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Old 02-01-2002, 11:50 PM   #31
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
In SoA: Crom Faeyr, with the strength boost, reigns supreme. Once I got it, I actually had Anomen as my tank, because he killed everything quick once he got it. If I had a second choice, it would be Carsomyr. The boost that a paladin gets from a holy sword is almost obscene.

In ToB (SPOILER if you have not played it at all): I love the Axe of the Unyielding and the Ravager both, though Foebane is really nice, too (anytime my archer gets into melee combat, he dualwields the Axe of the Unyielding and Foebane, and he usually ends the combat with more hit points than he started with).
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Old 02-04-2002, 12:36 PM   #32
Big Red
Dungeon Master
 

Join Date: March 20, 2001
Location: Peterborough, UK
Posts: 63
It depends on what character you're playing and what stage of the game you're at.

At the moment my solo Cleric/Mage is still in Chap 3 and I've only got 2 pieces of Crom Faeyr.

For quite a while my 2 early in the game "must have" weapons have been:
Mace of Disruption+2 (due to undead having to making saving throws or die)
and Flail of Ages+3 (due to its elemental damage and chance of Slow)

I've recently found a third "must have" weapon:
Staff of Fire+2 (can summon lots of Lesser Fire Elementals) - it's cheap to recharge and much more effective than Wand of Monster Summoning. It's so useful, it may take the challenge out of soloing.
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Old 02-04-2002, 01:03 PM   #33
Nifft the Nimble
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Join Date: October 4, 2001
Location: NYC Forever!
Age: 49
Posts: 520
quote:
Originally posted by Big Red:

I've recently found a third "must have" weapon:
Staff of Fire+2 (can summon lots of Lesser Fire Elementals) - it's cheap to recharge and much more effective than Wand of Monster Summoning. It's so useful, it may take the challenge out of soloing.



I agree that free Fire Elementals make the game easier. There are many areas which are walk-throughs. Fire Elementals absolutely rule against lesser undead! Nothing but Wraiths, Vampires and (in ToB) Bone Golems can stand against them.

However, that's part of the beauty of summons.

-- Nifft
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Old 02-04-2002, 11:25 PM   #34
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
No mention of the Dragon's Breath halberd?

A +4 weapon, +1 fire, +1 cold, +1 lightning, +1 acid, +1 poison.
It absolutely ROCKS against all magic-users: The +4 enchantment is superior to most weapon immunities, and even if it's blocked (by Stoneskin or something), the elemental damage STILL gets through, and the bad guy gets a Spell Interrupted: Casting Failure. It's better then the Flail of Ages, until the FoA gets upgraded in Throne of Bhall.
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Old 02-05-2002, 05:25 AM   #35
MornD
Dungeon Master
 

Join Date: December 3, 2001
Location: Singapore
Posts: 62
Staff of Magi. NOTHING beats instant invisibility that cannot be exhausted.
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Old 02-05-2002, 11:59 AM   #36
Nutter1st
Elite Waterdeep Guard
 

Join Date: January 16, 2002
Location: England
Posts: 21
My best weapon is either casomyr or Celestial fury they rock
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Old 02-05-2002, 09:50 PM   #37
Aurum
Manshoon
 

Join Date: March 15, 2001
Location: Shangrila ; (Torreon, Coahuila, Mexico).
Age: 46
Posts: 248
All +5.
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Old 02-05-2002, 09:57 PM   #38
Gabriel
Emerald Dragon
 

Join Date: March 4, 2001
Location: England
Age: 41
Posts: 920
Spear of Withering or Backbitter
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Old 02-05-2002, 10:37 PM   #39
MiZ-DevAngel
Elite Waterdeep Guard
 

Join Date: October 17, 2001
Location: Asylum in your Mind
Posts: 11
Black Razor without a doubt. Its just so me
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