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Old 05-18-2003, 11:31 PM   #11
Magness
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Join Date: January 7, 2001
Location: Manchester, NH, USA
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I has to be vastly more difficult and involved to build a non-linear plot that that still has balanced game play.

I've heard an argument, and I think that it has some validity, that the so-called non-linear plot in BG2 had some logical holes in it. The argument goes like this....

OK, you've escaped the dungeon and you've got to find Imoen. Sure, you have to earn enough gold to pay off the shadow theives. But after that are you REALLY going to go on all of those side quests (for whatever noble or mercenary reasons) or are you going to go rescue Imeon?

Sure, from a game-playing perspective, the vast number of side quests were really fun and they really helped build up your XP and levels so that you were tough enough to rescue Imoen and take on Irenicus. But from a strict story perspective, they were conceptually weak. Oh, sure, you could have gone right after Imeon ASAP with the minimum of side quests. But then what's the reason for doing the side quests after you've escaped from the Underdark? I want to take a couple months off my Irenicus quest (and the hunt for the Rynn Lathorn for the elves) to go do some side quests?


Plot issues aside, the side quests do add considerable playability since there's no requirement on the order in which you do the side quests.


Regarding playable NPC's. They add another large level of complexity to the game. Every one of those in-party NPC's has to have all of the various conversations scripted and placed on timers so that they occur at the proper time, and if the right combination of NPC's exists. Blah, blah, blah. It's a tremendous amount of work.

Furthermore, there's a LOT of players that simply like to create their own characters and will never be happy with the NPC's that the game provides. Think about it. How many people griped that there wasn't a monk NPC in BG2? Or a decent thief to add after Yoshimo's treachery? Or a sorceror? Etc., etc., etc.


Personally, I wish that they have given a middle course a try. Perhaps a small number of joinable NPC's that had no conversations between each other (to simplify matters). Only a small number of conversations with the party leader or while talking to certain non-joinable NPC's. Any of the little home bases that you use along the way would be good places to add such NPC's (Targos, Wandering Village, Drow camp, Kuldahar).

Another alternative would have been straight out of the old gold box SSI DnD games. The temporary, joinable NPC. This NPC would only join and stay with your party while you remained in a certain area. For example, maybe Nathaniel would join you while you cleaned up the Kuldahar problem, but after you head off for Dragon's Eye, he says that he cannot leave Kuldahar. Perhaps such a character should be controllable in battle, but you cannot remove any of his equipment.


These are just a few thoughts and ideas on the matter. Take them for whatever little they're worth.
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Old 05-19-2003, 01:21 AM   #12
Sir Heinrich Godfrie IV
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Join Date: May 19, 2002
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Quote:
Posted by: Magness

These are just a few thoughts and ideas on the matter. Take them for whatever little they're worth.
Well your sentiments seem pretty sensible to me, it's just too bad that they could not have thought of these sorts of things on their own.

Or maybe they did, but felt that they couldn't implement them.

Who knows, maybe they were simply worried about their 'bottom line'?

For me, I couldn't care less if they needed to create 3 or 4 extra CDs in order to fit all the various scripts and code into a non-linear IWD2.

And for that matter, I wouldn't care if they were forced to spend another two years so as to develope a quality game, then on top of that, to jack up the cost to about $70-80.

If they make a game that mirrors the variables found in the BG series, then I would venture to say that most gamers would be willing to pay the big money for that game.

But obviously they didn't see it that way.
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Old 05-19-2003, 11:34 AM   #13
Magness
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As I understand it, IWD2 was supposed to be a somewhat quickly produced game that was intended to be a nice little money maker. Trying to make an IWD2 that was similar in concept to BG2 would have not fit this definition.

As much as I enjoy the 3rd ed rules, I could have enjoyed an IWD2 that was still 2nd ed based if they had spent all the time needed to convert it for 3rd ed rules to produce a more involved story, etc.

IMHO, as enjoyable as complex intra-party NPC conversations are, I understand that they are incredibly time comsuming to add. I'd have been very happy with either of the simplified joinable NPC's that I mentioned above with a few more areas and maybe some simple side quests.

The only "side quest" in IWD2 is the final retrieving of the Holy Avenger. Finding the Medallion of the Lost Followers was no side quest. It was simply embedded into the main line of the basic plot. You were going to find it witout having to go out of your way.

Come to think of it, I suppose that finding that plant for the village healer qualified as a side quest, but it was really pretty pathetically small to justify calling is a "quest". More of a little errand.


Perhaps, Suomo could have asked you to do some other "quest" without actually requiring it to get thru the Fell Wood.

Or perhaps, Iselore could have asked you to go over to the Vale of Shadows (an area from IWD1) for some reason or other. Heck, maybe Lysan's ghost is over there and is really PO'd at you for killing the Aurilites way back in Chapter 2 and is raising a little army of undead to take out her fury on Kuldahar.
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Old 05-19-2003, 02:18 PM   #14
Faceman
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Quote:
Originally posted by Magness:
The only "side quest" in IWD2 is the final retrieving of the Holy Avenger. Finding the Medallion of the Lost Followers was no side quest. It was simply embedded into the main line of the basic plot. You were going to find it witout having to go out of your way.

Come to think of it, I suppose that finding that plant for the village healer qualified as a side quest, but it was really pretty pathetically small to justify calling is a "quest". More of a little errand.


Perhaps, Suomo could have asked you to do some other "quest" without actually requiring it to get thru the Fell Wood.

Or perhaps, Iselore could have asked you to go over to the Vale of Shadows (an area from IWD1) for some reason or other. Heck, maybe Lysan's ghost is over there and is really PO'd at you for killing the Aurilites way back in Chapter 2 and is raising a little army of undead to take out her fury on Kuldahar.
Heh, you just spoiled me!
Ah I'm gonna survive it. Just staying at the Ice Palace Battle game. Now I'm really excited about the Holy Avenger (but don't tell me).
Anyway IWD is not as plot-based as BG,SoA and ToB.

Concernign the 3E Rules: I like 2nd ed. better - just not comfortable with everybody being able to become and use everything. I like restrictions: mages not able to wear armor, cleric weapon code, ...
Anyway I'm just glad that there is still another Infinity Engine game around else I would be playing SoA all day long.
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Old 05-19-2003, 06:26 PM   #15
Magness
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I guess that I'd have to disagree on 2nd ed restrictions. I hated them BIG TIME. From the moment that I discovered DnD, I thought that the restrictions were totally stupid.

If your cleric has a moral code against edged weapons, then roleplay that morale code. Don't expect the rules (or the game engine) to do what you should be doing.

Mages can wear armor if they are willing to take the huge risk that their spells will fail. I can live with that. I just never have a mage wear armor.
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Old 05-20-2003, 12:23 PM   #16
NewbietoRPGs
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Hey Faceman! Gotta agree with you on the 3D issues. I just can't get used to it! The hundreds of dollars you'd need to spend on a video card to make the game run great isn't worth it to me. IWD2 is going great for me so far! Too bad there won't be any more like it.
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Old 05-20-2003, 02:28 PM   #17
Baldassare
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It will be a sad day when games go to 3D. I am quite happy and so are the rest of my friends playing these games. I have been playing since Ultima came out for the Commodore 64 (tells you how old I am huh??).I bought the first Baldur's gate on the recommendation of the guy at the electronics store. Haven't looked back since and have bought every expansion and game that came out in the IWD BG series. Damn the obsolete infinity engine (doesn't seem obsolete to me)
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