05-18-2006, 10:10 PM | #21 | |
Elite Waterdeep Guard
Join Date: June 11, 2005
Location: Greece
Age: 43
Posts: 38
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Quote:
But I have found what I was looking for. From the Combat and Tactics book (2nd Edition rules) : Grand Mastery High masters who spend one more slot on learning their weapon of choice can become grand masters. Grand masters are capable of feats of swordplay that border on the fantastic. Grand masters gain one additional attack per round above and beyond a specialist's rate of attacks for their level, so a 12th-level melee weapon grand master would attack 3 times per round with his weapon of choice... Is the Combat and Tactics book kind of an unoffical book ? (Just to know) |
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05-18-2006, 11:29 PM | #22 |
Symbol of Cyric
Join Date: August 21, 2004
Location: USA
Age: 48
Posts: 1,168
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Oooo, I have never used Combat & Tactics. It was an official, optional add-on. As far as I know, it never really caught on, and I never wasted my cash on it.
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Baruk Khazad! Khazad ai-mênu! "All that is necessary for the triumph of evil is that good men do nothing."-- Edmund Burke |
05-19-2006, 04:11 AM | #23 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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I won't claim to have more than a passing knowledge of what exactly the "official stance" on this is, but personally, if I am able to put 5 stars into a specific type of weapon, I damn well better get something for it. Something worthwhile. Otherwise, there would be no point in specialization, and everybody would stop at 2 or 3 proficiency points. Say goodbye to Inigo Montoya.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
05-19-2006, 04:48 AM | #24 |
Gold Dragon
Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 36
Posts: 2,563
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In my opinion, the grand mastery addition makes the single class fighter again a character on the same playing field as a ranger or paladin. Without it, a paladin's kit bonuses or the ranger's free ** in dual-weapons, as well as other benefits, like clerical priest spells, vastly overpower the pure class fighter, at least until ToB. Grand-mastery evens out the playing field a lot, IMO.
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05-19-2006, 12:23 PM | #25 |
Elite Waterdeep Guard
Join Date: June 11, 2005
Location: Greece
Age: 43
Posts: 38
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Also,even if we assume that there is not Grand Mastery in the 2e rules, a fighter had +1/2 attack/round more than Rangers and Paladins (they could not specialize in a weapon), along with the other bonuses.
The way G.Mastery got implemented in BG2 doesn't make sense at all ... |
05-19-2006, 06:21 PM | #26 |
Symbol of Cyric
Join Date: August 21, 2004
Location: USA
Age: 48
Posts: 1,168
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I don't want to leave the wrong impression people:
I am undecided as to whether I should leave GM alone in my game, or if I should fix/mod it. I'm just saying that it's a new term to me, as I'm infinitely more familiar with the pen and paper version of the game. I also realize that the Baldur's Gate series is an adaptation of the Advanced Dungeons & Dragons 2nd Edition game, not the original game. There need to be inherent differences when cRPGs undoubtedly place more emphasis on combat and power as opposed to table-top RPGs.
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Baruk Khazad! Khazad ai-mênu! "All that is necessary for the triumph of evil is that good men do nothing."-- Edmund Burke |
05-19-2006, 09:37 PM | #27 |
Gold Dragon
Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 36
Posts: 2,563
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Fair enough, Klorox. [img]smile.gif[/img]
In my opinion, the reason I use it, is that power-wise, even the best fighter kits cannot compete with paladin and ranger kits. However, with grand-mastery, I think that makes them a viable option. Any situation which gives me (as a terrible powergamer) more options for which character to play, I am in favor of. |
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