09-29-2002, 05:23 AM | #1 |
Ironworks Moderator
Join Date: June 10, 2001
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I am not as well-versed on IWD:HoW as I am on BG2 SoA & ToB, so I would like to invoke the knowledge of the resident experts on the following questions. Thanks in advance.
[ 09-29-2002, 05:27 AM: Message edited by: Dundee Slaytern ] |
09-29-2002, 03:23 PM | #2 |
Emerald Dragon
Join Date: September 17, 2001
Location: Good ol\' Blighty
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AFAIK this is a "universal" truth for AD&D rules, no matter which game you play. There have to be some boundaries! Apparently.
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09-29-2002, 11:50 PM | #3 |
Quintesson
Join Date: February 5, 2002
Location: Huntsville, AL, USA
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Dundee,
I know that at least some spells in IWD are capped, but forgot which (and don't have my manual handy). |
09-30-2002, 12:00 PM | #4 |
Jack Burton
Join Date: October 16, 2001
Location: PA
Age: 43
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AFAIK only the ones that are capped by level in the description are capped in the game (ie fireball, lightning bolt, etc.) it would make sense for the rules to extend spell power (for ones that continue increasing, like abi-dalzim's horrid wilting) to go to lvl 30 at least, as that is the cap in HoW, but I don't know for sure, as I haven't cracked the game open to check yet...
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10-01-2002, 10:52 AM | #5 |
Ironworks Moderator
Join Date: June 10, 2001
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Well, I would like to know for sure. [img]smile.gif[/img] Mordenkainen's Force Missiles for example,
[(2d4 + 20) * 7] is vastly weaker than [(2d4 + 30) * 7]! |
10-01-2002, 11:49 AM | #6 | |
Elminster
Join Date: August 23, 2002
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Quote:
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10-01-2002, 01:01 PM | #7 |
Ironworks Moderator
Join Date: June 10, 2001
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Age: 41
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I need to know because in all my games, information is key. I do not subscribe to the school of thought that goes, "If it hurts them, use it". I am of the, "If it kills them, use it" mentality.
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10-01-2002, 03:11 PM | #8 |
Quintesson
Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
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THAC0 stops decreasing at 0 in IWD. I'm not sure about AC though, the lowest you're likely to get it is around -16 since you don't have kit abilities like defensive spin like you do in BG2. (The AC cap for BG2 was -24)
Spell damage is capped at the characters level (i.e. level 30) unless otherwise stated in the spell description (fireballs and lightning spells are capped at 10D6 etc), so a horrid wilting spell will hit for 30D8 in IWD rather than the max of 20D8 in BG2. Of this I'm sure [img]smile.gif[/img] [ 10-01-2002, 03:13 PM: Message edited by: Jim ] |
10-02-2002, 04:25 AM | #9 |
Ironworks Moderator
Join Date: June 10, 2001
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Up till level 30 eh? I am beginning to like the potential of Sunscorch... ...
As for THACO, do you mean that a character cannot have negative THACO? As in STR bonuses, weapon enchantment, etc... I have yet to have a character that exceeds level 20, so I do not know. |
10-02-2002, 05:02 AM | #10 | |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
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Quote:
But at least you can get negative AC, now that couda been a nightmare. I dont know about the spell caps, some of the BG2 ones are capped but not described as such. Like Lay on Hands for example, seriously screwed up since its capped at 20 and therefore of limited use at level 40. Id say just do some experiments, if its capped at level 20 youll notice soon enough , unlike me who would just continue to blast away.
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