05-18-2006, 11:30 PM | #1 |
Symbol of Cyric
Join Date: August 21, 2004
Location: USA
Age: 48
Posts: 1,168
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If you could make one super-tank, how would you do it?
Try to keep the character completely legal according to the Baldur's Gate II rules. Personally, my vote goes for the multiclassed Cleric/Ranger. DUHM and Stoneskin are great while dual-weilding the Flail of Ages and the Defender of Easthaven.
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Baruk Khazad! Khazad ai-mênu! "All that is necessary for the triumph of evil is that good men do nothing."-- Edmund Burke |
05-19-2006, 01:16 AM | #2 |
Drizzt Do'Urden
Join Date: December 29, 2004
Location: south australia
Age: 42
Posts: 603
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Klorox i totally agree. Cleric/Ranger has been the most sucessful for me. I do also use DUMH, and i think all my lvl 2 spell slots are usually packed with this spell. And I belive you mean Ironskin, not stone skin btw
Dual weilding is a good option, and I like the flail of Ages and the crom feyr (sp)? The reason for this is they get a large boost to strength, which will give them a lower thac0. Granted a tanks job is usually to soak damage, and the defender of easthaven fits this role well, but for damage, crom gets my vote. UNTIL! you reach a lvl when your strength bonus from DUHM is 25, then crom becomes obselte, and your better to use the defender of easthaven.
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05-19-2006, 05:37 AM | #3 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Just to get one thing clear... are you asking for the best DEFENSIVE tank, or something else? Dualwielding is not the best option for defensive tanks.
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05-19-2006, 06:50 AM | #4 |
Symbol of Cyric
Join Date: February 11, 2003
Location: UK
Age: 54
Posts: 1,375
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an off-hand strategy based on DoE that reduces physical damage is wasted on a character who's ironskins prevent any damage - much better to have a shield, reduce hits, and extend the life of your ironskins
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05-19-2006, 07:54 AM | #5 |
Elite Waterdeep Guard
Join Date: August 17, 2004
Location: Earth
Age: 54
Posts: 10
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I just finished SOA with a C/R in a party of six.
Wow, what a great time I had. I did not do Watcher's Keep, but everything else was much more manageable than my previous run-throughs. All of the buffs, boots of speed, insect plague, turn undead, etc. made many of my previously tough battles near walks in the park. I dual wielded DoE, Skullcrusher, MoD, or Crom (main hand) and FoA (off hand) for most of the game. Occasionally, I threw up a shield (Saving Grace, I think) but that was rare. This character has all but eliminated my need for cheese items and tactics. No shiny cloaks needed!! [img]smile.gif[/img] I was even able to finish off a boat load of Beholders without a certain shield...for the first time!! In case you are wondering, I had Minsc (Silver Sword and Elven Court bow), Keldorn (various two handed swords then Carsomyr...possible cheese), Haer'Dalis (dual wielding long swords, short swords, scimitar: Belm, the Drinker, Cutthroat, Daystar...darts of wounding for those pesky mind flayers; and, of course, bard song), Imoen (Gesen Bow, Tuigan Bow), and Aerie (Sling of Everard). If I ever decide to try a solo run, this will be the character. Until now, a Kensai->thief I played on my last run through was the most versitile and powerful character I had played. I also had a high-level monk a while back that became very powerful, but this C/R has them both beat for all around power (in my opinion, of course. I am more of a melee kinda guy as opposed to an offensive magic user for my main character.) I'm off to start TOB this weekend with this party...woohoo! |
05-19-2006, 06:17 PM | #6 | |||
Symbol of Cyric
Join Date: August 21, 2004
Location: USA
Age: 48
Posts: 1,168
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Quote:
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Baruk Khazad! Khazad ai-mênu! "All that is necessary for the triumph of evil is that good men do nothing."-- Edmund Burke |
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05-19-2006, 09:44 PM | #7 |
Gold Dragon
Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 36
Posts: 2,563
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Of course, if you're a C/R, you have access to Chaotic Commands, meaning that a lot of the time, even the Shield of Harmony is superfluous. Shield of Balduran (though cheesy) and Darksteel (for the resistances) would both be more useful, I think.
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05-19-2006, 11:04 PM | #8 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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If you have the patience, and have a party size no more than four members, do consider the Wizard Slayer->Thief dualclass( 25->27).
Once you get the UAI ability, it is very easy to tweak the WS->T to become immuned to various types of damage and magic. AC and Stone/Ironskins are nice and all, but nothing beats undispellable immunities( and healing from physical damage is always amusing). [img]smile.gif[/img] Of course... this tank only starts to shine and dominate in ToB, since you need to level him up first and get some of the quest rewards. For an end-game ultimate tank, the WS->T definitely gets my vote. Even if you restrict him to only default game mechanics. If you allow WeiDU mods... the WS->T will simply blow the competition away. For a tank that is tankful from start to finish however, then it will be the C/R multiclass. |
05-20-2006, 01:58 AM | #9 |
Drizzt Do'Urden
Join Date: December 29, 2004
Location: south australia
Age: 42
Posts: 603
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just a small question, how much magic resistance does the ws gain on each lvl up?
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