 |
Red Wizard of Thay
Join Date: March 20, 2001
Location: Lincoln, Nebraska USA
Age: 63
Posts: 893
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I actually have a module 3/4 done. But I have to find time to learn scripting to finish it. Custom items are easy to make and modifying monsters isn't to hard but,
some scripting is needed to get them to behave properly. Any suggestions on scripting sites or tutorials would be greatly appreciated. I would be more than happy to create an area or two. I have written for the RPGA and might give some pointers on storylines and mixing encounters if you like. |
04-06-2003, 02:25 PM | #13 |
Jack Burton
Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
|
If you haven't started scripting yet, I doubt you're 3/4 done... especially if you've a story to tell.
I'm working on a module based on the Hazardous Times series which ran in the RP forum a while back. I finished the first village in a few days, but after several weeks I'm still only half done with the scripting and the quests. Although it is getting easier now. Only some 31 areas not including buildings to go... |
04-06-2003, 03:09 PM | #14 |
Dracolisk
Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
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Any range of PC you want, I'll be going High-end myself [img]tongue.gif[/img]
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04-06-2003, 03:58 PM | #15 |
Red Wizard of Thay
Join Date: March 20, 2001
Location: Lincoln, Nebraska USA
Age: 63
Posts: 893
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It isn't some massive story driven campaign. It's just a short H/S. The only thing I need to do is add some scripts for the critters. As I said, I need to learn the scripting. There's no sense in trying to build a huge, complicated, plot driven mod for my first attempt. If you have any advice on where to go for tutorials that work Legolas I would be happy to learn. Then I could start a nice plot driven campaign.
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04-06-2003, 10:14 PM | #16 |
Dungeon Master
Join Date: September 17, 2002
Location: Maryland
Age: 55
Posts: 88
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I would love to join a party to play whatever is combined here
I could donate a wizards scroll room. Trapped and deadly. Man are they tough! I will watch for the hook up also.
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04-06-2003, 11:59 PM | #17 |
Dracolisk
Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
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heh well i've made a few rooms now if anyone's interested in seeing them...
Right Click And Save This Link http://www.freewebs.com/nakahara/FOrest1.erf is the link incase that one up there is broken... It's basically a nice Drow-ridden asylum, which can also double as an indoor Spa ^_^ I'm also going to show you what else i've got... ummm how about uhhh This Quaint Cafe Yes that's one of my best indoor maps right there ^_^ hmm letsee what else umm.. Oh i guess in order for those to work you'll have to import them into this mod... Which not only contains a chess board, shopping mall, already labeled doors, a small town which is under ork attack, a bunch of neatly done portals and a huge maze filled with "sewer elementals" [img]tongue.gif[/img] Can be hack n' slash or have a plot if used properly, the store and chess games are fun anyway, feel free to spend all the time you want deleting all those Stupid BET tags, I can't seem to get rid of them [img]tongue.gif[/img] I highly recomend just walking about the mall first to get a jist of everything and then try out the chess game [img]tongue.gif[/img] which is right across from the library... once again that's http://www.freewebs.com/nakahara/DKstuff.zip
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04-07-2003, 09:25 AM | #18 | |
Dracolisk
Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
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Quote:
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04-07-2003, 03:21 PM | #19 |
Galvatron
Join Date: June 24, 2002
Location: aa
Posts: 2,101
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i have a nice idea with an annoying halfling in a room. is that ok?
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04-08-2003, 09:19 PM | #20 |
Dracolisk
Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
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sure let's see it!
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