11-24-2002, 08:40 PM | #1 |
White Dragon
Join Date: April 1, 2001
Location: UK
Age: 44
Posts: 1,893
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After being frustrated with 1/5th of the party not being able to really participate in the majority of confrontations because of needing to save her spells, my latest group has a slightly more fighter-ish edge. Two fighters - longsword and axe, both with crossbows; a Paladin, bastard sword and crossbow; a Ranger, shortswords and longbow; a Cleric, warhammer and crossbow; and a Rogue with shortsword and longbow. So far, a combo of low-power benefit spells, healing, and missile fire/close combat switching is paying dividends.
But is there anything ahead that really needs a Wizard to deal with? Am I in for some rough times? Tancred, always concerned with the future
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11-24-2002, 09:02 PM | #2 |
Ironworks Moderator
Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
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You don't need a wizard. It is possible to complete the game without one.
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11-24-2002, 09:28 PM | #3 |
The Magister
Join Date: October 14, 2002
Location: Asia
Age: 47
Posts: 139
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Well, a wizard is not essential but it helps a great deal to have at least one in the party. Their mass offensive spells are great for thinning out large groups of enemies. You could use your tanks to block off baddies from your spellcasters(clerics/mages), and have them throw out fireballs and flamestrikes at the enemies and watch those baddies fall like flies.
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11-24-2002, 09:52 PM | #4 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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Truth is, my pure-blood wizards still end up doing more fighting than casting! I am a run in and hack them all down kinda guy. I do not like sifting through spells to decide which one will work. I know my sword works well. My wizard is usually armed with a sling and strong bullets. He throws his arm out in every battle, because I rarely let him do anything else except run away. I have been working recently on a fighter-mage...and she is not doing so bad.
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11-24-2002, 09:54 PM | #5 |
Ironworks Moderator
Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
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Well... I have a problem. If I take a wizard, I end up saving all my spells for "the next monster, in the next room". And end up fighting melee all the time.
If I don't take a wizard, I find the game too simple and get bored...
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11-25-2002, 03:50 PM | #6 |
Symbol of Cyric
Join Date: August 17, 2001
Location: Waterdeep
Age: 44
Posts: 1,222
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Wizard is necessary because of chromatic orb and stoneskin spell [img]smile.gif[/img] ) Improved haste too [img]smile.gif[/img] )
well forget about spells a wizard is always nice to have. for roleplaying..
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11-25-2002, 03:55 PM | #7 |
Symbol of Cyric
Join Date: August 17, 2001
Location: Waterdeep
Age: 44
Posts: 1,222
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I love my wizard so much. sometimes I go solo with him. I left my fighters rogues clerics in a room and I patrol around. I love my rogue/fighter too
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I can feel the touch of wind on my face. Strong wind was slapping my face. I can feel the ground shake. The sky roars with vengeance and fury. From the shadows, I heard the Archmage's words:"İbne Fenner!" And then..I can't remember the rest.. |
11-26-2002, 07:58 AM | #8 |
Elminster
Join Date: November 2, 2002
Location: ♣♣♣
Age: 38
Posts: 457
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You need a wizard... you simply can't do without one... i mean, think about it, a party of adventures without a wizard... it will, most likely, look very silly... very silly indeed...
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11-26-2002, 12:17 PM | #9 |
Manshoon
Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
Posts: 246
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Chromatic Orb? Really? I have never gotten that spell to do anything impressive? Is there some cheese I dont know about or are you just a big fan of light shows?
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11-26-2002, 02:04 PM | #10 | |
Elminster
Join Date: March 1, 2001
Posts: 400
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Quote:
[SPOILER SPACE] . . . . . . . . . . . . . . . . . . Among others, I've had it work against the white wyrms (VERY useful when they're near a White Dragon) and all varieties of Hook Horror, including the matriarch. Anything in that chapter 3 going into chapter 4 range and it's very effective. Obviously, that drops later on, especially once you get Disentegrate and finger of death. [ 11-27-2002, 09:56 PM: Message edited by: masteraleph ] |
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