01-20-2003, 02:46 PM | #1 |
Dracolisk
Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
|
Flying Cities, Flying Ships, Flying Warriors on the High-skies, A mixture of Swashbuckling and mid-air fantasy on a world in the perpetual plane of air, all Multiplanar need apply. Suggested races include Teiflings with Wings (an example BA-Ryuke) Aasimars who can Levitate, Lycanthropes who turn into Birds or Winged Creatures like Pegasus, Classes may include Long-Jumping Dragoons, High-Flying mages who can use flight and slowfall spells with deadly accuracy, anythign that your imagination can come up with to create a character who is capable of going WAY up and comming down without any difficulty.
The game will start up as soon as 8-10 people have signed up and someone will be selected as the DM. To place a charater in the game just quote and fill out the following sheet: |
01-20-2003, 02:51 PM | #2 |
Dracolisk
Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
|
Character Name: Name Here
Character Race: Character Class: (if not a flying race then a class capable of an aerial ability such as a mage or a dragoon is preferable you do not have to be able to fly however) Character Leveleveryone starts at 4, Multiclasses get 2 and 2) Character Age: Character Alliance Characters Stats: (take 90 points and distribute them amongst the stats) Strenghte: Dexterity: Intelligence: Wisdom: Constitution: Charisma: HP: (225% of your Con rounded off +20 for fighting class +8 for magical) Armor: You are allowed A +1 armor that is wearable acoording to what feats you have. or an armor and a helmet. Weapons: (Include a single +2 item, 2 +1 items, or 4 non enchanted items) Inventory: Everyone starts off with 4 potions of light healing, and a single gnomish technological item of their choice weather it be a compass, binoculars, an Instrunment, a notepad, anthing that would seem remotley usefull in traveling. Feats: Each person must choose Feats for their Class/Race from the 3rd Ed Player Handbook and fill them out, each stat determines which feats you gain, for this RPG there are some special feats such as Jump for STR if you play a Dragon Knight (a Dragoon) (One Feat can include flying airships or mounting a flying beast) see whatever rule books you can get your hands on for details. Languages: ( Each person can select 4 languages if they have an intelligence over 14, 3 if it is over 12, 2 if it is 10, and one if it is 8, anything lower and you're too stupid to talk [img]tongue.gif[/img] The Most Usefull Languages are Common and the language of a flying creature ) Spells (if aplicable Wizard/Mage/Sorcerer): Must Include At least one Flying spell: (Some Examples include: Air Walking, Levetation, Mordenkainens Wings, Lowered Gravity Jump, WizardWings, Slow Fall, Feather Fall, Helicopter hat, Summon Flying Beast, Mount Flying Beast, Highway, Upward Teleportation or Hourglass Flip ) Biography: Include a small biography about your character. [ 01-20-2003, 05:15 PM: Message edited by: /)eathKiller ] |
01-20-2003, 03:24 PM | #3 |
Dracolisk
Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
|
Bad Examples of character class and race combinations: A stone Golum who is a bard... that's just downright stupid anyway... Ok um A Human Ranger in this world might be able to make it on an airship, but should there be a battle between two airships, don't expect to get very far unless you have some great climbing feats, swinging from ropes too. Other than that you'll be stuck launching arrows and firing the airships cannons.
Cannons: Cannons do use smoke powder when one ship is waring with another, thought they are highly inacurate, Dwarves and gnomes score a +5 dex check when using cannons, while humans and elves usually get a -1 (unless you put cannon usage as a feat) Specialty Air Feats: Cannon Foddering, Use of Exotic Explosives, Swinging From Ropes, Jump*, No Fear of Heights, Volcano**, Boomerang** Improved Boomerang to Hit Multiple Oponents**, Improved Volcano (Multiple Peircing)**, Air Moving, Fall Faster, Fall Slower, Parachute, Sail AirShips, And Air Combat Finesse. The names say it all... [img]tongue.gif[/img] Specialty Classes: Fighters: Dragoons, Dragoons are fighters with all normal fiter feats who specialize in Spears (lances preferably) and Swords only, no bows, staves, or any other type of object is known to them as a weapon. They have a special feat which allows them to leap 30 leagues x their Level distance in any direction and come down onto an oponent in combat very hard. They cannot be injured from any fall, neither can what they're wearing. The dragoons primary feat is Jump*, though they also develop Boomerang Sword**, Air Moving, Volcano**, faster falling, slower falling and Bahamut's Wish*** Kenpo Fighter: An exotic fighter who wears only light armor who is Able to use nothing but a stick of wood. With any splintered stick they will be able to break metal, Steel, Concrete, cobble, Flesh, Bone, you name it they are able to make the Wood Stronger than any substance through a special life-learned technique which combines Kote and Doh with Kenpo fencing. Air Ship Captains: These are shwashbuclers who are mostly fighters who deal with Schimitars and Shortswords, they automatically have the ability to pilot and command the crew of an airship. Shinobi of the wind: These are ninja's who are able to move along with the currents of wind, their feats are similar to teleporation spells, though they also include some feats which allow them to ride on air currents, they mostly develop air moving and air walking naturally. They don't gain slow falling naturally but quickened faling is gained. They also specialize in only exotic weapons like Katanas, Kamas, and Makupuken(Throwing Stars) Mages: Mage of the Air: This is a mage who deals in all manners of flight and elemental air spells. (there are also similar Air Sorcerers and Bards of the wind) Sorcerers of the wind: Not really mages, but they are alot like wind mages, just sorcerers who have a slew of multiple flight spells like highway, the ability to transport a group of people anywhere through the air on a magically formed block of solid ground if necessary. Bards: Bards of the wind: These are bards who specialize in the wind song, a song which allows them to controll the wind as well as have it blow them from place to place without setting foot on solid ground, they need to have alot of dexterity to be able to play and be pushed around however, though charisma, like all other bards, is their leading stat. Egyptian Classes: There are some followers of egyptian gods who in fantasy are capable of flight, if you can get creative and make up things like those I don't see how Foreign air dominion powers couldn't be introduced as well Get Creative: This is your time to just make up a character who'm youd consider suitable and fit for air combat, so have a ball with it, and then we'll see how well they play out in a storyline. *Jump is a Dragoon-Only Feat, it is special to the Dragon Knight Fighter Class, once a dragoon falls onto a target he strikes them with 4 times whatever damage that weapon he is using deals ** Volcano and Boomerang are Spear and Sword Feats for Dragoons or Fighters with an STR over 21 and an int over 12. This is the ability to chuck a sword like a boomerang and have it come back to you, the Volcano feat is tied in with the dragoon jump, once a dragoon falls onto a target he strikes them with 4 times whatever damage that weapon he is using deals, volcanoing allows that dragoon to do 4 peircing damage strikes to "Shishkabob" his oponent and then Throw them at another. *** This is a feat only obtained by a dragoon at level 20, a Magical dragon will come to them and grant them a single item of their choice: 1 Bahamut Scale Male with Wings for Flight (armor stats are a secret) 2: Bahamut's Sword (Specialty Item with Secret Stats) 3: Bahamut's Fortitude (Boosts all Stats and allows the character to Begin epic leveling) |
01-20-2003, 04:54 PM | #4 |
Dracolisk
Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
|
Character Name:/)eath K.
Character Race: Aasimar Cruisader Character Class: Dragoon Character Level: 4 Character Alliance: Chaotic Neutral Character Age: 45 Characters Stats: Strenghte: 23 Dexterity: 18 Intelligence: 12 Wisdom: 9 Constitution: 18 Charisma: 10 HP: 72 Armor: Heavy Iron Armor, Helmet, Footguards, Solid Black +1 to Dexterity Weapons: +1 spear +1 Shortsword Inventory: 4 potions of light healing, and an accupuncture pin Feats: Jump, Faster Falling, Slow Falling, Rope Handeling, Volcano, boomerang Sword, Improved Climb, Tumble, Cruisading light, Heavy, Med, Ligh armor, Fighter skills, Parry, Air Combat Finesse, Accupuncture, Mount Flying Beasts. Languages: Evil, Neutral, Good Draconian and Common. Spells: None Biography: A Fighter Of Incredible Training, the dark armored dragon night from another plane hopes to make a name for himself in this new world which he has found himself planted in. [ 01-20-2003, 05:14 PM: Message edited by: /)eathKiller ] |
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